Jump to content

baltic_dragon

DLC Campaign Creators
  • Posts

    7068
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by baltic_dragon

  1. Thanks, checking it now. EDIT: Fixed internally for the next patch.
  2. Yes. It is part of the mission. Sometimes you are waved off for reasons beyond your control, like pitching deck.
  3. @Terzi just to be sure - this happened after the latest patch (the one that released the Iraq map)?
  4. Actually, you just have to change the TPOD code to match the bombs (their code is in the kneeboard) - this can be done in the air too.
  5. Hey! As indicated in the intro mission, do not swap any load-outs as this will very likely break the mission. You fly with what you are assigned and that is part of the fun / challenge!
  6. I submitted Reflected's skins to ED, maybe something din't work on their end. I'll also check on mine if they are correctly set, but I do believe they are.
  7. The problem with the triggers was that once you got to certain range, the SPACE BAR (I/R) option to report finding them disappeared. I fixed this for next patch. Also, if you don't find them, you will eventually told to hold high and the SAMs at Rovaniemi spring into action so the mission will progress anyway.
  8. It is fixed for next patch, but yeah - the HUD trick works and should solve the issue!
  9. DCS 2.9.10.4160 Fixes in misions: Mission 01 Fixed issue with flight lead diverting and not landing at H4. Mission 03 Added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling. Mission 06 Updated the skin for Jordanian F-16s
  10. Already done internally, will be updated with the next patch.
  11. Guys, I think we found the issue - you should move the HUD brightness knob far enough for things to start working. Obviously, I'll update the mission so that it doesn't cause any extra issues.
  12. Also, there is some bug with the taxi directors that was internally resolved and should come out with the next patch. I tested all the missions with taxi directors several times and ran into some ocassional hiccups but in 1 run out of 5 or six if at all, so I guess we need to wait for the taxi directors to get polished a bit. I'll have a look though now after the update is out.
  13. I need to revisit it at some point definitely I'll write it down for testing!
  14. That's life but I think I will add an option for player to choose at the start to become invulnerable (and loose some points).
  15. @rob10 can you contact me on Discord? I have an idea what might be done to fix the mission, but I need some people who experienced the problem to launch the updated version.. My Discord alias is balticdragon. Thanks!
  16. Clearly this is something on the DCS side then, though it will be difficult to report it.. but those having problems, can you try the solution above?
  17. @IceyJones we're working to have it updated for the next campaign-spocific patch which should be out shortly.
  18. Negative. I think I'll have to have a look at this myself... (sigh)
  19. You have to indicate to the taxi director that you are ready to taxi (salute) and then when they start guiding you the chocks will be taken off automatically. I fell for the same trap initially when testing the directors before the release @walker711
  20. @Dirty228 I know, we overlooked one small unit too close to the runway (the whole problem was that Ugra for some reason decided to change the map so if you place anything within 50m from the runway, it won't be used by the AI). It is internally fixed now, the rest of the missions should be working as intended. Sorry for this.
  21. Yes, but I cannot use unofficial mods in DLC campaigns... so back to square one.
  22. M2 should be working fine, only M1 is still broken (though fixed internally) - or do you have any problems with M2 as well @Alpha_Mo66?
  23. @Anoobis_mz yes I know and I apologize for that. I left one little unit too close to the runway and it still causes trouble in release version, it is fixed for the next upcoming campaing-specific patch. Apologies.. though in all honesty I shouldn't be forced to spend hours to fix all the mission broken by somebody else.. anyhow, this will work again soon and I am sorry for trouble.
  24. @Deadbeat OK, are you sure the convoy was destroyed? The only option for the wingman to report that they reached the town is one of the trucks actually getting there. Also, random 9-line instructions out of the blue are also highly unusual. A track would be helpful to see what happened there. Which option did you choose to engage the convoy - with your wingman or alone? What was the flow of the conversation - was there a report that the convoy was destroyed and you were asked to switch frequency to AWACS to report this? For most of the people the mission works as intended, some have trouble after the convoy part, though I double - and triple checked the triggers and everything is fine. Another question for you - did you use the GBUs to attack the convoy? Let me know, I'd like to get to the bottom of this and fix all the possible scenarios. Thanks! @Jakes a thread to keep an eye on.
×
×
  • Create New...