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Golo

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Everything posted by Golo

  1. OK, Ive tried some configurations with switches and circuit breakers last night. If you have CBs for weapons stations - WPN PWR LEFT(RIGHT) INB(OUTB) and WPN PWR CENTER LINE pulled out (they are located in front of the stick) weapons on corresponding stations wont work. Also if you have the switch for SELECT JETTISON in positions other than OFF weapons wont fire. Otherwise it always worked for me.
  2. Interesting, I fly F-5 a lot, and that is yet to happen to me. Ill check some weapon configurations later tonight. Post track of your unsuccessful attempts to fire if you can.
  3. There is no such switch located under cover in F-5E that I know of. There is Dogfight/Resurm Search Switch located on the stick but it is not under cover. What you are opening and setting to upper position is probably Guns/Missile, and Camera Switch which is under red cover on the armament panel. If you do this your A/G weapons wont work. Leave that switch in the middle and capped.
  4. I just tested it (in 2.5 MP) during my hi alt test flight and sequencing worked correctly. I used 3x150gal tanks. After take off I let the internal fuel qtty drop some, then switched wing tank switch and observed fuel qtty rise. After some long wait climbing to about 30000ft I got a ext.fuel light I turned of the wing tank switch and let the internal fuel qtty drop again. After that I switched on the CL fuel tank switch (I was at burner at the time) and again observed internal fuel qtty rise. After few minutes I got the ext.fuel light again and turned of the CL tank switch. All worked as it should have and the flight was from 0ft to 48000ft (and some) half of the time on burner.
  5. Hi, it depends on your engine power setting and you altitude, if you stay at low enough altitude you should be able to fly with boost pumps off as long as you want. IRL test flights with boost pump off were conducted just for this very reason. J-85 engine performed nominally at max power just on gravity feed up to 37 000 feet, at that point there were some fluctuations in fuel flow, rpm, ITT. Afterburner blowout and subsequent engine flameout occurred at about 40 000 feet. I did not test this in game yet.
  6. NWS button can be also used as radio button, that function is correct. When the weight is on the right main L/G its function is NWS. If the weight is off the right main L/G, function of the button is switched to radio, as described in -1. I would suggest you double check your control mapping, if you dont have that pinky switch mapped to actual radio. (can we map 1 button to 2 functions? if not scratch that) If not make sure you are not making hard right turns and getting weight of the right L/G :lol:. (I think not) If not then its a probably bug (never happend to me tho, but I only fly in 1.5.6)
  7. Actually what you are describing is very close to how it is in reality and as is described in T.O. 1F-5E-1 - Flight Manual regarding engine operation. Check it out if you can and you will see how close BST is with engine modeling to real thing. They did amazing job on F-5.
  8. You know el. gyro-motor of the attitude indicators needs some time to spin up after start up? Are you giving it enough time to spin up to working condition? My F-5 startups usually last about 10 min since switching battery on with all the checks and so and I have never had problems with attitude indicators.
  9. I dont know, I just have different opinion. To do any kind of combat you actually have take off and fly first (excluding CA). So for me its flight sim first combat sim second (lot of times im not doing any kind of combat actually) and as such atmospheric effects should be simulated as best as they can.
  10. Combat flight simulator, corrected it for you.
  11. What are you on about? This was aviation sim, well at least last time I checked. So modeling of atmosphere and related stuff should be one of the priority for DCS. I see it same as OP hence my posted wishlist some time ago - https://forums.eagle.ru/showthread.php?t=160556
  12. I get that too, I think it is the service lights on main wheels doing that. Its a bug, didnt see that before patch 3 tho, if memory serves right.
  13. That is true, but I only hope their FM is not influenced by threads like "I feel the roll is insane" and right after that comes "1.5.6.xxx Update 3 - Decreased roll rate" Because it seems so in this case and I absolutely cant have that and will cancel all support for that developer.
  14. ^ +1 I to have a warthog with no extension, curves 5 Pitch, 10 Roll (just to smooth it out a little, perfectly controllable with 0) and a bit of grease also.
  15. I never had any problems with my drag chute, for me both release and dissconect working as expected.
  16. Golo

    Drag chut

    Because it was implemented since release, not just now.
  17. @Petman, Reflected Do you actually now what the inertial roll is and why it develops? It develops because MiG-21 has so small lightly loaded (especially if you put it near 0g) wings and high rate of roll and has verry low roll inertia compared to pitch and yaw. That is why you should not exceed roll more than 90°/s for longer periods of time (few seconds) as stated in manual, it does not mean that the MiG-21 is uncapable of it. It is capable of roll rate of more than 300°/s. I remember the same, verry first I think three versions of FM, it had some issues but it was there.
  18. Come on, the 21 is all in all tiny aircraft, its loaded weight is about 9000Kg, it has short wing span and hydraulically boosted ailerons. What kind inertia are you expecting on it. I have been flying it since release about 2 years ago and can tell you that this version is one of the best (second best IMHO) so far, with some tweeks it could be golden. And Dolphin already said its been looked at. So keep calm and wait for updates.
  19. Tested it in MP on my last flight. The pressure in main pneu. system will drop to 50atm in ~4,5min, counted from take off run. EDIT: Tested it again, same result of ~4,5min to drop to 50atm, so its consistent at least, not sure if its correct tho.
  20. Golo

    Drag chut

    You know it. If some system is called main, there is also emergency one to back it up. Otherwise it would be just called system:smilewink::lol:.
  21. Golo

    Drag chut

    The drag chute fairing doors and chute release is operated by main pneumatic system. Main pneumatic system is also used to L/G brakes among other things, so if you use all of available air from main system - no chute deployment. So keep your L/G handle in neutral position in flight. But for L/G braking you can also use emergency pneumatic system via the red pull rod handle on the left side of instrument panel so you are not totally brakeless.
  22. Approach speeds of 360-320km/h are right on, if you think its too slow you are not doing it by the book (manual).
  23. It was modeled (sort of, with limitation of DCS) in first and second version of FM (DCS 1.2.13 or something) as I remember. I could not replicate it with any later versions of FM.
  24. Golo

    Drag chut

    To my knowledge it is always equipped with chute. And if you use it, it gets re-equipped if you do a rearm.
  25. Golo

    Drag chut

    Works fine for me, both deploying and disconnecting. And deploying in air too, which is awesome. Remember that the disconnect button is guarded by cover, you have to lift it up fist to use disconnect button.
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