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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. Yep, there AI landing gets borked quite often. Busy fixing new bugs introduced with latest updates to my newer campaigns, but will get back to that one as well and repair it. Thanks for the report.
  2. I might have some good news in a near future, for the moment this is all I can say
  3. Thanks for reporting. I am running whole campaign and updating it mission by mission to remove the SPACE BAR presses (and use the I/R system instead), updating datalink and taxi directors. I'll fix this as well for the next (not the imminent) patch.
  4. I'll have a look. Running the whole campaign again and updating all the missions to remove SPACE BAR presses etc. so it should be ready and working well for the next (not the imminent) patch. It also looks that something changed with the taxi directors which will require some additional work... so bear with me please. Sorry for trouble.
  5. Hey, I am updating this mission and there seem to be a lot of issues with the taxi directors now. I'll have a look. Running the whole campaign again and updating all the missions to remove SPACE BAR presses etc. so it should be ready and working well for the next (not the imminent) patch. It also looks that something changed with the taxi directors which will require some additional work.
  6. I'll have a look. Running the whole campaign again and updating all the missions to remove SPACE BAR presses etc. so it should be ready and working well for the next (not the imminent) patch. It also looks that something changed with the taxi directors which will require some additional work.
  7. Yep! They almost exclusively used MGRS during their time in Syria, especially that with three different types of LAT/LONG input it created a lot of trouble.
  8. Not really, as some people still play around with things even after reporting they are ready and then wingman can takeoff before. To be sure I need to know that player starts moving. Just don't taxi too fast (hey, it is icy and cold anyway). One of DCS limitations unfortunately, if I had an option to keep a ready AI jet on the tarmac for as long as I like it would've been great.
  9. Good point, thanks - I'll work on it for the next update (not the imminent one)!
  10. IIRC you have the be established near the Russian jet for some time, zipping around won't cut it
  11. Alright, I'll see if I can add the elevation to the voice over somehow - though that won't be for the imminent update which should be out shortly.
  12. I will have to check that. By the way, with the new update you will get a separate document with scoring for all the missions.
  13. That is very weird and nobody else reported this, also in the ME all jets are set with the correct one.Looks like something on your end (as I said, saw videos and screenshots from people's playthroughs and all looked normal). I'd suggest you try to run a DCS repair.
  14. This is very true. I spend more of my time fixing bugs and updating missions that I can dedicate to building new ones.. hope things will improve, but I've said that for the last 5 years, guess this is just part of the job...
  15. Glad you made it and that you liked the mission! AAR is a big problem that gets bugged / fixed / bugged a lot for the AI... we've seen this issue for AI heading straight for the carrier when told to refuel, I will check it.
  16. Thanks for the report, though it doesn't seem like something with the mission itself - others have successfully finished it without any problems (one of my testers did so a few days ago). Issues like that are usually something on the player's end, but if anyone else is experiencing similar problems - please report here.
  17. Sorry, that is out of my hands - I have zero control over taxi directors as mission makers. Looks to me like a core DCS bug and should be reported to ED, but the problem is they will not want to check the whole mission to see what happens in the end, but would prefer to have it in a vanilla landing mission, where it wouldn't happen of course... honestly, not sure how to tackle it.
  18. @eLgargantuan Sorry, I still wasn't able to update the whole mission, I've been swamped in hours of updates to make everything work with taxi directors (before that fusing, and in the meantime fixing bugs introduced during Syria map update). I'll try to focus on updating all outstanding Dominat Fury missions in the coming days, though I cannot promise it will be submitted for the closest patch (though that depends on when it is going to land).
  19. Hey, sorry for late reply. This should be fixed in the 24 Dec patch.
  20. Some of the missions are, but I didn't manage to fix all of them (as I am also adding new pop-up and comms system, updating datalink capabilities etc). If you don't change the load out but just mess with colors and fusing it should be fine though.
  21. Yes, you should just go with him and it is quite a way to go, so just be patient..
  22. Are you following the correct procedure, ie. first salute before engine start, then salute second time when you get the prompt? I don't have control over how the taxi directors work, but in my tests it was fine. Let me know if the problem persists though, we will look into it.
  23. Glad to hear that. It is a pity though that so many things can break missions, and troubleshooting something you cannot reproduce can become a problem...
  24. Yeah, in scripted campaigns it is super important to do as briefed: wait for taxi signal (it is there for a reason), go via the waypoints in order etc. Otherwise things may easily break down. We (mission makers) are getting better and better in introducing safeguards, but in older campaigns better to be safe than sorry.
  25. Can you try in the shorter version of the mission (it shouldn't take long) and let me know if it happens again?
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