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Derbysieger

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Everything posted by Derbysieger

  1. Ich auch. Die 109 will einfach fliegen. Probleme hatte ich nur mit den Landungen in der 109.
  2. I was talking about the MiG as well and at least in the MiG-21 Module I'm flying there is no difference when you go over Mach 1. Edit: The only thing that changes is the wind noise which starts to drown out the engine noise. But you can notice this effect even below Mach 1. It's just not as pronounced and it becomes more and more noticeable the faster you go. It has nothing to do with going over Mach 1.
  3. No, it's just that the noise from the wind becomes very loud and drowns the engine noise a bit but there is no noticeable difference in actual engine noise. You're sitting right on top of the engine(s) and it doesn't matter how fast the aircraft goes - it won't sound any different.
  4. I recently played around with my overclock and tested different settings in DCS. All I can say is overclock your CPU. It's the best thing you can do for performance. Average FPS in the MiG @2.67GHz on an empty map, Tblisi, at mostly high settings, 2xAA, 10000m altitude, Mach 2.05: 20fps Average FPS at 4GHz, same settings, location, altitude and speed: 51fps ... FPS more than doubled! System specs are in my signature. Just make sure you have a good aftermarket heat sink.
  5. I did ask about the cover when we were flying yesterday. Or was it Para who wanted to know why his counter measures weren't working?
  6. I added the 2 position switches for the ASP modes to my default.lua: --Alternate ASP Mode - Gun {down=device_commands.ASPmissileGunSelect,up=device_commands.ASPmissileGunSelect,cockpit_device_id=devices.ASP,value_down=1,value_up=0.0,name='Alternate ASP Mode - Gun',category='Weapons / ASP'}, --Alternate ASP Mode - Giro {down=device_commands.ASPssGiroSelect,up=device_commands.ASPssGiroSelect,cockpit_device_id=devices.ASP,value_down=1,value_up=0.0,name='Alternate ASP Mode - Giro',category='Weapons / ASP'}, --Alternate ASP Mode - Bombardment {down=device_commands.ASPbombStrelbSelect,up=device_commands.ASPbombStrelbSelect,cockpit_device_id=devices.ASP,value_down=1,value_up=0.0,name='Alternate ASP Mode - Bombardment',category='Weapons / ASP'}, --Alternate ASP Main Mode {down=device_commands.ASPmanAutoSelect,up=device_commands.ASPmanAutoSelect,cockpit_device_id=devices.ASP,value_down=1,value_up=0.0,name='Alternate ASP Main Mode',category='Weapons / ASP'},
  7. Isn't there more information in the briefing? On the F10 Map you only have the MGRS grid and of course an exact location on your cursor in Latitude Longitude, Latitude Longitude Decimal or MGRS depending on your gameplay settings.
  8. This might be of interest to you: http://www.mudspike.com/how-to-use-the-doppler-navigator-in-dcs-mi-8mtv2/ http://www.mudspike.com/after-action-report-acclimation/
  9. Despite these issues I'm really enjoying the MiG. It has become one of my favourite modules. And yes, I would like to see realistic modeling of the ASP and realistic steering but it doesn't keep me from enjoying your module. That stall behaviour is really weird though, you have to admit. Now back into the cockpit, hunting F-4s :pilotfly:
  10. +1 I thought the Beta version was there to test for bugs like this. This isn't a minor bug. It affects a lot of missions we play so I hope ED will fix it ASAP.
  11. +1 for a realistic MiG. At least let us choose the helpers in the special tab. I think there already is game mode, you just don't have seperate options like with the other aircraft. I'm very much in favor of something like this, though.
  12. If a manual says there is a limit of X then you can be sure that there are safety margins.
  13. No deadzone and linear input for me. I use a linear profile for all fixed wing aircraft in DCS but for beginners a curve and a deadzone might make things easier. However, it will also make the profile more sensitive towards the edge of the sticks movement range which will make hard, low speed maneuvers at the edge of the aircrafts flight envelope a lot harder to control.
