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Everything posted by Derbysieger
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Most of the old infrastructure is gone but a lot of the more prominent landmark buildings/structures have become part of the "Route der Industriekultur". There are quite a few older water towers that have been repurposed for all kinds of different stuff or are simply part of one of the industrial heritage sites. The steel water towers are mostly gone by now but there are a few examples left standing. Their design was quite varied though. Some with spherical tanks like we see on the CWG map, others with cylindrical tanks etc. Edit: a few examples Historischer Wasserturm Süd (Duisburg Wedau) Wasserturm von Thyssen Krupp in Bochum Lanstroper Ei
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They are fairly typical for water towers in the Ruhr Area, usually water towers that are located at industrial sites like steel mills. We also have brick water towers here but more commonly with a round or cylindrical tank at the top, not a pointy roof like that
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Cold War Germany Photos and Videos
Derbysieger replied to Devil 505's topic in DCS: Cold War Germany
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Cold War Germany Photos and Videos
Derbysieger replied to Devil 505's topic in DCS: Cold War Germany
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Yeah, it downloaded 25GB with 1Gbit/s and now it's jumping between a few kB/s and 10MB/s
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Ah, the way you formulated that made me think that you didn't
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Hop in the back seat and set the INS knob to align when the red light is off (indicating that the system is warmed up), then once the green light is flashing you can set it to nav. Jester still starts the warm-up for the INS, you just have to initiate the alignment and set it into nav mode once it's finished
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5090 vs 4090 in VR - what's the performance improvement?
Derbysieger replied to slughead's topic in Virtual Reality
Just so you can get another data point, I have an Asus 5090 ROG Astral. With the OC BIOS in DCS VR (Reverb G2) it pulls about 400-470W, temps rarely go above 65°C on the GPU and 70°C on the memory. I was flying the Phantom over the Cold War Germany map today and GPU temps were mostly around 60°C +/- and memory around 65-70°C with an ambient temperature of around 20°C. This is with the middle fan and rear fan limited to 55% RPM, if I'd have it on auto it would be few degrees cooler. It's a huge expensive brick but I am quite happy with the VR Performance. I tuned it to get mostly 90fps on a Reverb G2 but of course flying low over big cities I do see quite a few drops, for example flying in formation with three Phantoms over Berlin in MP I saw drops down to 70ish fps in some situations when I had the mirrors active, jumps between 80-90fps without the mirrors. Of course coming from a 3080TI the 5090 is a massive upgrade but I don't think it's worth it if you already have a 4090. -
12700K to 14900k, Is this a logical upgrade?
Derbysieger replied to agrasyuk's topic in PC Hardware and Related Software
Doesn't it always say it's CPU bound in VR, regardless whether it actually is or not? I know for a fact that I was GPU bound with my 3080ti (always 99-100% GPU usage, VRAM often smack bang at 12GB usage), yet the FPS counter always said CPU bount in VR, never GPU bound. With my new 5090 I get mostly around 95% usage in DCS and in multiplayer the VRAM mostly sits between 10-16GB usage but I did manage to almost get it to 32GB when I set up a huge formation of B-17s -
My Lazy PC - GPU 55% CPU 25%
Derbysieger replied to Gyster's topic in PC Hardware and Related Software
You have a 4090, there's no reason to upgrade to a 5090. Yes, the 5090 offers some pretty good gains in DCS VR but I doubt it's a GPU issue.- 7 replies
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- cpu bottleneck
- micro-stutter
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(and 1 more)
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A Schwarm of Antons on the [4YA] Project Overlord WWII Server gets intercepted by a lonely Spitfire. One Anton has to abandon the raid, one Anton had to drop its ordnance, the other two pressed towards their target at Carpiquet, south of Caen after the Spitfire has been taken care of.
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I got "Dude, nice landing. Dude, where's my car?" recently There's some more that seem to be new but I can't remember right now.
