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Everything posted by Highwayman-Ed
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Can I please request on behalf of all owners of BS 1 and the upgrade to BS 2 that we have our activation keys revoked for these products and that ED issue us a new key for BS 2. I know this may be an inconvenience for ED to co-ordinate, but it's a damn site less inconvenient than it is for those of us who have to re-install BS 1 every time that we want to do a fresh install of DCS. I know it's supposed to remember the key, but every time that I've done a clean install since around 1.2.6 I've had to jump through these hoops and the last time I hadn't even uninstalled BlackShark 1, it was still installed and it still wouldn't activate my upgrade!
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Are you using NVidia DSR with DCS World?
Highwayman-Ed replied to Anatoli-Kagari9's topic in PC Hardware and Related Software
I ran DCS with DSR and it was great. In fact it made me realize that my rig could easily handle running games in 4k and so I bought a 4K tv... -
+1
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A buildings problem
Highwayman-Ed replied to crazyeddie's topic in Utility/Program Mods for DCS World
If you want a hand with packaging a JSGME mod for this, if be happy to help. -
First off you're going to need to get an image editing package like GIMP which is free and runs on both PC & Mac. Next you'll need to download the tga and dds plugins from the GIMP site and install them into GIMP. Then you'll need to get the image you want to modify, the MiG-21 ASP block in this case from Mainstay's mod and then open it in GIMP. From there it's a case of finding an image you'd like to superimpose over the top (Missile engagement chart, Take off / landing speed reference, favourite Russian bikini model, etc). Finally, you need to export that image as a DXT5 DDS and then replace the one in game. Sounds fairly complex right? It is, but you get used to it and keep practicing! Soon you'll learn how to work with complex layering, transparencies and specular maps and you'll become addicted to re-texturing everything you see in DCS!
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Addon Tents, Watchtower, UH-1-Cargo
Highwayman-Ed replied to upuaut's topic in Static/AI Mods for DCS World
Great boat :) I have missing textures on the two small machine guns though -
Me too! Finally took the plunge and got the 65" Panasonic and it is simply amazing.
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MikeDanHan's Retextured cities and such. WIP.
Highwayman-Ed replied to MikeDanHan's topic in DCS Modding
Unfortunately there isn't. This drove me nuts when I was making the village textures :( -
Presumably that brake handle is analog though, so an axis should be available, or is it just on / off and the avionics brake the aircraft within limits? I know it's still beta, but it's pretty fundamental.
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MikeDanHan's Retextured cities and such. WIP.
Highwayman-Ed replied to MikeDanHan's topic in DCS Modding
Great job, you're a brave man taking on the cities, I could never get them to a point where I was happy with them due to the overlapping in many places, but they look great so far, nice job :) -
Will they continue to release SFM models followed by PFM later?
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Enhanced and detailed grass mod
Highwayman-Ed replied to T. Jacob's topic in Utility/Program Mods for DCS World
No worries, I welcome the improvement, it looks great! -
Whatever you need to do JazAero, I'm pretty sure a large chunk of the community is behind you. Make an FC3 representation even and I'll buy it and if you can upgrade that in the future to a fully featured professional flight model, even better. Just don't give up!
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Yes you can. The FARP uses the same Folder structure as my Villages mod, but the textures are seperate.
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[MOD] Rebel Supply Boat
Highwayman-Ed replied to Lilkiki's topic in Utility/Program Mods for DCS World
Great little model, but I'm getting a missing texture on the guns... -
DCS World environmental shaders mod
Highwayman-Ed replied to Mustang's topic in Utility/Program Mods for DCS World
I have also seen these holes in the clouds, but to be honest they didn't really bother me that much to look into them. Im also running Nvidia here, so maybe it is related to these cards / drivers. -
[MOD] Rebel Supply Boat
Highwayman-Ed replied to Lilkiki's topic in Utility/Program Mods for DCS World
Are those mini-guns on that little boat?!? Nice mod btw, downloading now :) -
TO ALL THE MODDERS OUT THERE PLEASE HELP!
Highwayman-Ed replied to Saberwolf's topic in Utility/Program Mods for DCS World
Sometimes the simple answer is the best though and the answer really is no.... To elaborate however, there are some mods to add countries, but these can cause issues ffrom simple log book issues to completely preventing you joining multiplayer servers unless you really know what you're doing... Having AI aircraft made flyable is something that comes up over and over and there are mods to do this, but DCS updates almost always break it and this will also cause you headaches with multiplayer as well. Further to that you're wanting to add additional aircraft that aren't readily available as flyable. Thus, unless you're an experienced modder with access to 3D modeling tools and willing to go through a lot of trial and error, and do it all over again every time ED release an update or patch, the answer as stated is no. -
Hey guys, let me start by saying that this script has kept the Huey alive, and we appreciate your hard work. I, like a couple of the guys above have noticed lately that troops are no longer dropped off when commanded to do so. There are no script errors presented and the message that 'xxx dropped off troops' appears as you would expect... It makes no difference if the group is loaded from a 'pickup zone' or if they are an extractable group. Cargo is spawning correctly however. If you have time, we'd sure appreciate any advice!
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Outer Pylons incorrectly placed in LOD1 model
Highwayman-Ed replied to Highwayman-Ed's topic in 3D Model and Cockpit
Totally agree, just wanted to let you know in case that it wasn't intentional that the stores were not shown on the outer pylons :) -
I was doing a little modding to try and improve the frame rates of the MiG-21 in game until your next update. I love the model, but she sure chews through the FPS, even with my dual GTX780's! Anyhow, when I replaced the main EDM with that of the LOD1 version (which gave me an additional 15% FPS boost) I noticed that any weapons loaded on the outer wing pylons shown at the dead center of the aircraft (maybe in some super secret internal weapons bay project undertaken by Souteria!) LOD1, 2 and 3 are all currently the same model with the same issue at the current version, but at LOD4, all weapons are in the center and there is no model texture. Loving it still though!
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Improved Towns & Villages Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
Try it again Grizzly, it's actually already on my Google Drive so that has more daily bandwidth available than the Dropbox version where I used to host it. I've just checked and there should be plenty of bandwidth available for it to be downloaded now. -
Improved Towns & Villages Mod
Highwayman-Ed replied to Highwayman-Ed's topic in Utility/Program Mods for DCS World
Thanks for the heads up. Let me know which version you were trying to download and I will transfer a copy to my GoogleDrive tomorrow. By the way, all working with 1.2.10 Update 1. -
Thanks for the tip! I can hardly tell the difference between the models except for the 15% fps gain when looking at the model alone from the default F2 view on the ground at Kobeleti
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MiG-21Bis English Cockpit
Highwayman-Ed replied to Snoopy's topic in Utility/Program Mods for DCS World
:thumbup: Nice job, I'll give it a go later