  14. Since when can we not go over Mach 2? 1220kn IAS is well over Mach 3 at 35000ft and I don't know of an aircraft that can go Mach 2 at sea level. I have taken the MiG up to Mach 2.05 a lot of times
  15. Could you explain the reasoning behind this? I guess you could try to launch and hope the seeker finds the target if it's roughly in the direction of the missile's seeker but to me it seems more like a waste of missiles.
  16. Why would you touch that switch if you're not carrying bombs? Edit: From the manual: I highlighted the relevant part in red ;)
  17. Without crosswind you don't even need brakes to keep her straight. As with the other WWII birds the most important thing is to keep the wings level and land without side slip. Keep the ball centered! This is the most important thing. If you manage that it'll be much easier to control the aircraft. I have done a lot of landings without even touching the brakes until taxiing off the runway. These runways are build for jets, not light WWII fighters. You have all the time in the world to set the aircraft down, you can be 3/4ths down the runway and you'll still have enough room for a secure landing.
  18. It wasn't meant as an attack on you or your procedure ;) Sorry if it appeared that way. That 'No, just no.' only was my spontaneous reaction when I read +2 trim... To add to that I will not instantly put it to -2 to -3. Since I mostly fly an overhead pattern for my landings I usually trim a little nose up when I put my gear down to keep the altitude (countering the nose down effect when I lower my gear) and then trim more and more nose up as I lose speed, especially in the final turn to keep the descent rate stable
  19. Let me explain what I don't understand about this. If you trim nose down during the approach you will need a lot of back pressure on the stick to keep the descent rate at something reasonable for a clean landing approach. Don't get me wrong I do like to keep a bit of back pressure on the stick during the approach but even in neutral trim it is too much for me to be comfortable. If I trim nose up for the final approach I can leave the stick almost centered with only a little bit of back pressure, flare above the runway by pulling back a notch to get the aircraft in to a 3 point attitude and let it settle on the runway. Once wheels are on the ground I pull full back to put pressure on the tail wheel which helps keeping a straight line. If I do the approach correctly I never need to push the stick forward. I always have it either in neutral during the final turn or slightly back as my speed drops. And this is with trim between -2 and -3. A nose heavy trim seems very counter intuitive to me. Before the patch you needed to push the stick forward, even with nose heavy trim but this is no longer the case. If it works for you okay, but it's certainly odd.
  20. If this was before the patch I would agree to trimming it at least slightly nose heavy but since the aircraft is behaving correctly now with the gear down it will just require you to pull back on the stick more than necessary. I don't look at the trim indicator tbh I just trim nose up until it feels right after I put the gear down (only very slight corrections close to the centre position of my stick to stay on the glide slope) but when I check after landing it usually turns out to be between -2 and -3.
  21. No, just no. Since they patched the FM, the aircraft is very nose heavy as is once the gear comes down. I tend to trim it to -2 or -3 once my gear is down because I don't like to pull back on the stick that hard during the approach. -3 Trim is exactly what the manual states for landing configuration (flaps down, gear down) and it works very well.
  22. Very true but it's still fun and not too hard if you've been flying all the WWII modules for a long time. I started with the P-51 in 2012. The Fw 190 was a real challenge when it came out that took some getting used to but after flying it for 4 months the Bf 109 wasn't hard to adapt to. I think take off is easier in it than in the Fw 190 btw.
  23. If you're good you can make it look as easy as this in DCS. Just remember that you have absolutely no feedback about the movement of the aircraft like you would in real life. You rely entirely on visual and audio feedback however you will build muscle memory and at some point it will click. I can take off and land the bf 109 just fine. And some of my landings are very smooth like in this video. I still mess up the occasional landing, most times because I try to force her down when I know I shouldn't - something a real pilot wouldn't do.
  24. Look up your key bindings for Engine RPM INCREASE and Engine RPM DECREASE. I put it on the Boat Switch on my WH HOTAS. For take off you can use manual prop pitch at the 12 o'clock position to reduce the torque effect on take off and switch back to automatic once in the air (I don't usually bother with it because I can manage the torque just fine) You can also use it to slow down the aircraft for landing. The Bf 109 is a very good glider and even in idle it likes to stay above 400km/h, especially during descent.
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