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Highwayman-Ed

ED Closed Beta Testers Team
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Everything posted by Highwayman-Ed

  1. Scenario: E-2D Hawkeye on station at 24,000ft Radio frequency set to 243MHz AM with easy communications off Multiple clients all in F-18's Issue: When asking the AWACS for information, it very rarely responds and does not give any updates. Radio set to the AWACS frequency using the Manual mode for the ARC210. All clients can hear each other when asking AWACS for 'Picture' If AWACS does respond, only the client that asks hears the response DCS Client Version: 2.5.2.18307.391 DCS Server Version: 2.5.2.18144.387
  2. I'd say that this needs fixing, we've tanked from the S-3B several times and it often without notice withdraws the basket and then sharply turns for the carrier. I'd also state that it's actual bingo fuel state is too low as I have never yet seen it make it back to the carrier as it always runs out of fuel before landing.
  3. Got so excited when the static aircraft could be placed on the carrier and immediately started placing NATO MAN 1’s all over the carrier, but they won’t place... anyone know how to re-classify them so they can?
  4. Now that we have the ability of adding static objects to ships, will we soon be able to add other types such as cargo pallets for Huey's to shuttle between the ships of the fleet whilst the Hornet jocks get their rocks off?
  5. I had exactly the same happen with a mission that I was working on today. As soon as the first radio transmission trigger fires, all of the remaining triggers stop processing.
  6. Thanks Strutt, these are great additions the Civil Aircraft Mod
  7. If I may be so bold as to request a prop like a Dash 8 or an ATR, that would give us a lot of options for the smaller island airfields in the Persian Gulf :)
  8. Nice guide, it certainly gave me a little bump in performance
  9. With the water settings to high, the white caps look amazing, however they flicker considerably in the distance (above 2km). I have AA @ 16 and MSAA @ 2, but they're still very noticeable. is it possible to implement a lod setting such as there is for shadows for these at a certain range to prevent the flickering?
  10. In 2.5.2.17978.385 when playing multiplayer, some clients do not see static objects that are linked to another unit, such as static aircraft on the USS John C. Stennis. The mission was a simple hack job of the F-18 carrier take off quick start mission in the Persian Gulf with the AI hornets in the player group all changed to clients. When joining the game, typically 3/4 clients will see the objects, but there is usually always 1 that will not, and it is not consistent with who that player is. After restarting the mission each time, the client joining that can't see the objects is usually one of the last ones to join the server.
  11. Love the Hornet, if I knew your postal address in Moscow, I'd send you boys a crate of beer :)
  12. The guy on the starboard side is hooked to the cat, the perspective from the rift screenshot may make it look otherwise, and the blast deflector on the waist raised when he did it. The other pilot (me) had just landed and was taxiing to the cat and hadn't hooked up yet. Also, to add to this, when the aircraft takes off that spawns the phantom Jet Blast deflector, the shuttle and the steam are also animated from their original position as well as the jet blast deflector.
  13. Hey guys, Whilst flying around in the Hornet this morning with a buddy in multiplayer, we found that after we'd trapped and taxi'd to the cats again, after hooking up the blast deflector for the clients appeared where the players had originally spawned on the deck, and not where they now were. This was more than a little disconcerting after my wingman hooked up to the starboard bow cat whilst I was in the grove!
  14. Nah, it's all good, I'm just watching the hype train leave the station and heading to bed!
  15. Aaaaaaand it's officially May 31st in Australia :(
  16. Thanks for your help Franky. My problem seems to be an issue with the name of the skin in the script... With CAM 0.77, in game the skin for me is called "American Airlines Retro" the folder in the mod is "American_Airlines" and if I use either of those names in my RAT script, it fails. --Declare local Variables local b737=RAT:New("RAT_B737") local b737skins={"Aero Mexico","American_Airlines","SouthWest Lone Star","UPS"} -- Set Departure Airfields b737:SetDeparture({"Henderson Executive Airport", "Laughlin Airport", "McCarran International Airport","Tonopah Airport"}) -- Set Destinations b737:SetDestination({"RAT_AIRLINER_EAST","RAT_AIRLINER_WEST","Henderson Executive Airport", "Laughlin Airport", "McCarran International Airport","Tonopah Airport"}) -- Set Skins b737:Livery(b737skins) -- Spawn Aircraft b737:Spawn(math.random(4, 8)) -- Set Commands RAT.ATC.messages=false b737:SetClimbRate(1000) b737:SetDescentAngle(0.6) RAT Test.miz
  17. Just a heads up for the masses about an issue I found when using the Civil Aircraft Mod 737 with RAT. For some reason if your 737 in the ME has the American Airlines Retro skin set, it caused the 737s to stop spawning entirely for me.m in 2.5. Changing the skin to anything else fixed it. To go along with that, I can’t get RAT generated aircraft to spawn with that skin either.
  18. Yes, and it’s great, but I’d still prefer to see it built in :)
  19. Great background to the campaign!
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