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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. Hey guys. They were internally fixed but somehow didn't make it with the last patch... I'll post the updated versions here for you to try.
  2. Hey, I'll double check the data link settings but I think everything is as it should in Mission Editor.
  3. It looks like for some reason updated M2 and 3 didn't make it for the last patch.. that is the reason for all the problems.
  4. Thanks, must be the distances and the new radio system. I will try to update both IF and TEW for that this coming week, sorry for trouble.
  5. Thank you @stickz and glad you liked it!
  6. Thanks, I'll check this.
  7. When we built the campaign, the A-10C had a different set of radios. In the meantime a new top radio was added which can work on all three frequency ranges. I'll need to have a proper look and update some of the comms to make sure there is no confusion, apologies it takes so long - each update brings a lot of additional things for me to do on almost all of the campaigns, but I'll finally get there...
  8. I will check, however only the UHF radio works on battery and inverter, the rest needs to have the APU on and running. There are a lot of issues with new radio system implented by ED that heavily affects the campaign, but fortunately ED is making some changes that should fix the issues shortly.
  9. Thanks guys, will investigate & fix!
  10. This should have been fixed with Sept 30 update, please let me know if this still happens.
  11. Thanks. I'll check. Looks like there is a continuous work behind the scenes on taxi logic which breaks missions every patch. Things should settle when we finally get the taxi directors!
  12. Thanks, I'll check. But until we get the taxi directors I am afraid these things will be happening, with taxi logic and carrier ops seemingly changing each update and causing these issues...
  13. It should be working fine now, do let me know!
  14. Back working on it!
  15. @Oilman100 it seems to me you must have missed some triggers, nowhere in the campaign you have to wait for 20 minutes for something to happen. Now there can be many reasons: do you have any unofficial mods installed? Of course I know you cannot please everyone and combat in the aircraft is a rather slow business with a lot back and forth before any action happens (though there are exceptions like M11 and 13 for instance). In any case we decided with Rain to go for as much realism as possible, though it also looks like in M3 you must have run into a bug.. hm - did you engage the convoy yourself using the GBUs?
  16. I use OpenKneeboard and it works great. The VR users are the main reason why you always have the option to ask for the message to be repeated, which is - from the point of view of making the mission - much more time consuming to incorporate, but I just think floating coordinates are completely immersion - killing
  17. Thanks, I have this issue reported for checking!
  18. I confirm all flights now have correct D/L settings set up in the ME. Please check after the last DCS update.
  19. Do you have Easy Comms set to off? Sounds like that may be a culprit here.
  20. Hm.. maybe try to work with the audio settings and volumes. Nobody complained about this issue so far for the Gamblers campaign and when designing it the new radio system was already in place so I took good care to make sure all the transmitters are close enough to the player. Yes, sometimes there is a bit more static, but in my experience it sounds OK and nobody from the testing team nor players picked it up or complained. I dare say the missions are designed properly and there is nothing more I can do as I made sure to not have too big distances between transmitting units.. really don't know what to say here.
  21. thanks. Will check
  22. It is more complicated, as I didn't envisage using the GBUs against the convoy. I'll have to find a good solution for that, as even if the mission progressed, after you dropped the GBU-12s so early you will get stuck later on. This is entirely on me, obviously missed a course of action that players might take.
  23. Correct - I didn't envisage player using bombs on trucks, which creates problems but also will make you fail the later part of the mission. At this stage I'll probably just add a note saying that you should not use the GBUs at that part of the mission, but I'll have a closer look at the triggers and voiceovers that I have and maybe will be able to find a more elegant way out. Working on it & thanks for the report!
  24. I'll see if I can remove that fence. This is one of the unannounced changed Ugra made to the map.. I hate it when the rules are being changed during the match and it is not the first time this happens..
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