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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. Something probably changed in the map which in turn altered the AI behaviour. Thanks for reporting this, possibly parking spot numbering was altered. Should be an easy fix.
  2. @Aerovenator thanks for the clarification, this clearly is a problem with triggers. Will have a look and hopefully get it fixed for next patch. Keep you posted!
  3. Thanks @alboon2000. This is super weird. I'll double check the triggers and ask my testers to have a look. Will be in touch.
  4. @MivwTaupos @s4lt3d do you have any 3rd party mods (unofficial ones) installed? Unless there is a major bug with AAR it seems to be something on your end, as we tried many missions with the beta testers and everything worked OK. There is a growing number of bugs that happen only to some players which we are unable to reproduce, which can be very frustrating for both sides...
  5. You also have an option to enable invulnerability at mission start, to avoid too much frustration with this mission! And Gratz on nailing it!
  6. Appreciate this feedback! Will double check the last mission again. Many thanks!
  7. The offset was bugged at some point, but I think it should be working fine now...
  8. @OmasRachE we checked the mission recently and it worked well. I don't think frequencies could change anything as all flights push at a given time... but if you have any 3rd party mods installed (unofficial ones), run Viacom or Voice Attack it is likely having impact on the AI behavior on your side.. could that be the case?
  9. Hm, this is interesting. I'll have a look and will try to get to the bottom of this. In principle yes - if you miss your assigned target, then wingman will be tasked with taking it out. But I am not clear about the procedure, it should look like this: 1) You are tasked with attacking the lead APC, your wingman attacks the trailing one (simultaneously) 2) If you hit a wrong vehicle or don't hit anything you are tasked with attacking again. 3) If you miss again, then Devil 22 is tasked with destroying it. 4) Then you are told to attack the Gundish. If you fail, you are told to reattack. If you can't or miss again then the wingman takes care of the gun dish. 5) When gun dish is killed, you receive another target - tanks. But the campaign checks how many ordnance each of you have left and assigns targets according to the count (you first, then your wingman until he runs out). Which brings me to a question: did you alter your or wingman's loadout for the mission? 6) Then when you are both out of GBUs, there is a tasking to attack the trucks (it is always Devil 22 that gets this task). @Aerovenator can you look at the list above and tell me how your mission flows in relation to it? That will help me troubleshoot the problem.
  10. Thank you!
  11. Hey! Everything is set up correctly in the ME. Sometimes DL works as charm, sometimes it doesn't - no idea what more I could do on my end
  12. Hey! And and apologies for late reply @AJ.eightFive - I think the major issues were resolved for this mission, thanks for the report & enjoy Dominant Fury!
  13. DCS is a very weird animal indeed... glad it worked and thanks for your dedication to try the same mission several times!
  14. Hey Dave - thanks so much for your kind words and for the offer! Unfortunately pre-order is not an option but I'm actively hammering the main script writer for the campaign to get his s**t together and start pumping out those scripts! Can I post part of this review on my social media?
  15. @Jenson it was fixed in the last update. But had to despawn Cajun and spawn a copy to fix it.
  16. I cannot find the reason, we'll test the mission again and react accordingly. If you finished it then skipping the mission from campaign menu won't be a cheat!
  17. @Vasco Ferreira no worries. It is frustrating for everyone, but then again - DCS is still great even with these bugs.
  18. Yes, ICLS is offline (it is mentioned in the briefing). And it is offline for a reason - you have to fly manually and closely listen to paddles. Don't use the stock radio for the Supercarrier (also included in the briefing).
  19. @Jenson this was fixed in last update (sorry for late reply, summer was crazy for me on personal side of life). Funny thing happened here: in F-10 map it looked like Cajun was dragging a crane from the deck (although it was not visible), no wonder he ended up in the drink..
  20. @nir thank you! I always work with voice actors from the countries / regions I build campaigns for, this is an important detail. Glad you noticed & liked it!
  21. Sorry, I should add it in M01 actually. I started updates as I was fixing the issues in different missions, hence the whole confusion...
  22. That is possible with the trigger for fuel... I'll wait and see if I get any other reports about this one.
  23. Yes, the splash damage is much bigger now, on my list to check (and while at it, update the FARP with new assets we have available now). Thanks!
  24. Hey! Apologies for late reply. We introduced some changes to M9, things should be working much better now.
  25. I'll see if I can fine-tune it.. but if you get the prompt for report you should already be in zone.. but glad it worked well on the second try.
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