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Ratfink

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Everything posted by Ratfink

  1. I think you got all the info you needed in BitMaster's post, but FWIW I was seeing 99% RAM usage on 32GB in Syria in SP. Added another 32GB, it never goes above 67%, again SP (mostly with Apache).
  2. I'm not on the DCS PC to screenshot, but pretty much the same as Tactical Pascale's Youtube guide, plus multiple others. VSync = Fast and VR Render = 3 frames, texture quality = performance are the ones I can remember. Most others are at default I think in OTT setting 30Hz keeps ASW off, just fixes frames to 27fps in DCS. With ASW Auto or 45Hz (forced) it looks horrible, like double vision effect when turning head. But with 30Hz or 45Hz it's smooth, and at 30Hz with apache it's stable and smooth at 27fps on Syria. Despite the fps, the refresh is much higher (60Hz I guess) and it doesn't look like watching a movie - it looks almost as good as 45Hz but without the performance overheads the WIP apache brings. I only need the 30Hz for Syria and Marianas for APache. Other maps/modules are fine, with GPU usage and memory quite low in comparison (with high textures) though I've not conducted much study. For me it's a fair compromise until more optimisation is made in the DCS code
  3. I found ASW to 30Hz in OTT means I can maintain High Textures and MSAA x2 for the Apache in Syria and Marianas. All my other modules are OK with 45Hz even in Syria, but the Apache (though I appreciate WIP) is a hog and I was reducing texture and MSAA initially to make it stop stuttering. I tried 30Hz and it's fine without any real compromise of visual
  4. I just completed this campaign, great work @Sedlo really!! I quite liked the short missions, seeing as the Harrier is meant to be CAS aircraft close to the action it felt right. I think the Dodge 11 voice was great, maybe could do with a few of your mates to chip in with the other voices!! In mission 10 I changed the 4x LAMV to 1x LMV2 and 1x IRMV as you can't self lase the LMAV with TPOD, and added some rocket pods after finding out I couldn't fire the LMAVs. Otherwise had lots of good fun, and that's what DCS is all about.
  5. Are you asking ground crew to remove the wheel chocks first? They're placed at the start of this mission, it's a cold/dark start
  6. I found this thread as I'm querying the blast damage that Mk-83 do. Let me explain. I was doing a mission in AV-8B campaign "Operation Broken Cauldron" by Gunnar81, where I am required to drop 4x Mk-83 on a fuel dump at night using CCIP in a single pass. I dropped all 4 bombs with INST fuzing and 10 ft spacing at what I thought was a good point (it's difficult to see exactly the fuel tanks which I guess is the challenge) but did not score a hit on the fuel. When I looked back on it, the bombs hit the ground about maybe 40 feet (at a guess) short. A couple of nearby trucks were damaged, but the basic looking fuel tanks were unscathed. So that's 4000lbs of high explosive going off about 40 feet away, and no damage caused to some flimsy fuel tanks. I find that hard to believe.
  7. It's mission 12. I've just tried it with penetrator JDAMs 2000lb with 5ms delay 90 degree IA and 4 direct hits from 26,000ft (I jump into 'Pedro' after dropping 'Viper's' load) only 1 dump is destroyed! I appreciate the reply, and hope your PC is not on the Ever Given! I'll keep trying, I'm sure it'll happen
  8. Thanks for this campaign, but in the mission requiring the destruction of the 2 ammo dumps with GBU-10s (sorry I don't recall exact mission number, but it's around mission 10-12) I am getting good direct hits but not always getting total destruction of the dumps. I might destroy the first and not the second, and commanding wingman to hit the primary target he will also get good hits but the mission is not succeeding. I am creating waypoints based on exact L/L co-ords from the map display and can see the ammo dumps on the TGP, so I know it's the right targets. TGP 'crosshair' on Point mode is dead centre of the ammo dump every time. Laser code 1688 and lasing with 20s to go. I can confirm I am hitting them, just seems random whether they are destroyed. Happy to keep trying, just want to get past it!
  9. Love it! Thanks for the inclusion in 2.7. Just like the real thing I've seen in the videos! Loads of false pickups just like the real jet
  10. same here. Rift S user
  11. Just upgraded to 2.7. I have exactly the same issue here with Rift S hand controllers. Lasers gone, tool tip shows, cross outside the cockpit
  12. Just tried this mission for the first time as SP, looks very good. I have "easy communications" disabled usually, and I don't seem able to get my flight to hear me on Comm1 CH1 249.00 AM which is the set freq for my ship according to mission editor. Has anyone else had this in SP too?
  13. I would say yes, the min/recommended/VR requirements are listed on the DCS download page https://www.digitalcombatsimulator.com/en/downloads/world/stable/
  14. I'm happy with my GTX 1080 and Rift S combo for performance, and will look to get a RTX 3070 or 3080 with maybe a Reverb G2 when they're more available and more sensibly priced.
  15. I'm very excited about DCS AH-64D, had always hoped to see this one day! I started my helo sim life with Apache-Havoc, Comanche-Hokum, Gunship! and enjoyed them all. Can't wait to experience the AH-64 in VR just to look around the pit and aim the chain gun!
  16. If I load up my Harrier with APKWS as the only laser-guided weapon, when checking in with JTAC he says "no further tasking available" straight away. It seems I need at least one other laser-guided weapon (e.g. GBU-12) in order for the JTAC to recognise he's needed for lasing. I found this because I thought it would be fun to hit targets that JTAC is lasing, rather than do it myself with TPOD. I take it this is an issue with DCS JTAC logic rather than a module issue, but wondered if anyone has a comment on it.
  17. I have it at 1920x1440 for now, and get 40fps solid with my system. I have OTT using PD 1.4 and ASW at 45hz. I’m still tweaking a bit, but when I find the settings I’m happy with overall I’ll post them. Essentially using VR default settings but textures high and trees 80% Trying out different suggested settings for nvidia cp as well Sent from my iPhone using Tapatalk
  18. Just getting to grips with new Oculus Rift S Does the DCS in-game resolution setting have any difference? I see people suggesting 1920x1200 but I find any setting makes no noticible difference to the image, even lowest.
  19. Hi all, just wondering if anyone can share their experience of VR with a set up like mine, with i7-9700K and GTX1080 (see sig for full specs). Particularly interested to hear from Oculus Rift S users. Thanks in advance
  20. Spool down sound added!
  21. Like the engine de-throttle "whine" sound that's been added, even though not on the changelog. I saw from a Razbam update the other week they were adding it, WIP at the mo. I noticed it only seems noticable inside cockpit, with canopy shut. I also notice shutting down engine seems to happen a lot quicker going from idle to off. All part of the WIP I wonder? Having watched Harrier displays in the UK for years, the best part was the "whine" after touchdown and I'd love to recreate that in DCS!!
  22. Nice tutorial, thanks for sharing
  23. Since going to a SoundblasterX G1 USB headphone adapter (after my 3.5mm connector died) I can't switch audio in game. I could when when using the 3.5mm jack. Now have to select audio devices from options at main menu.
  24. Hey Wolf333, how's the new system?
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