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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. Try to go very slowly. I just removed the fences that Ugra put in without informing anyone, but not sure if the fix is going to make it for this week's update. If not, it will be in the campaign-dedicated one in two weeks. Trust me, seeing changes like this to the maps that break existing content is really frustrating...
  2. Hey! Some people are reporting it but I can't think of a reason why this is happening, I've added all the possible safeguards... glad to hear it worked on the second try!
  3. I am removing the fences in all missions for Incirklik now, which were added by Ugra media without informing anyone... until the fix is out try to just taxi slowly and you should be fine. I was as - or probably even more - mad as you guys when I learned about it...
  4. There seems to be some trouble with the F-16 TGP lately, though I am not sure it is a bug or some feature we weren't informed about. Mission-wise there is nothing I could do to cause this behaviour, so this must be something with the core DCS.
  5. @Gilligan thanks for taking the type to share your thoughts. Happy to see so many positive moments and unhappy to see that most of the negative ones were caused by the AI issues and not the campaign design, but this is where we are with DCS and I don't think it will change in the foreseeable future. The campaign is on rails for this exact reason: to limit the potential AI bugs to minimum. As for it not being SEAD - oriented or being boring: the kind of missions the Gamblers flew were really not SEAD. The only SEAD mission was actually a bit of a liberty from my side, because in real life during the strike on Syrian airport there were no F-16s involved. Likewise, some people complain there is no air to air action. The simple reason is that there were none - and we wanted to stay true to what was really happening. Cheers!
  6. Just fixed this. Merging this thread with another one.
  7. @dimanizer took me some time but I found the issue - should be fine.
  8. Both are internally fixed but somewhat didn't make it to the last update... I'll re-send them to ED and hope it will be done with one of the upcoming hot-fixes.
  9. Hey guys. They were internally fixed but somehow didn't make it with the last patch... I'll post the updated versions here for you to try.
  10. Hey, I'll double check the data link settings but I think everything is as it should in Mission Editor.
  11. It looks like for some reason updated M2 and 3 didn't make it for the last patch.. that is the reason for all the problems.
  12. Thanks, must be the distances and the new radio system. I will try to update both IF and TEW for that this coming week, sorry for trouble.
  13. Thank you @stickz and glad you liked it!
  14. Thanks, I'll check this.
  15. When we built the campaign, the A-10C had a different set of radios. In the meantime a new top radio was added which can work on all three frequency ranges. I'll need to have a proper look and update some of the comms to make sure there is no confusion, apologies it takes so long - each update brings a lot of additional things for me to do on almost all of the campaigns, but I'll finally get there...
  16. I will check, however only the UHF radio works on battery and inverter, the rest needs to have the APU on and running. There are a lot of issues with new radio system implented by ED that heavily affects the campaign, but fortunately ED is making some changes that should fix the issues shortly.
  17. Thanks guys, will investigate & fix!
  18. This should have been fixed with Sept 30 update, please let me know if this still happens.
  19. Thanks. I'll check. Looks like there is a continuous work behind the scenes on taxi logic which breaks missions every patch. Things should settle when we finally get the taxi directors!
  20. Thanks, I'll check. But until we get the taxi directors I am afraid these things will be happening, with taxi logic and carrier ops seemingly changing each update and causing these issues...
  21. It should be working fine now, do let me know!
  22. Back working on it!
  23. @Oilman100 it seems to me you must have missed some triggers, nowhere in the campaign you have to wait for 20 minutes for something to happen. Now there can be many reasons: do you have any unofficial mods installed? Of course I know you cannot please everyone and combat in the aircraft is a rather slow business with a lot back and forth before any action happens (though there are exceptions like M11 and 13 for instance). In any case we decided with Rain to go for as much realism as possible, though it also looks like in M3 you must have run into a bug.. hm - did you engage the convoy yourself using the GBUs?
  24. I use OpenKneeboard and it works great. The VR users are the main reason why you always have the option to ask for the message to be repeated, which is - from the point of view of making the mission - much more time consuming to incorporate, but I just think floating coordinates are completely immersion - killing
  25. Thanks, I have this issue reported for checking!
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