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Hey all, Since the last patch, setting turbulance to higher settings makes the hornet almost impossible to land on the Carrier. It becomes noticeable when setting turbulance above 1m/s. Over the ramp the Hornet is jolted so hard that the AoA gets completely thrown off making a safe recovery impossible if your mission features a noticeable amount of turbulance. Attached is a track. The problem can be seen in this video as well, time stamped to a few seconds before the trap: I'm not sure whether it's problem with the Hornet or the Supercarrier so please move the topic to the appropiate section if required. Edit: added a shorter track on marianas CASEIII_OK_wire3.trk CASEI_AoAjolt.trk
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I fly in VR without the necksaver mod, so no, I can't just look out the back indefinitely... I am in no way advocating for removing reflections completely but just from everyday experience you can draw some conclusions. Even if the F-16 cockpit is way less reflective and more transparent than these old plexi glass cockpits I am convinced it still wouldn't be this bad. You're basically permantly blind when looking out back and there's no way that is realistic unless you have some severe surface degradation of the glass. The cockpits look very clear in the pictures posted earlier and there's no way it would look as bad as in this post for example, even ignoring the red reflection which is physically impossible to be in that place: The only situation I could see it being this bad is when dealing with a low sun or when it's dark outside and you have the cockpit lights on full strength.
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Yeah of course. However it wouldn't be so strong as to completely block the view out back, which it does in the DCS Anton. I can go to my window at a very shallow angle with extremely dominant reflections and still see plenty of details outside. Look at the pictures of F-16 cockpits and even there with those reflections you are able to make out details on the outside and the human eye/brain is much better at looking through those reflections and focus on what's outside than a camera.
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The problem is that there aren't really many light sources inside the cockpit unless you put the cockpit lights on bright during dawn or dusk. IRL you would have reflections but as long as the light source on the outside is dominant, the reflections will not nearly be as bad as shown in those pictures and the human brain is amazing at filtering out 'irrelevant' information. Right now my room is lit and outside is dark. There is a very strong reflection of my room on the window glass yet I am still able to focus on the silhouettes outside. This is impossible with the way reflections are done in the Anton. I am completely blind looking out the back. Where these reflections would be problematic is with a low sun close to sunrise or sunset, but with the sun pretty high in the sky they should be a non issue safe for a few angles. What we have in the Anton are reflections that are way overdone for the most part in addition to reflections that are projected in completely wrong locations.
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Yes, thankfully the flickering is fixed. It wasn't too bad in 2D but in VR it was headache inducing.
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You can not compare reflections viewed from the outside with what the pilot would perceive. It's even visible in some of your pics with an open cockpit were there are very strong reflections on the outside but you can clearly see through the glass on the inside. Reflections are much less pronounced when looking through a material from a relatively unlit place (like a cockpit, even on a bright day) into a well lit environment. Plenty of modules have reflections on the inside of the cockpit but the only module where it's a big issue is the Anton. The main problem is that the view out the back is completely obscured by a very strong reflection that shouldn't even be there in the first place and an almost opaque rear cockpit that doesnt let you see out the back. Something that is clearly wrong as in the pictures you posted the canopy is very clear all around.
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I am really thankful that the flickering is gone and with the clear canopy mod it's actually not too bad but the big red Achtung sign being reflected on the canopy behind a the headrest really should be looked at. It's physically impossible for that reflection to be where it is and it almost completely blocks the view out back, plenty example pictures in this thread. In the Dora you also have a reflection behind the headrest but much less pronounced, almost absent with reflections at 0 and the sun high up in the sky and only grey, not red/white. It should be the same in the Anton as there is no red sign on the back of the headrest. Not being able to do real time reflections is not an excuse for having it behave like this in the Anton. Also consider that there should be a Pilot's body blocking line of sight to the sign! This is with a modded clear Anton canopy and reflections on 0. It's bearable but still bad, the reflection has no business being where it is: Dora for comparison, reflections at 0, no clear canopy mod:
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