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Eviscerador

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Everything posted by Eviscerador

  1. Hi everyone! I was thinking about the Harrier and how players who don't own the Supercarrier module will be able to interact with. I mean, sure, you can't use catapults or wires, but the harriers don't need them. Will you be able to land, refuel and rearm on the deck with a Harrier if you don't have the DCS supercarrier module? Or with any helicopter for that matter.
  2. You can activate the fingerlift detents on the Hornet special options menu. You can choose either not having it, having it only on the carrier deck, or having them always on. If you have them always on, afterburner won't click if you don't have the finger litfs activated. Just remember that in order to work you need that the throttle go under 100%, then activate fingerlifts and then go through the detent.
  3. As long as this module comes with an upgrade to the Gazelle FM, I will buy it for sure.
  4. Glad to help! Let's hope it is fixed soon. Keep up the good work!
  5. Hi everyone! Since the last patch I've been experienced this bug either in MP or SP. You place any UH-1 flight on the Tawara and when you try to jump in the 1, 2 and 3 spawn on the side of the tarawa floating in the air. They drop to the water and die. The number 4 spawns on the stern of the boat. Any idea how this can be? Is a UH-1 bug? a Tarawa bug? Can you guys reproduce it? I just went to any fresh mission in the ME, just place a Tarawa and some client UH1 in ramp start over the tarawa. They all spawned on the port side over the water and dropped down. Thank you in advance. EDIT: This happens with any helicopter. Tested on all of them. Can any moderator move it to the appropiate subforum? I don't know if general bugs or Razbam bugs since the Tarawa is made by Razbam.
  6. The pave penny is a very basic LSS. It is not a designator, just a search and spot unit. It will give you a HUD diamond mark on anything lased with a certain code (1113 I think it was). But it was very few uses in DCS outside hardcore multiplayer missions. Any plane that can release Mk82 bombs can release GBU 12 bombs. They use the same system and pylon. The only difference is that some planes (like the A10C) can self designate its own targets, and others (Like the F5E or the A10A) can drop the bomb but they need other plane or ground unit to lase from them (and give them a mark to where the enemy is) Anyway I don't think the A10A can load GBU 12 in FC3.
  7. The problem with the A10C gun vs infantry is that only 1 ever 5 shells is High Explosive. The average GI won't care about an AP round bouncing 1 feet around him except for the obvious brown pants moment. Fill the gun with full HE ammo and enjoy the fireworks. Also that's the reason most missions I make usually blow up the whole infantry group if more than half are dead. That's more than reasonable and equals to the survivors carrying the wounded out of the fight.
  8. I will just say that Saitek and now Logitech sticks are not as bad as people says. In fact considering the large amount of sticks they sold and they still sell I'd say some malfunctioning sticks can be considered normal. I have a X52 for 4 years now, went through 1000+ hours of Elite and 2000+ hours of DCS with some IL2 and Star Citizen in between, and so far the only problem I have with them is that I had to remove the afterburner detents because they got stuck and some of the buttons start to feel a bit "floaty" due to wear. For 175€ it was a great purchase and I can do all the tricks fine and easy, even AAR with any kind of plane and while in circular orbit. Of course if you can spare 500 € for the warthog + rudder pedals (since the warthog doesn't come with twist stick) then it is way better. But the 200 € range from Logiteck or Thrustmaster is above the "entry" level for simulation.
  9. You have to consider it is still a gliding bomb. I've hit targets 20 NM away from the launch point no problem, but you need to start with a lot of speed and altitude to do so. 350 knots at 35k for my little experiment. I usually lock the TV on the target with the TGP help and then when it is on flight I move the camera up so the bomb keep flying as straight as possible. Watch out not to pitch the bomb up or down too much. You can move the camera freely to search for the target and when you think you are close enough then lock on it and the bomb will slowly pitch down to hit the target from above. It is quite good against ships.
  10. They were not sure about getting all the documentation for a proper Sniper simulation, so they stick with the litening that is also used by the Block 50 and maybe later we will have the Sniper. Also as you said it is easier to fit since it is already developed for other modules.
