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Highwayman-Ed

ED Closed Beta Testers Team
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Everything posted by Highwayman-Ed

  1. Sounds like you didn’t add the sound file to the .miz file
  2. As mentioned, Alerax is aware of the issue and it is specific to the aircraft menu only.
  3. Wow, really sorry to hear that
  4. It's a known issue with the way the menus are built, but Alerax is looking into it
  5. I don't think it will cause any issues other than CPU load because it's a pretty heavy script.
  6. Doesn't work with any aircraft except the F/A-18C yet... I'm sure it won't take long, but the script will need to be updated to find the A-4 instead of the F/A-18
  7. Thanks for the update Mustang :)
  8. I start my turn at 6nm with a sharper angle of bank 45 degrees off the top of my head at 350kts, that usually brings me wings level on BRC about 3-4nm.
  9. If you follow the rough guide above, 250kts with a (roughly) 25 degree angle of bank turning off the brc at 1.2 nm from the ship, by the time you’re at the 9 O’Clock position, you will be at 5nm across from the ship. You should come back to the brc heading behind the ship then, level out and fly level until 1.2nm again and then rinse and repeat until you’re called in.
  10. In order to check in as a section (flight of 2), you must be within 200 meters of your wingman. The marshall pattern is very specific. If you are not in the right place between the 10 and 11 O'Clock position of this diagram, the script will ignore you until you are. This is so you can "commence" on the 210 as shown in the second diagram. Assuming the ship BRC is 360 and you are checked in, your altitude must be within 500ft of your assigned Angels, vertical velocity less than +/- 500ft / min, heading within +/- 20 degrees of 210 (at the 10 O'clock position), angle of bank less than 45 degrees. Finally, there is a minimum 90 second spacing between flights being called into the pattern from the stack to allow for spacing. If these conditions are met, you will receive the signal Charlie. Some of our pilots initially had a lot of issues flying the correct marshall pattern and failed to account for the movement of the ship meaning that they never hit the 10 O'clock position at all or with the correct attitude. As a general guide, we fly the pattern with barometric altitude hold and ATC engaged at 250kts. we then fly upwind of the carrier on BRC heading for 1.2nm to allow for the ships movement, and then start a (roughly) 25 degree constant rate turn. this pretty much always guarantees a call at around that 10 O'Clock position when you are roughly 4.5nm from the ship. If you are checked in as a section, you would then both accelerate to 350kts, descend to 800ft to enter the pattern and separate for spacing at the break (17 seconds I belive is the correct timing at 350kts).
  11. Looking forward to flying this one, lots of work to do first though :)
  12. Thanks Sedlo, I do have a follow on campaign planned for the AV-8B and UH-1H, so I'll reach out then :)
  13. +1 to the original post. I'd love to see these updated. Objects that you can get via mods like the VPC Airfield objects in the default sim would be amazing.
  14. Can you publish a pure AI only version too please?
  15. Bumping again! I'm still looking for 3 more voice actors with Eastern European / Russian accented English that would be happy to work with me to record lines for a campaign. Nothing too hard, just the ability to read and speak English with the aforementioned accent. I'll be looking to provide a copy of the campaign and US$20 credit on the DCS store for each voice actor that works on the project!
  16. I'm looking for some voice actors for an upcoming campaign (and hopefully series of) that I plan to sell through the DCS Store although it's still in the early days. I’ve posted the request previously in the mission editor thread, but thought I’d try and get more attention here. I still need 3 individuals that can speak English with an Eastern European / Russian accent to voice characters in a campaign. The remaining roles only have a few lines per mission, so there is not a lot of work to do. I'm investigating how I can compensate any participants at this time, but I'm working on providing a free copy of the completed campaign for each actor, or a DCS credit if I can do so. As this is my first campaign and I have no idea on the potential sales value, the number of copies that it would likely sell, or how to deal with taxation implications of providing any other method of compensation before going through the full process and submitting it to ED for sale. If you're willing to help, please PM me and let me know. The first 3 missions of the campaign are complete and just need the voice acting added prior to submitting them to ED for evaluation prior to working on the remainder and figuring out the financials! No experience necessary, no real requirements other than being able to speak passable English and understand the context of what you are saying (excited, bored, funny, etc.) Most missions will only have between 1 and 5 short lines for each actor. Thanks!
  17. At 1.3 abeam from the carrier onspeed, i find that a constant bank angle of between 27 and 30 degrees that is initiated as soon as I can see the rowndown of the carrier brings me in at about 0.9 miles consistently.
  18. If you can find one, I would love to see a model of the Osprey with the wings folded, and a CH-46 Sea Knight to make the Tarawa complete!
  19. Hey boys and girls, just bumping this one again. and pulling back the requirements. I'm still looking for 4 more voice actors with Eastern European / Russian accented English that would be happy to work with me to record lines for a campaign. Nothing too hard, just the ability to read and speak English with the aforementioned accent. The main character slot has been filled, but I still need several others please!
  20. You're seeing the difference between True North and Magnetic North. I believe by default units in DCS follow True North, and the Hornet starts in Magnetic North, If you modify your Hornet to True north in the HSI DDI, you'll see the same bearings
  21. Vaicom is a plugin for Voice attack that allows you to talk to DCS in simple terms, see here. I use this and find that I cannot bring up any menus at all in DCS until I have pressed one of the configured radio inputs for the Vaicom / Voice Attack profile. Once I've pressed one of these buttons, even for a second, the radio menus can then be accessed for the rest of the session. If as you say the pilots cannot bring up any menus, it's not a problem with this script, more of the DCS API interface itself that is causing the issue as mentioned in your linked post.
  22. Are the pilots experiencing the menu issues using Viacom? I’ve noticed that my menus won’t appear until I’ve pressed one of the radio buttons recognised by Viacom, then they’re all good.
  23. In a multiplayer environment, you will see all of the aircraft in your group as F5-F8 and you will be F5 for dash 1, F6 for dash 2 and so on. If you're on your own in the group, you will only see F5 for your own aircraft (as will each other aircraft). The script itself doesn't care if you're on your own or in a flight of 4, your requests are responded to independently. For example, our server runs 8 slots, all of them are individual Hornets in their own groups. We're still able to check in as a section because the script is 'looking' for another aircraft within 200 feet of the requester to check you in as a pair, it doesn't care if that aircraft is part of the same group as you or not. The reason the aircraft on the Cats couldn’t see it is because the script only recognises Airborne F/A-18C’s. Once they take off, the menus will appear.
  24. Adding to this, trains also ignore advanced waypoint actions to 'Hold'
  25. I've seen this happen when there isn't a parking spot big enough for the aircraft to park at. For example, A Su-25 lands and goes to parking, but an Il-76 despawns on the runway as you have described.
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