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Highwayman-Ed

ED Closed Beta Testers Team
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Everything posted by Highwayman-Ed

  1. Hey guys. I noticed whilst taxiing around the carrier this evening that the new Hornet model has a strange artifact with one of the closer range LOD models that creates a link between the Ailerons and the Flaps of the Hornet when the wings are folded. See below for the issue.
  2. Update: It seems this trigger has never worked: From 2016 by Kippy: Is it possible to spawn an aircraft in this state? From 2017 by Honza: Trigger - Play argument
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  3. Nice job, I've been meaning to get around to putting a list like this together myself but got sidetracked with the Hornet ;)
  4. Hey guys, Whilst tooling around in the mission editor setting up the deck of the USS Stennis, I came across the option to set a trigger action to Play an argument for static units with an argument number, start value, stop value and speed. I opened up the Model Viewer and found the argument for the F-14A's canopy to be open as shown here: I setup the argument with the values for it to transition from closed to open, and set them up with a mission start trigger as shown here: Unfortunately, the Tomcat's sat on the carrier deck with no changes as shown here: This action also doesn't function with objects that are not linked to another object (such as the F-14A to the Stennis in this example), nor does it work with the release version of DCS. I also tried different trigger types such as 'Once' and set conditions such as time is more than 10, but the animation refused to play, and the canopy remained firmly closed.
  5. Hey guys, Whilst mission making, I found a break in a road at 26° 48' 55" N - 57° 53' 45" E
  6. Oh I'm having visions of Mig-28's off the Kuz ;)
  7. +1 on the pushback, but I guess that stuff will come with the parking logic. As for changing the ATC, there’s a hell of a lot more work goes on behind the magic curtain to get what you hear the ATC saying now to work. I can only imagine how much effort it’s taking ED to overhaul the ATC. Finally, for the video recording, not that I know of. The excellent DCS Updater utility has an option to output a better view, but I don’t know if recoding software would pick up on it or not...
  8. That will be nice to see Hussainb72. Any word from ED on getting systems like the SA-5 or Rapier?
  9. After the new Caucuses map, I was so impressed with the leaps and bounds made with the lighting effects, textures and terrain. My initial impression of the Persian Gulf map was also pretty good as I flew around Dubai and the major airfields, and saw the great level of detail in these major population areas. Now however I'm starting to put some missions together and placing objects out away from the major cities, such as factories, POL plants and the like, and the quality of the textures for these small towns frankly aweful. For example, here is a small town out in Iran at 27°43'40"N 58°50'23"E that illustrates my point. From the ME: From inside the game: The town sticks out on the terrain and looks completely out of place. Are there plans to improve these parts of the map and their textures?
  10. I agree with Pimp, the better you get at it, the sooner you can see the ball and I'm used to just making it out now as I roll out on the glide slope at 3/4 mile. That said, a lot of my VR wingmen have also stated that they'd love to be able to pop up something like the current kneeboard implementation with the FLOLS.
  11. Scenario: E-2D Hawkeye on station at 24,000ft Radio frequency set to 243MHz AM with easy communications off Multiple clients all in F-18's Issue: When asking the AWACS for information, it very rarely responds and does not give any updates. Radio set to the AWACS frequency using the Manual mode for the ARC210. All clients can hear each other when asking AWACS for 'Picture' If AWACS does respond, only the client that asks hears the response DCS Client Version: 2.5.2.18307.391 DCS Server Version: 2.5.2.18144.387
  12. I'd say that this needs fixing, we've tanked from the S-3B several times and it often without notice withdraws the basket and then sharply turns for the carrier. I'd also state that it's actual bingo fuel state is too low as I have never yet seen it make it back to the carrier as it always runs out of fuel before landing.
  13. Got so excited when the static aircraft could be placed on the carrier and immediately started placing NATO MAN 1’s all over the carrier, but they won’t place... anyone know how to re-classify them so they can?
  14. Now that we have the ability of adding static objects to ships, will we soon be able to add other types such as cargo pallets for Huey's to shuttle between the ships of the fleet whilst the Hornet jocks get their rocks off?
  15. I had exactly the same happen with a mission that I was working on today. As soon as the first radio transmission trigger fires, all of the remaining triggers stop processing.
  16. Thanks Strutt, these are great additions the Civil Aircraft Mod
  17. If I may be so bold as to request a prop like a Dash 8 or an ATR, that would give us a lot of options for the smaller island airfields in the Persian Gulf :)
  18. Nice guide, it certainly gave me a little bump in performance
  19. With the water settings to high, the white caps look amazing, however they flicker considerably in the distance (above 2km). I have AA @ 16 and MSAA @ 2, but they're still very noticeable. is it possible to implement a lod setting such as there is for shadows for these at a certain range to prevent the flickering?
  20. In 2.5.2.17978.385 when playing multiplayer, some clients do not see static objects that are linked to another unit, such as static aircraft on the USS John C. Stennis. The mission was a simple hack job of the F-18 carrier take off quick start mission in the Persian Gulf with the AI hornets in the player group all changed to clients. When joining the game, typically 3/4 clients will see the objects, but there is usually always 1 that will not, and it is not consistent with who that player is. After restarting the mission each time, the client joining that can't see the objects is usually one of the last ones to join the server.
  21. Love the Hornet, if I knew your postal address in Moscow, I'd send you boys a crate of beer :)
  22. The guy on the starboard side is hooked to the cat, the perspective from the rift screenshot may make it look otherwise, and the blast deflector on the waist raised when he did it. The other pilot (me) had just landed and was taxiing to the cat and hadn't hooked up yet. Also, to add to this, when the aircraft takes off that spawns the phantom Jet Blast deflector, the shuttle and the steam are also animated from their original position as well as the jet blast deflector.
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