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Everything posted by baltic_dragon
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Try to go very slowly. I just removed the fences that Ugra put in without informing anyone, but not sure if the fix is going to make it for this week's update. If not, it will be in the campaign-dedicated one in two weeks. Trust me, seeing changes like this to the maps that break existing content is really frustrating...
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Stuck in the middle of mission 3
baltic_dragon replied to pbt31's topic in DCS: F-16C The Gamblers Campaign
Hey! Some people are reporting it but I can't think of a reason why this is happening, I've added all the possible safeguards... glad to hear it worked on the second try! -
Mission 10, after latest update
baltic_dragon replied to kadorno's topic in DCS: F-16C The Gamblers Campaign
I am removing the fences in all missions for Incirklik now, which were added by Ugra media without informing anyone... until the fix is out try to just taxi slowly and you should be fine. I was as - or probably even more - mad as you guys when I learned about it... -
Being stupid ...very likely
baltic_dragon replied to speed-of-heat's topic in DCS: F-16C The Gamblers Campaign
There seems to be some trouble with the F-16 TGP lately, though I am not sure it is a bug or some feature we weren't informed about. Mission-wise there is nothing I could do to cause this behaviour, so this must be something with the core DCS. -
Thoughts on the campaign
baltic_dragon replied to happyhappy's topic in DCS: F-16C The Gamblers Campaign
@Gilligan thanks for taking the type to share your thoughts. Happy to see so many positive moments and unhappy to see that most of the negative ones were caused by the AI issues and not the campaign design, but this is where we are with DCS and I don't think it will change in the foreseeable future. The campaign is on rails for this exact reason: to limit the potential AI bugs to minimum. As for it not being SEAD - oriented or being boring: the kind of missions the Gamblers flew were really not SEAD. The only SEAD mission was actually a bit of a liberty from my side, because in real life during the strike on Syrian airport there were no F-16s involved. Likewise, some people complain there is no air to air action. The simple reason is that there were none - and we wanted to stay true to what was really happening. Cheers! -
Just fixed this. Merging this thread with another one.
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@dimanizer took me some time but I found the issue - should be fine.
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Mission 2 - cannot complete tasks
baltic_dragon replied to DaveDewhurst's topic in Bugs and Problems
Both are internally fixed but somewhat didn't make it to the last update... I'll re-send them to ED and hope it will be done with one of the upcoming hot-fixes. -
Hey, I'll double check the data link settings but I think everything is as it should in Mission Editor.
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R1 temporary bug fixes (currently: M02)
baltic_dragon replied to baltic_dragon's topic in F/A-18C Raven One Campaign
It looks like for some reason updated M2 and 3 didn't make it for the last patch.. that is the reason for all the problems. -
Mission 02 - Only static noise from overlord
baltic_dragon replied to DerwischGER's topic in Bugs and Problems
Thanks, must be the distances and the new radio system. I will try to update both IF and TEW for that this coming week, sorry for trouble.- 1 reply
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Thank you @stickz and glad you liked it!
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MIssion 7 Can't see BIFF
baltic_dragon replied to atrcaptainjohn's topic in A-10C Iron Flag Part I Campaign
Thanks, I'll check this. -
When we built the campaign, the A-10C had a different set of radios. In the meantime a new top radio was added which can work on all three frequency ranges. I'll need to have a proper look and update some of the comms to make sure there is no confusion, apologies it takes so long - each update brings a lot of additional things for me to do on almost all of the campaigns, but I'll finally get there...
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M03/04 Initial UHF check cannot be heard & FM out of range M2
baltic_dragon replied to JFisher's topic in Bugs and Problems
I will check, however only the UHF radio works on battery and inverter, the rest needs to have the APU on and running. There are a lot of issues with new radio system implented by ED that heavily affects the campaign, but fortunately ED is making some changes that should fix the issues shortly. -
investigating Mission 8: Cannot Complete
baltic_dragon replied to patmyshoe2's topic in Bugs & Problems
Thanks guys, will investigate & fix! -
Thanks. I'll check. Looks like there is a continuous work behind the scenes on taxi logic which breaks missions every patch. Things should settle when we finally get the taxi directors!
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investigating Mission 8 : block f18 on the carrier desk
baltic_dragon replied to yoshim's topic in Bugs & Problems
Thanks, I'll check. But until we get the taxi directors I am afraid these things will be happening, with taxi logic and carrier ops seemingly changing each update and causing these issues... -
Issues with missions 14 and 15 (long versions)
baltic_dragon replied to Lennykka's topic in Bugs & Problems
It should be working fine now, do let me know! -
Back working on it!
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Thoughts on the campaign
baltic_dragon replied to happyhappy's topic in DCS: F-16C The Gamblers Campaign
@Oilman100 it seems to me you must have missed some triggers, nowhere in the campaign you have to wait for 20 minutes for something to happen. Now there can be many reasons: do you have any unofficial mods installed? Of course I know you cannot please everyone and combat in the aircraft is a rather slow business with a lot back and forth before any action happens (though there are exceptions like M11 and 13 for instance). In any case we decided with Rain to go for as much realism as possible, though it also looks like in M3 you must have run into a bug.. hm - did you engage the convoy yourself using the GBUs? -
I use OpenKneeboard and it works great. The VR users are the main reason why you always have the option to ask for the message to be repeated, which is - from the point of view of making the mission - much more time consuming to incorporate, but I just think floating coordinates are completely immersion - killing
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Thanks, I have this issue reported for checking!