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Everything posted by Highwayman-Ed
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So excited for this one guys, your modules have always excelled and this looks to have raised the bar even further. Congratulations to the team, and enjoy some well earned beers!
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I’ve purchased many DLC campaigns and enjoyed a lot of them, but something that would help take them to the next level is to be able to fly them with a friend, especially with Multicrewed aircraft like the Tomcat coming. I understand the complexities in hosting multiplayer missions and securing DLC against theft and copying, but surely there must be a way to ensure that a client is unable to join a hosted DLC campaign unless they own the DLC as well?
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[MOD] Ground crew animated (prototype)
Highwayman-Ed replied to astazou's topic in Utility/Program Mods for DCS World
Great idea. Hell, I'd just love some animated mechanics, refuellers and ordinance loaders to spice up the ramp. -
Nice work buddy :)
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Definitely need key commands for Jester as well so we can use voice attack in VR to issue commands!
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Alerax's LSO AI Script
Highwayman-Ed replied to Alerax's topic in Utility/Program Mods for DCS World
As long as you don't trap, you should be able to go straight around in the pattern. If there is another player in the pattern as well, however (broke in after you), it could break it, but in my experience, I was able to go around and as long as I was the right distance abeam, everything worked. -
Love it, Nice Template Rudel :)
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Alerax's LSO AI Script
Highwayman-Ed replied to Alerax's topic in Utility/Program Mods for DCS World
In this scenario, yes, the second pilot should call into the pattern, either marshal or the regular pattern, but only one aircraft can enter a straight in at a time, the second will be denied. Ideally, you should be in formation (within 250ft of each other), and call into Marshall as a section, that way you can then enter the landing pattern together and use standard procedure to get proper spacing at the break. -
Alerax's LSO AI Script
Highwayman-Ed replied to Alerax's topic in Utility/Program Mods for DCS World
There is no cut pass call, but typically you'll get a cut because you flew down through the glideslope at the ramp. Check for a \ in your grading. -
Alerax's LSO AI Script
Highwayman-Ed replied to Alerax's topic in Utility/Program Mods for DCS World
Sounds like you didn’t add the sound file to the .miz file -
Alerax's LSO AI Script
Highwayman-Ed replied to Alerax's topic in Utility/Program Mods for DCS World
As mentioned, Alerax is aware of the issue and it is specific to the aircraft menu only. -
Wow, really sorry to hear that
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Alerax's LSO AI Script
Highwayman-Ed replied to Alerax's topic in Utility/Program Mods for DCS World
It's a known issue with the way the menus are built, but Alerax is looking into it -
Alerax's LSO AI Script
Highwayman-Ed replied to Alerax's topic in Utility/Program Mods for DCS World
I don't think it will cause any issues other than CPU load because it's a pretty heavy script. -
Alerax's LSO AI Script
Highwayman-Ed replied to Alerax's topic in Utility/Program Mods for DCS World
Doesn't work with any aircraft except the F/A-18C yet... I'm sure it won't take long, but the script will need to be updated to find the A-4 instead of the F/A-18 -
DCS World 2.5.x Caucasus Terrain Textures
Highwayman-Ed replied to Mustang's topic in Texture/Map Mods for DCS World
Thanks for the update Mustang :) -
Alerax's LSO AI Script
Highwayman-Ed replied to Alerax's topic in Utility/Program Mods for DCS World
I start my turn at 6nm with a sharper angle of bank 45 degrees off the top of my head at 350kts, that usually brings me wings level on BRC about 3-4nm. -
Alerax's LSO AI Script
Highwayman-Ed replied to Alerax's topic in Utility/Program Mods for DCS World
If you follow the rough guide above, 250kts with a (roughly) 25 degree angle of bank turning off the brc at 1.2 nm from the ship, by the time you’re at the 9 O’Clock position, you will be at 5nm across from the ship. You should come back to the brc heading behind the ship then, level out and fly level until 1.2nm again and then rinse and repeat until you’re called in. -
Alerax's LSO AI Script
Highwayman-Ed replied to Alerax's topic in Utility/Program Mods for DCS World
In order to check in as a section (flight of 2), you must be within 200 meters of your wingman. The marshall pattern is very specific. If you are not in the right place between the 10 and 11 O'Clock position of this diagram, the script will ignore you until you are. This is so you can "commence" on the 210 as shown in the second diagram. Assuming the ship BRC is 360 and you are checked in, your altitude must be within 500ft of your assigned Angels, vertical velocity less than +/- 500ft / min, heading within +/- 20 degrees of 210 (at the 10 O'clock position), angle of bank less than 45 degrees. Finally, there is a minimum 90 second spacing between flights being called into the pattern from the stack to allow for spacing. If these conditions are met, you will receive the signal Charlie. Some of our pilots initially had a lot of issues flying the correct marshall pattern and failed to account for the movement of the ship meaning that they never hit the 10 O'clock position at all or with the correct attitude. As a general guide, we fly the pattern with barometric altitude hold and ATC engaged at 250kts. we then fly upwind of the carrier on BRC heading for 1.2nm to allow for the ships movement, and then start a (roughly) 25 degree constant rate turn. this pretty much always guarantees a call at around that 10 O'Clock position when you are roughly 4.5nm from the ship. If you are checked in as a section, you would then both accelerate to 350kts, descend to 800ft to enter the pattern and separate for spacing at the break (17 seconds I belive is the correct timing at 350kts). -
Thanks Sedlo, I do have a follow on campaign planned for the AV-8B and UH-1H, so I'll reach out then :)
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+1 to the original post. I'd love to see these updated. Objects that you can get via mods like the VPC Airfield objects in the default sim would be amazing.
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Can you publish a pure AI only version too please?
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Bumping again! I'm still looking for 3 more voice actors with Eastern European / Russian accented English that would be happy to work with me to record lines for a campaign. Nothing too hard, just the ability to read and speak English with the aforementioned accent. I'll be looking to provide a copy of the campaign and US$20 credit on the DCS store for each voice actor that works on the project!