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Highwayman-Ed

ED Closed Beta Testers Team
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Everything posted by Highwayman-Ed

  1. Bravo Wags!
  2. Thanks DD, looking forward to it
  3. Where can we get that? :)
  4. Great work guys. i noticed that some of the cockpit is in English and some is in Russian, will we have an option of an English or a Russian cockpit?
  5. I'd love to see proper employment of the radar to find, lock and engage a target.
  6. Not sure if this relates to the exact model that we'll get but... MIG-21 BIS handelling Instructions on Avialogs
  7. But, I believed I did it in a polite manner... No?
  8. It's a supportive post stating that i support them and hoping that they (RAZBAM, and the other 3rd party devs too) are not loosing heart from all of the negative posts listed in the pages in the 3rd Party section. I went on to state that am looking forward to their news when they can post it. If you interpreted that as whining, then my use of language or grammer may not have been interpreted as intended.
  9. I also support this idea, even if it's only chapters 1 - 3 of 400!
  10. Hey RAZBAM, if you've gotten this far through the thread and not decided to throw the towel in on DCS because of the constant stream of whining and abuse when the children don't get everything they seem to think that they're entitled to... Please don't give up on us, we're not all ungrateful for the efforts you're going to. An update would be great though when you can.
  11. Agreed, multi-role all the way. But whatever they make, I'm sure it will be great. I'd love to see a western aircraft from a similar period and in a similar role to the MIG-21 though, maybe something like the Sepecat Jaguar.
  12. That's a great projects, I've been tinkering around with an idea on doing this myself for a while now, great to see!
  13. Post redacted due to Wags most recent and excellent update :pilotfly:
  14. T! Wider audience to appreciate your work ;)
  15. English 6DOF Su-25's and SU-33 on the list Devrim? :) we appreciate your work!
  16. Excellent news, great to know that your efforts won't go to waste!
  17. That's a beautiful pice of work Mike
  18. I voted F-4 as well, but I understand the complexities that a dual seater can cause, so I'd take anything that's a good match.
  19. Beware, the old versions were Autumn (Fall), the new version is Summer to allow for hotter temperatures (max of 30 Celsius in Autumn, 50 in Summer).
  20. Sceptre, Technically, no you don't and any other terrain mod that you use will show up in Autumn, Winter and Summer... BUT. There are several textures in the mod package that will show up as desert at any time of the year regardless of when you fly such as the surrounds for the FARP landing pads, the Bunker fortifications and Command Post structures. You'll also note that with the newer complete package that I have posted, all of the Stock DCS vehicles and Beczl's vehicle pack will show up in any season with desert camo on. This is another limitation of the way that textures are implemented in the current DCS engine. My suggestion is, if you want to fly in the desert, activate this mod before you start DCS, if you don't, disable it before you start DCS. That way you can have the best of both worlds and you don't need to remove any other terrain mods installed previously (just say yes when JSGME warns you that it will change files already used by mod XYZ). I hope that clears up your question. Highway.
  21. That's a mighty impressive list of features. Really looking forward to it.
  22. Welcome to the forums guys, excited to see your work!
  23. That first crop circle looks pretty black to me from above ;) As for why they look like this in DCS... This is one of the quirks of DCS and how it handles textures with it's multiple layers, and my Desert Textures are only a single layer so there needed to be a compromise (well, 2 if you count the noise_small)... Notice in your picture with the Technical that the crop texture looks very dark, almost Black? This is because my crop texture is being rendered at maximum strength and is only blended with the noise_small texture at very close range to the eye point. In the second picture with the A-10 from higher up that they look Green? That's because it is now down at around 50% strength and the underlying textures are now bleeding through. With all that blending going on, one of the issues that it creates for ground textures is that the color that you paint something in your paint program is not the color that it comes out in DCS! With that in mind and given that most of the time DCS players will be in the air, I felt it better to have green crops visible from a couple of thousand feet that got darker the lower you got, than have a green crop at low altitude that faded out the higher you got.
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