  11. Those two are the best combat campaigns but they are complex and you need to know how to fly the plane to complete them. If you want an easy introductory campaign, the Stone Shield one is way easier and more oriented to the rookie player. Last but not least, the Maple Flag training campaigns are absolutely gorgeous and well made if you really want to test your skills against the real qualification exams of the USAF. Once again, they are certification campagins, not training ones, so they are not going to teach you how to do stuff, they will test you if you know how to.
  12. Well, I have the following complete modules: - Persian Gulf: Complete - Nevada TTR: Complete - Normandy: Complete with an upcoming facelifting upgrade - P51D Mustang: Complete - FC3: Complete with constant upgrades even being 10+ years old. - A10C: Complete with upcoming facelift - F5E: Complete - UH-1: Complete - Mi8: Complete - Ka50: Complete with upcoming facelift and content upgrade - Gazelle: Complete with upcoming Flight model upgrade. - F86E Sabre: Complete And those two early access ones: - F18C - Av8B Both of them fully playable with bugs and missing content of course. So yeah, tell me again that "everything is early access". And all of them are fully supported. Bugs appear because engine change and the main game develops with better or newer mechanics. A bug free sim is a stale one.
  13. I think 5 min is max between maintenance works so... most likely a broken engine.
  14. I use WEP in 1 hour long flights. No problems so far as long as you don't surpass 5 min active time and you nurse your temps. Maybe I'm lucky, dunno.
  15. I never had an engine breakdown and I use WEP when I need it. Of course if you are talking about pure 1v1 without fronts, aaa zones to retreat to or friendly / enemy wigmen, then of course, depending on altitude the 109 will eventually catch you. If he doesn't run out of fuel first. Fortunately air warfare is more than 1vs1 jousting.
  16. Well, you can do it with WEP. Even if you then have a chance to have a broken engine, it is better than being shot down.
  17. Set mustang fuel to 35% and you will have roughly the same fuel as a fully loaded kurfurst. That will balance the odds a bit. Just remember to switch tanks every 2 or 3 minutes. Concerning engine management, I never had a problem with the engine following the chart times for engine settings and nursing the coolant and oil temperatures on fight. The mustang teaches you to stay fast and manage your energy. You have the best drag in the world and an efficient radiator. But if you fall under 200 Mph then you are just dead, either by enemy fire or your own engine fire. Also, like it was historically, you are not supposed to survive or win every engagement. Just follow the fighter rules and once you lost the advantage run away to fight other day. I win some and lose some all the time. Good thing about sims is that you can lose all fights you want without consequences, in real life you could win all fights but you could only lose one. Oh, and the Pony is a fine plane.
  18. For anyone interested, a workaround is to set a switched condition with flags so the TACAN is activated periodically every "x" minutes (I set it to 5 mins) When you are flying you won't notice anything but the slightest of glitches on the TACAN signal when it activates again. Better than not having it for sure. Same can be done with FM and AM radio beacons and ICLS.
  19. Thanks for the reply! No error so far, just different tone. It is a matter of getting used to the new sound. If it is more realistic then kudos to you! And thanks for your work.
  20. As title says, I jumped into the pony today and the engine sound felt wrong. I thought it was broken or on the verge of mechanical failure, like you had some valve rod broken or any other mechanical issue. Is this intended? I know the mustang shares engine block with the spit, but isn't the two merlins different? do they make the same sound?
  21. There is a fuel tank selector close to the gauge. By default I think it is set in feed tanks which are always full (except when you are out of fuel in the rest of the tanks) You need to move the selector switch to the tank you want to see or the full "internal" position.
  22. You can take off from the Tarawa with 6 GBU 12 + 2 Mavs + 2 Sidewinder/sidearm. You can even take off from the tarawa with 2 empty tanks + 6 GBU 12 + 2 AAM and then refuel, top up the tanks and have quite impressive range. That being said, normal combat loadouts are much lighter.
  23. I'd be OK with just a texture and cockpit upgrade ala A10C. I love the F5 for what it is, an old plane with old tech. For MFCDs and stuff like that I'd fly the hornet.
  24. Are you sure they don't? Then why they have a small smoke trail when launched and they launch forward?
  25. JSOW have a rocket booster so they are launched as if they were missiles. Walleye don't. I think that is the idea behind being in different categories.
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