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Everything posted by Highwayman-Ed
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Well, if the Tomcat is now officially in the pipeline, they must have some kind of agreement with Grumman as we've seen with all of the other 3rd parties, a licensing deal of some sort is pretty much mandatory if you want a full fidelity aircraft. With my Columbo hat on... :detective_2: On that assumption, The A-6 Intruder was also made by Grumman and has an A-G radar, and where the F-14 caters for the tastes of the fighter jocks, the A-6 caters for the mud movers hence the 'something for everyone' statement... Plus... I really just want one :pilotfly:
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Pansonic 4K AX800 etc users, yo
Highwayman-Ed replied to _Dredd's topic in PC Hardware and Related Software
Hey Dredd, To put it simply I LOVE my 65" Panasonic. I run dual factory OC'd GTX 780's, but I can happily run at 30fps @4K without using the second card and with it in SLI I get mid 40's to 50's. Over the years I've run all kinds of configurations from a regular 30" monitor, 3 x 24" screens with a Tripple Head which eventually upgraded to ATI Eyefinity, then a single 40" 1080 Samsung TV and nothing has come close to how good the 4K image on the Panasonic via the Display port is. My photobucket is currently over it's bandwidth limit, but I'll post up a couple of pictures when it's available again... -
I can see an awful lot of Voice Attack profiles waiting to be created here!
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DCS Desert Complete Conversion Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
I'm sorry, I don't understand your question...? The mod itself which you can download in the first post includes some additional vehicle models. Some of the other vehicle models that you see in the screenshots posted by JiB above are from Ranger79's Objects pack. -
DCS: F-14A/A+/B by Heatblur Simulations coming to DCS World!
Highwayman-Ed replied to Cobra847's topic in DCS: F-14A & B
Sweeeet. -
+1 I have several missions that have been on the bench because this particular trigger is broken.
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[DCS: FC3/SU-33] (Complete) English Cockpit Mod
Highwayman-Ed replied to Devrim's topic in Utility/Program Mods for DCS World
Can't rep you anymore, but as always, love your work:) -
Improved Towns & Villages Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
OK, you basically want to keep everything in each of the LandTexturesseasonOther folders except the r_ files, field_ files, grass_ files the Noise_ files which can be deleted and you can then mix the villages with whatever terrain mod you like. -
Improved Towns & Villages Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
For the most part, but there are some others in there too. I'll post up an index soon. -
I almost wet my pants when I first saw the silhouette of the SU-24 holding short... for just a split second before it came into focus I thought that it was an F-111
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I will buy all 3rd parties 1st DCS model as a show of support for their effort and the platform, the successive modules are then down to the experience of the 1st and my personal taste in aircraft :) Bought
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DCSFlightpanels (DCSFP) thread. Saitek Pro Flight Panels & DCS
Highwayman-Ed replied to a topic in DCS Modding
Sorry, I meant both panels from saitek, and I'll be sure to throw a donation at you :) -
DCSFlightpanels (DCSFP) thread. Saitek Pro Flight Panels & DCS
Highwayman-Ed replied to a topic in DCS Modding
Great Job Artur, how close are the radios, I'll order both if I can get those working! -
I agree, in fact I'd really like to see a lot more Civil AI aircraft to fill out the commercial airports. McCarran is going to be crying out for them if it's in the Nevada terrain which IIRC I think it now is...
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[MOD] North Korea '50 Ground Units
Highwayman-Ed replied to Lilkiki's topic in Utility/Program Mods for DCS World
Great job! -
Thanks, mapping that works :)
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MiG-21Bis Dynamic Campaign: Guardians of the Caucasus
Highwayman-Ed replied to MBot's topic in User Created Missions General
I wish I had half of your scripting expertise! It is indeed, very cool. Best of luck with it! -
Paid campaign quality control measures?
Highwayman-Ed replied to Highwayman-Ed's topic in User Created Missions General
I don't disagree here, and I'm not saying that any honest and able 3rd party dev wouldn't do their best on this... I know I currently do for all of the multiplayer missions that I have made, and re-made over and over again in DCS each time a patch breaks something. Like Mbot said, the platform has proven a little unstable from one release to the next. Quite often we see script functions break and features drop in and come back without any mention in the patch notes... Anyone with experience of building conditions around troop loading and under-slung loads in the Huey as and example will know what I'm talking about. Yes I know a lot of this stuff is 'beta', but aren't almost all of DCS's modules still in beta? Case in point--->With the SU-27 Ultimate Argument campaign My concern simply put is that the expectation from a paying customer for a campaign module purchased through ED is going to be much higher than that of anyone downloading a free mission or donating 99c for access to one. They will (at least I would) expect advanced features and objectives, much more so that a simple set of waypoints strung together with text messages and to take full advantage of the features of the module the campaign uses. With the quirks in DCS from patch to patch, I want to know that if I for example decide to take my 'hobby' to the next level and put together a campaign or two, is my hobby going to become a time consuming pain in the rear end because I have to re-write scripts, change mission objectives and test fly missions over and over again to cater for these little bugs that creep into the software development cycle of the DCS platform and eat up any time that I have to actually fly for fun... In summary, my question for ED / Wags is this... Are the 3rd party devs building the campaigns with all the best intentions in the world to support them, going to have the information and support from ED and the module developers that they need to support their own paying customers, or are they at the bottom of the food chain and have to deal with whatever comes at them. -
Paid campaign quality control measures?
Highwayman-Ed replied to Highwayman-Ed's topic in User Created Missions General
I'd like to believe that it will be that way... Same again, this is what I'm assuming, but it is only that, an assumption... Don't get me wrong here, I'm not saying that I believe we're going to see a hoard of half baked and poorly constructed campaigns thrown at us with no support, but I haven't seen anything from ED about how they will be policing the content... Hell, I'm even considering building one myself... -
I fully support the new paid campaign idea and having been a mission designer since the first days of Lock On, I think it has great potential. I'd like to ask 2 things. 1. Are the campaigns that will be sold tested by ED before their release and are there minimum requirements for them in terms of the number of missions, content type and reliance on scripting? 2. As a mission designer, it can be incredibly frustrating having to fix things every time that a patch to DCS is rolled out and some minor item changes mission behavior. Will the campaigns come with any warranty in terms of patches and updates when a DCS update 'breaks' functionality, and is that warranty ED's or the 3rd parties? Thanks! Highway
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I'm with you, I'm really frustrated with this bug too as I often make 'living airfields' in my missions... 1.2.14
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Its possible to lower the terrain detail?
Highwayman-Ed replied to heli3's topic in Game Performance
The problem isn't the ground textures as much, it's the objects populated on them (trees, buildings, railway carriages, cranes, etc. There have been many, many threads discussing it and how to boost performance, but basically you need to reduce the included options to the currenct lowest values and wait for DCS World 2. If you really have that low a spec'd computer that you need to reduce them further, check the low.lua file in the config folder and reduce the distances that the objects within it are drawn, then set that as your visibility setting in DCS -
MiG-21Bis Dynamic Campaign: Guardians of the Caucasus
Highwayman-Ed replied to MBot's topic in User Created Missions General
After a few run throughs on my own, I love your work MBot. It really truly is great work, and I hope ED are taking note for building this kind of functionality into DCS 2.x I'm slowly coaxing the virtual pilots of C Coy of the 229th out of their Huey's for a break and into the MiG and I have you to thank for it because of this work! Hope to see more of your work in the future.