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Highwayman-Ed

ED Closed Beta Testers Team
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Everything posted by Highwayman-Ed

  1. Gutted, but mine would be going straight back to the shop... I found this tool on a home theatre forum to calculate your FOV: myhometheater.homestead.com/viewingdistancecalculator.html I worked mine out to be approximately 70 degrees on a 55" at 3 feet...
  2. So, how is it? :pilotfly: Give it to me straight, is DCS a slideshow at 4k with the same settings you had before?
  3. I think I'm just about to buy that same Panasonic!
  4. You're correct Devrim. DCS does some funky things to keep us modders on our toes between different versions. There are also scenarios with some aircraft/units where some of their textures can be in different places and it drives us nuts trying to locate them all. I spent hours and hours trying to find textures for some vehicles when I was creating the Dessert Terrain vehicle skins
  5. IRIS never stopped, they're just... In stasis at the moment
  6. I voted that way, and it was more thinking about the general number of players typically seen on a server and how I prefer to fly. I get more of a kick flying with my friends (and I know a lot of my squad mates are the same) in an immersive realistic scenario than jumping on PvP dogfighting servers. Each to their own though and bravo to the Dogs of War guys for coming to the community!
  7. I like the 1 life per mission idea, it makes you value your airframe and work as a team. It reminds me of the days of RedFlag in FC2... Now there is a benchmark to aim for... Especially now that we have the Dora
  8. It's not that hard to release quick hot fixes, but you also have to bear in mind that releasing these little code fixes can have bigger impacts to the community as well. For example, I doubt there are very many people on these forums that run a completely stock and vanilla build of DCS without any tweaks, mods or additions and a simple change of a line in a lua file here or there released ad-hoc and without proper notification can cause things to stop working and floods of complaints on these forums. The way it currently is with the longer but more scheduled releases of builds at least makes us say, "OK, let's remove the mods, update and add them back in to see if any are broken" rather than just finding that DCS is not working one day. Mustang's 5.2something version of his excellent little Shader Mod breaking DCS 1.2.9 is a good example of this... ED have even been posting the release notes up before the updates are released lately giving us modders a chance to know that an upcoming version may well have a conflict with a Mod
  9. I've been getting gradually better and better against the MiG starting with with a 'not a cat in hells chance' to a being able to regularly out manoeuvre a MiG on my tail and get the upper hand now, especially with the lower AI levels since 1.2.10. I do however manage to kill the MiG easier in the Dora than in the Sabre though!
  10. To add to the F-86, here are the rocket firing switch commands; Working perfectly Rockets Firing Selector : {down = device_commands.Button_10, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 0.0, name = 'Rockets Release Selector Cover up', category = 'Center Pedestal'}, {down = device_commands.Button_10, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1.0, name = 'Rockets Release Selector Cover down', category = 'Center Pedestal'}, {down = device_commands.Button_9, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1.0, name = 'Rocket Release Selector Single', category = 'Center Pedestal'}, {down = device_commands.Button_9, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 0.0, name = 'Rocket Release Selector Off', category = 'Center Pedestal'}, {down = device_commands.Button_9, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = -1.0, name = 'Rocket Release Selector Auto', category = 'Center Pedestal'},
  11. Great work here guys, I don't own any of the panels although I have looked at them several times. If Saitek made the radio panel integrate with DCS, I'd buy one in a heart beat! Regardless, great initiative.
  12. Any update on the permission to release?
  13. Inside your JSGME _MODS folder within the main DCS folder you need to create a folder with the name of your mod. Next, you should ideally make a text file with the extension .jsgme in that folder with a description of what the mod is. When somebody using JSGME then hovers their mouse over your mod, the description will pop up. Then you need to replicate the folder structure within DCS that your mod requires. For example, if you wish to add an image file to the Temp Textures folder in DCS, you need to have this: "your mod folder/Bazar/TempTextures" Then you place the image file into that folder. Repeat the process for any other files and folders that your mod needs, and it is ready to use in JSGME. There is one caveat however. It is important to bear in mind that if there are two mods in JSGME that contain the same file (folders don't matter) you will get a conflict. If this happens, JSGME will warn you and ask if you wish to proceed. If you do, the mod you are currently installing will overwrite the file(s) from the mod that you already have installed, and it may stop the already installed mod from working and in some circumstances cause DCS to stop working. In this scenario, you need to use JSGME to uninstall both mods and then try to combine the two mods, manually merging the changes in the file if possible (such as a text, cfg, lua file). Best of luck!
  14. Thunderchiff, please find my Sweetfx settings for version 1.51 attached SweetFX_settings.txt
  15. All versions working fine with 1.2.9 Yes I am, I'll post them up later when I can get to my PC. I was tidying up my GoogleDrive earlier in the week, I may have accidentally moved it. Edit just checked, all links seem ok, can you check again or pm me the link you're having trouble with please?
  16. I'd love a copy of that JAR!
  17. Would be useful if we could set a year. I know I can put it in the briefing detail, but building a Sabre mission for 1952 and seeing the date as 2012 in the pre briefing is a little annoying...
  18. Check that you haven't got a startup profile assigned through the SST software. I had one in on autostart for the Mi-8 which had bands in for the wheel brakes and this was stuffing me up on my first Sabre flight until I figured out what it was! :doh:
  19. I used some if my ED credits to get 30% off! and I'm so glad I did! I'm really enjoying learning to fly it, much more so than I thought I would.
  20. Devrim, check the Combined Objects mod I put together here I made an object in there called smoker that when destroyed will burn for 1 hour. When I build missions, I spawn this on objects that I wish to burn for longer and explode it via triggers. This was much easier to do than to edit every object in game.
  21. What NoJoe said, set the AF setting as high as you can, frame rates permitting.
  22. Agreed, I ran into this when creating the desert textures. That or one of you super talented 3d modellers needs to create us a new minimalist 1 pad FARP!
  23. Thanks for the videos, I've also just picked up the Shark again after switching to the UH-1, but recently the Mi-8 and soon the Mig-21 have opened up all kinds of combined ops capabilities for missions with DCS level aircraft.
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