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Everything posted by baltic_dragon
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Hey, I'll double check the data link settings but I think everything is as it should in Mission Editor.
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R1 temporary bug fixes (currently: M02)
baltic_dragon replied to baltic_dragon's topic in F/A-18C Raven One Campaign
It looks like for some reason updated M2 and 3 didn't make it for the last patch.. that is the reason for all the problems. -
Mission 02 - Only static noise from overlord
baltic_dragon replied to DerwischGER's topic in Bugs and Problems
Thanks, must be the distances and the new radio system. I will try to update both IF and TEW for that this coming week, sorry for trouble.- 1 reply
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Thank you @stickz and glad you liked it!
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MIssion 7 Can't see BIFF
baltic_dragon replied to atrcaptainjohn's topic in A-10C Iron Flag Part I Campaign
Thanks, I'll check this. -
When we built the campaign, the A-10C had a different set of radios. In the meantime a new top radio was added which can work on all three frequency ranges. I'll need to have a proper look and update some of the comms to make sure there is no confusion, apologies it takes so long - each update brings a lot of additional things for me to do on almost all of the campaigns, but I'll finally get there...
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M03/04 Initial UHF check cannot be heard & FM out of range M2
baltic_dragon replied to JFisher's topic in Bugs and Problems
I will check, however only the UHF radio works on battery and inverter, the rest needs to have the APU on and running. There are a lot of issues with new radio system implented by ED that heavily affects the campaign, but fortunately ED is making some changes that should fix the issues shortly. -
investigating Mission 8: Cannot Complete
baltic_dragon replied to patmyshoe2's topic in Bugs & Problems
Thanks guys, will investigate & fix! -
Thanks. I'll check. Looks like there is a continuous work behind the scenes on taxi logic which breaks missions every patch. Things should settle when we finally get the taxi directors!
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investigating Mission 8 : block f18 on the carrier desk
baltic_dragon replied to yoshim's topic in Bugs & Problems
Thanks, I'll check. But until we get the taxi directors I am afraid these things will be happening, with taxi logic and carrier ops seemingly changing each update and causing these issues... -
Issues with missions 14 and 15 (long versions)
baltic_dragon replied to Lennykka's topic in Bugs & Problems
It should be working fine now, do let me know! -
Back working on it!
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Thoughts on the campaign
baltic_dragon replied to happyhappy's topic in DCS: F-16C The Gamblers Campaign
@Oilman100 it seems to me you must have missed some triggers, nowhere in the campaign you have to wait for 20 minutes for something to happen. Now there can be many reasons: do you have any unofficial mods installed? Of course I know you cannot please everyone and combat in the aircraft is a rather slow business with a lot back and forth before any action happens (though there are exceptions like M11 and 13 for instance). In any case we decided with Rain to go for as much realism as possible, though it also looks like in M3 you must have run into a bug.. hm - did you engage the convoy yourself using the GBUs? -
I use OpenKneeboard and it works great. The VR users are the main reason why you always have the option to ask for the message to be repeated, which is - from the point of view of making the mission - much more time consuming to incorporate, but I just think floating coordinates are completely immersion - killing
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Thanks, I have this issue reported for checking!
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Bug: Mission 12 (Raqqa II) - Tally doesn't engage technical
baltic_dragon replied to dimanizer's topic in Bugs & Problems
The typical AI quirk.. thanks! -
I confirm all flights now have correct D/L settings set up in the ME. Please check after the last DCS update.
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Unreadable and noisy comms on all missions
baltic_dragon replied to Rosly's topic in Bugs & Problems
Hm.. maybe try to work with the audio settings and volumes. Nobody complained about this issue so far for the Gamblers campaign and when designing it the new radio system was already in place so I took good care to make sure all the transmitters are close enough to the player. Yes, sometimes there is a bit more static, but in my experience it sounds OK and nobody from the testing team nor players picked it up or complained. I dare say the missions are designed properly and there is nothing more I can do as I made sure to not have too big distances between transmitting units.. really don't know what to say here. -
thanks. Will check
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It is more complicated, as I didn't envisage using the GBUs against the convoy. I'll have to find a good solution for that, as even if the mission progressed, after you dropped the GBU-12s so early you will get stuck later on. This is entirely on me, obviously missed a course of action that players might take.
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Correct - I didn't envisage player using bombs on trucks, which creates problems but also will make you fail the later part of the mission. At this stage I'll probably just add a note saying that you should not use the GBUs at that part of the mission, but I'll have a closer look at the triggers and voiceovers that I have and maybe will be able to find a more elegant way out. Working on it & thanks for the report!
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I'll see if I can remove that fence. This is one of the unannounced changed Ugra made to the map.. I hate it when the rules are being changed during the match and it is not the first time this happens..