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Everything posted by baltic_dragon
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Below you will find the changelogs for the Rave One campaign after each DCS update. DCS 2.9.8.1107 (04.12.2024) Updated all missions to work with the taxi directors Mission 05: huge improvement in Prince behaviour during the training dogfight; enemy aircraft targeting Prince should no longer hit player instead and correctly shows on RWR; other numerous updates and fixes to the mission.
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changelog Gamblers updates and fixes
baltic_dragon replied to baltic_dragon's topic in DCS: F-16C The Gamblers Campaign
DCS 2.9.10.3948 Fixes in missions: Missions 1 to 7: - fixed bug with AI aircraft not taxiing from shelters - repositioned Patriot system at H4 and rearranged the vehicles according to Patriot handbook - tuned the route of the safety patrol around the base - fixed flares amount in one mission - changed Lau adapter for single-carried AGM-65D from triple rail version into single rail version with less drag. - updated loadout in several missions - added windsocks at the same spot in all missions - updated assigned shelter number for every F-16 as shelters numbering changed with the update - W31 properly follows B1 on egress (in M02) - Updated AAR part for W31 in M02 (it will refuel correctly every time) Known issues - Mission 01: flight lead and his wingman fails to correctly land at H4 and diverts (critical) -
Help - mission 2 - problems with startup and radio coms
baltic_dragon replied to goot66's topic in Bugs and Problems
Try to just switch the channels from 1 to 2 and then back to 1. -
Update on Iron Flag Part 2?
baltic_dragon replied to MamaPrince's topic in A-10C Iron Flag Part I Campaign
So far no news on part 2, my co-author changed jobs and has little time to work on the second part. I might get around to doing it myself, but he has a LOT of knowledge on this.. -
Perhaps. I'll try to have a look shortly, need to finally sort out the radio problems as I don't think fix from ED is coming anytime soon...
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Mission 06 - Suggestion
baltic_dragon replied to speed-of-heat's topic in DCS: F-16C The Gamblers Campaign
I don't have any control over where he lands or even if he ejects properly (took me a few hours to set the triggers to make him eject almost every time). Also, unfortunately we can't place shot down pilots on the water (never understood why this wasn't added to DCS yet). So you have to forgive some of the shortcuts... -
Thoughts on the campaign
baltic_dragon replied to happyhappy's topic in DCS: F-16C The Gamblers Campaign
@gonvise moreover, the campaign will reset time to 1x whenever something important happens, so you won't miss anything while accelerating. -
Just Finished ...
baltic_dragon replied to speed-of-heat's topic in DCS: F-16C The Gamblers Campaign
I haven't - and I think somebody is already working on it! Thanks for your kind words!- 1 reply
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first strike mission, ai planes dont take off
baltic_dragon replied to wct24's topic in DCS: F-16C The Gamblers Campaign
@Soundman766 @Alkaline @Backsoon @wct24 Guys I understand you completely, but please for a moment put ourselves in our boots (as 3rd party campaign devs): we spend months if not years building campaigns, testing them, updating them in the process to the changing DCS ecosystem (which is a good thing that it evolves!). Then we ship them out, working as intended (with Gamblers there was just one minor hiccup at the start). But then the map update breaks ALL of the missions. Trust me, you couldn't find the more annoyed person than myself when I learned about it.. but then together with some people helping me (big shoutout to Jakes and Gumidek) we just started going over each mission in order to fix what has been broken without our knowledge and involvement. This is the way things work and I think no matter how much controls, tests etc we have, these things will keep happening, with so many 3rd party devs. Yes, I agree Ugra should have communicated with us better - and as far as I know this part of the things (in general) is being addressed. I have to say ED has been very responsive to us and is putting in place different safeguards and systems that will minimize the waiting time for campaign fixes. In the meantime I guess everyone has to just be patient.. all the Gamblers missions should work as advertised as soon as the patch is there. The worst approach for us, as small devs is when people get upset with ED / Ugra / whoever and stop buying our 10$ campaigns as a sign of protest. Trust me, it hits people like myself most. -
Mission 4: Weasel 52 doesn't start taxiing
baltic_dragon replied to SexyTomato's topic in DCS: F-16C The Gamblers Campaign
This is not my fault @Soundman766, we have no control over the patch cycle. Ugra media broke the campaign with their map update, and there was no hot fix until - hopefully - today. We're trying to figure out a way ahead with ED so this doesn't happen again in the future. But we are at patch cycle mercy and we have absolutely nothing to say about it as campaign devs. -
I think I might have fixed the missing fence out call.. and as for the AI, he is told to wait, maybe some trigger didn't fire. I saw after recent internal updates that some checkboxes silencing the AI stopped working suddenly..
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We did include some fixes to M3 for the next patch, I hope they solve this problem!
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Prince mission 5 has been updated and will be working like a charm (I hope) as of next update. We'll have a look at M01.
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I can assure you that the birds are off (so no strikes) and all the random failures are off. Maybe you have them enabled in general options in your DCS? I'd check that.
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Hey, some of the missions don't have the new datalink system implemented, there simply were too many hot fixes I had to take care of with the last patches I didn't have time to move back and update older campaigns. Also, I was waiting for the taxi directors - now that they are coming, I am first updating both Raven One campaigns to work with them flawlessly out of the box, and then for December I will refresh all the Dominant Fury missions to remove space bar presses, streamline radio procedures and add data link everywhere. Bear with me please!
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@Mike_CK I am completely dependent on ED. I've fixed the missions two days after we learned about the trouble, but I have to wait for ED to release the patch. And I believe that the delay is caused by final touches to taxi directors - compiling even a hotfix is not as easy as most people think unfortunately...
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Unfortunately. Good news they are all internally fixed. I love having to spend hours to fix some other people's mistakes, LOL
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investigating Mission 9 Fence In no debriefing briefing and
baltic_dragon replied to speed-of-heat's topic in Bugs & Problems
Thanks. The static sometimes happens and is linked to under-the-hood changes to radio system, can't really keep up with all that... glad though you managed to fix this. As for the fence in / out I will check and fix. -
Guys, this is internally fixed after being broken by Ugra with their Syria map update. They basically killed all the Gamblers missions without any communication from their side. It should be working fine as of the upcoming patch. Completely out of my hands and probably even more upset then you are with the whole situation...
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Thanks @speed-of-heat we will check that!
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Thoughts on the campaign
baltic_dragon replied to happyhappy's topic in DCS: F-16C The Gamblers Campaign
Thanks. Yes, the SAVE function would be amazing to have.. but there is no way to make a complex and realistic mission that would last 30 minutes... As for the follow-up, I did what I could - I immediately fixed all the missions and as everyone else have been waiting for the patch to release them. Not much more I could do, unfortunately... -
Mission 4: Weasel 52 doesn't start taxiing
baltic_dragon replied to SexyTomato's topic in DCS: F-16C The Gamblers Campaign
Yes, all the missions were broken by Syria map update by Ugra. All are also internally fixed - just waiting for the next patch to hit..
