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Highwayman-Ed

ED Closed Beta Testers Team
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Everything posted by Highwayman-Ed

  1. For the most part, but there are some others in there too. I'll post up an index soon.
  2. I almost wet my pants when I first saw the silhouette of the SU-24 holding short... for just a split second before it came into focus I thought that it was an F-111
  3. I will buy all 3rd parties 1st DCS model as a show of support for their effort and the platform, the successive modules are then down to the experience of the 1st and my personal taste in aircraft :) Bought
  4. Sorry, I meant both panels from saitek, and I'll be sure to throw a donation at you :)
  5. Great Job Artur, how close are the radios, I'll order both if I can get those working!
  6. I agree, in fact I'd really like to see a lot more Civil AI aircraft to fill out the commercial airports. McCarran is going to be crying out for them if it's in the Nevada terrain which IIRC I think it now is...
  7. Thanks, mapping that works :)
  8. This mod won't affect the needles, it only replaces textures, so it is likely that you just didn't have the Electrics turned on.
  9. I wish I had half of your scripting expertise! It is indeed, very cool. Best of luck with it!
  10. I don't disagree here, and I'm not saying that any honest and able 3rd party dev wouldn't do their best on this... I know I currently do for all of the multiplayer missions that I have made, and re-made over and over again in DCS each time a patch breaks something. Like Mbot said, the platform has proven a little unstable from one release to the next. Quite often we see script functions break and features drop in and come back without any mention in the patch notes... Anyone with experience of building conditions around troop loading and under-slung loads in the Huey as and example will know what I'm talking about. Yes I know a lot of this stuff is 'beta', but aren't almost all of DCS's modules still in beta? Case in point--->With the SU-27 Ultimate Argument campaign My concern simply put is that the expectation from a paying customer for a campaign module purchased through ED is going to be much higher than that of anyone downloading a free mission or donating 99c for access to one. They will (at least I would) expect advanced features and objectives, much more so that a simple set of waypoints strung together with text messages and to take full advantage of the features of the module the campaign uses. With the quirks in DCS from patch to patch, I want to know that if I for example decide to take my 'hobby' to the next level and put together a campaign or two, is my hobby going to become a time consuming pain in the rear end because I have to re-write scripts, change mission objectives and test fly missions over and over again to cater for these little bugs that creep into the software development cycle of the DCS platform and eat up any time that I have to actually fly for fun... In summary, my question for ED / Wags is this... Are the 3rd party devs building the campaigns with all the best intentions in the world to support them, going to have the information and support from ED and the module developers that they need to support their own paying customers, or are they at the bottom of the food chain and have to deal with whatever comes at them.
  11. I'd like to believe that it will be that way... Same again, this is what I'm assuming, but it is only that, an assumption... Don't get me wrong here, I'm not saying that I believe we're going to see a hoard of half baked and poorly constructed campaigns thrown at us with no support, but I haven't seen anything from ED about how they will be policing the content... Hell, I'm even considering building one myself...
  12. I fully support the new paid campaign idea and having been a mission designer since the first days of Lock On, I think it has great potential. I'd like to ask 2 things. 1. Are the campaigns that will be sold tested by ED before their release and are there minimum requirements for them in terms of the number of missions, content type and reliance on scripting? 2. As a mission designer, it can be incredibly frustrating having to fix things every time that a patch to DCS is rolled out and some minor item changes mission behavior. Will the campaigns come with any warranty in terms of patches and updates when a DCS update 'breaks' functionality, and is that warranty ED's or the 3rd parties? Thanks! Highway
  13. Thanks for the AAR BeachAV8R, really enjoy reading your reviews. I like the idea of the marketable campaign system, and I fully support it if the campaign lives up to the price tag. For that number of missions, I'd expect native language voice overs...
  14. Highwayman-Ed

    AI landing

    I'm with you, I'm really frustrated with this bug too as I often make 'living airfields' in my missions... 1.2.14
  15. The problem isn't the ground textures as much, it's the objects populated on them (trees, buildings, railway carriages, cranes, etc. There have been many, many threads discussing it and how to boost performance, but basically you need to reduce the included options to the currenct lowest values and wait for DCS World 2. If you really have that low a spec'd computer that you need to reduce them further, check the low.lua file in the config folder and reduce the distances that the objects within it are drawn, then set that as your visibility setting in DCS
  16. After a few run throughs on my own, I love your work MBot. It really truly is great work, and I hope ED are taking note for building this kind of functionality into DCS 2.x I'm slowly coaxing the virtual pilots of C Coy of the 229th out of their Huey's for a break and into the MiG and I have you to thank for it because of this work! Hope to see more of your work in the future.
  17. Hey guys, In 1.2.14 I cannot get any key combination for the Radar Weather filter to work. I've changed it a few times and it doesn't function in the cockpit, although it does work when mouse clicked.
  18. I'm going with Tomcat and the MiG-23BN, great update Leatherneck! "The new attack variant with the R-29B-300 engine was designated the "MiG-23BN"; since the short exhaust made it easy to distinguish from the MiG-23B, NATO assigned the MiG-23BN the new designation of "Flogger-H". ~ In service, VVS pilots called the machine the "Utkonos (Duckbill)"
  19. :shocking: Love your work Mbot, can't wait to try this!
  20. Good job C@sper, they look great :)
  21. Made with the 229th Complete Desert Terrain Mod 3 in DCS 1.2.14.35605
  22. After learning a thing or two more about the texture layering system in DCS working with T. Jacob's excellent seasonal noise textures, I've re-vamped my Desert Terrain Mod a little bit :) Here are some shots of the new Desert which has a new base layer texture to prevent seems, removes the slight green tinge, and adds a little detail at higher altitudes. You'll also note that it's a lot sparser with no field textures, and reduced and re-worked border textures for them. Credit goes to Barthek for the mountain texture that is included with this pack also. Download here -> 229th Complete Desert Terrain Mod 3.0
  23. Conflicted too... It's great that you show us the great work you're doing, but not when it's not going to be available to us :(
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