-
Posts
1749 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Everything posted by Highwayman-Ed
-
What would be the best opponent for the MiG-21bis?
Highwayman-Ed replied to Zakatak's topic in Heatblur Simulations
I voted F-4 as well, but I understand the complexities that a dual seater can cause, so I'd take anything that's a good match. -
DCS World environmental shaders mod
Highwayman-Ed replied to Mustang's topic in Utility/Program Mods for DCS World
Nice Job Mustang -
Addon Tents, Watchtower, UH-1-Cargo
Highwayman-Ed replied to upuaut's topic in Static/AI Mods for DCS World
Excellent job Upuaut :) -
DCS Desert Complete Conversion Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
Beware, the old versions were Autumn (Fall), the new version is Summer to allow for hotter temperatures (max of 30 Celsius in Autumn, 50 in Summer). -
DCS Desert Complete Conversion Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
Sceptre, Technically, no you don't and any other terrain mod that you use will show up in Autumn, Winter and Summer... BUT. There are several textures in the mod package that will show up as desert at any time of the year regardless of when you fly such as the surrounds for the FARP landing pads, the Bunker fortifications and Command Post structures. You'll also note that with the newer complete package that I have posted, all of the Stock DCS vehicles and Beczl's vehicle pack will show up in any season with desert camo on. This is another limitation of the way that textures are implemented in the current DCS engine. My suggestion is, if you want to fly in the desert, activate this mod before you start DCS, if you don't, disable it before you start DCS. That way you can have the best of both worlds and you don't need to remove any other terrain mods installed previously (just say yes when JSGME warns you that it will change files already used by mod XYZ). I hope that clears up your question. Highway. -
AvioDev C-101: Systems Simulation Overview
Highwayman-Ed replied to Tango's topic in DCS: C-101 AvioJet
That's a mighty impressive list of features. Really looking forward to it. -
AvioDev C-101: New project announcement
Highwayman-Ed replied to JuanOscar's topic in DCS: C-101 AvioJet
Welcome to the forums guys, excited to see your work! -
DCS Desert Complete Conversion Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
That first crop circle looks pretty black to me from above ;) As for why they look like this in DCS... This is one of the quirks of DCS and how it handles textures with it's multiple layers, and my Desert Textures are only a single layer so there needed to be a compromise (well, 2 if you count the noise_small)... Notice in your picture with the Technical that the crop texture looks very dark, almost Black? This is because my crop texture is being rendered at maximum strength and is only blended with the noise_small texture at very close range to the eye point. In the second picture with the A-10 from higher up that they look Green? That's because it is now down at around 50% strength and the underlying textures are now bleeding through. With all that blending going on, one of the issues that it creates for ground textures is that the color that you paint something in your paint program is not the color that it comes out in DCS! With that in mind and given that most of the time DCS players will be in the air, I felt it better to have green crops visible from a couple of thousand feet that got darker the lower you got, than have a green crop at low altitude that faded out the higher you got. -
DCS Desert Complete Conversion Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
Jib, That is a satellite image of crop fields (an orchard I believe) outside of Riyadh in Saudi Arabia. I tried repeatedly to create the circular fields that are common to the area, but due to the way that the fields are laid out and tiled with textures, I was unable to achieve the desired result. If you want a real barren desert, replace all if the field textures with the grass_n4.bmp.dds texture. -
How to re texture tanks?
Highwayman-Ed replied to WildBillKelsoe's topic in How To Mod for DCS World
Mostly they reside there, but there are some in other places too. I spent the best part of a month making the DCS Desert terrain and changing the textures for all of the vehicles included in DCS for a desert scenario and a template would have made my life much easier. ED are moving down the right path, and some units do indeed have a liveries slot like the aircraft do, and even slots for different seasons, but only a few so far... Good job I already made some then ;) -
DCS Desert Complete Conversion Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
First post updated with a new version with some enhanced textures for FARPS and airfields, bundled in the Desert textures for stock DCS vehicles, added Beczl's vehicle pack with Desert camo all into a single JSGME package ,and moved the desert terrain to the summer to allow for higher temperatures. Enjoy! -
DCS Desert Complete Conversion Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
Yep, towns and villages are included in this mod -
DCS Desert Complete Conversion Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
Yes it is, but I've done some updates too, I'll post these up shortly. -
Hey guys, can anyone assist me with any tips or guides on how to attach a sound file to a 3D model in DCS? I have an idea for a new 3D object that I've enlisted somebody's help to create, but we just need some guidance with how to get it to create a custom sound in DCS. Thanks!
-
Everyone is entitled to their opinion and the OP does have a point, even if it wasn't put across in the most constructive manner. Up until now, I also have bought everything that has come out if ED and Belsimtek's door, plus I backed the MIG-21 and the WWII series. I too will be waiting on a reason to purchase this aircraft other than just because it's new and if the Cobra doesn't get TOW missiles one way or another, the same goes for it as well. Maybe I'm guilty of giving ED the wrong impression by buying every module released and them drawing the conclusion that what they are making is what I want with an aircraft seemingly picked from each decade since the 40's, but I for one want to see things matched up and balanced to bring some human vs human battles without having to fly the same aircraft. And yes I know that there are flyable opponents to the P-51 coming, and I know Nevada's coming, but it's all taking a very long time and the roadmap isn't exactly clear...
-
They will have to for the US side for the Hornet, but I would guess that would also make an update to the Red side probable as well...
-
Improved Towns & Villages Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
I tried that and the city's looked crap I'm afraid, even worse than normal... If you want to do it yourself, replace the textures town_1 , 2 and 3 with a transparent texture, but that also means that the city lights wont show on the ground at night... Depends on what you like to fly. If you stay below 2,000 ft typically or fly rotary wing primarily, go for my complete pack If you fly fixed wing, I prefer the mix with Foxbeard's terrain and Rocky's Trees - Removed If you fly both, get both and swap them out with JSGME when you need to! ;) These packs will be compatible with ANY release prior to EDGE, and even then nothing should change as far as textures go with the Georgian map, so it should continue to work then. -
If I remember it correctly, back in the FC2 days this was done in the .scn files where the High, Medium and Low versions were effectively a database of static objects placed around the map. By editing the database, you were able to change what static map objects were placed where such as Forests, Buildings and Towns. I don't know if it still works that way however, but it could be a place to start.
-
iControl DCS Works like a charm
-
Multimonitor + Map (F10)
Highwayman-Ed replied to -Hammer-'s topic in PC Hardware and Related Software
+1 -
Nice work, It looks like we'll have out hangers filling up soon
-
Improved Towns & Villages Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
From what I understand, these MOD's should work exactly the same in the EDGE engine as I believe that the Gerogian Map is being imported in its current state without any upgrades or modifications, thus it is still a simple case of texture replacement as we have now. Sorry to say, no. I have given up on the city tiles as there is absolutely no sense in the way that they are overlapped in some places on the map and I really don't like trying to make them look good. :(