Jump to content

TurboHog

Members
  • Posts

    1554
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by TurboHog

  1. If you download the file below please report if it works. Don't just use it as if it is a new release. I need feedback! EDIT. See new release!
  2. I believe that is since monday's update? Because the changelog sais that damage related to mast bumping can be repaired. Apparently it also fixed the explosion issue. :thumbup:
  3. Excuse me? See section 3.1 on that wikipedia page. It also includes a link to VRS. How could you possibly miss that and say something like that?
  4. Things will turn out better than in Mogadishu 20 years ago. if you provide no support all units will be killed though.The mission focuses on the convoy picking up hostages and the SF team that you just dropped near a safehouse. On the way hom things do not go as planned.
  5. Need tester for V1.4. I'm interested in people who encountered problems with v1.3 in DCS 1.2.4. PM me. I simply ported all lines associated with the JTAC mod to the corresponding DCSW v1.2.4 files. It works for me so now I only need a couple of people to confirm that v1.4 is ready for release. :thumbup:
  6. I'm currently working on a Black hawk down inspired scenario: 'Chickenhawk down'. Lot's of triggers and events, ambushes, infiltration, extraction etc... But at one point I can't get the convoy moving again. Does not respond on flag stop conditions anymore. Drives me mad!
  7. There is a mod for that made by Ebs
  8. NAILED IT! Check PM :D
  9. A flag is just a 'thing' that is either 1 or 0. on or off. Now you can do all funny things with them suchs as using them in conditions (false, true, time since flag activation, etc). Example: flag 1 turns on when a convoy enter a trigger zone. Next trigger has condition time since flag 1 20 seconds and the action is the activation of an ambush. This will make the ambush appear 20 seconds after the unit entered the trigger zone. Thats a very basic application but you can imagine the possibilities. Advanced waypoint actions for example can also be controlled by flags by using the 'is user flag' start or stop condition
  10. It's my JTAC mod. They've changed some files. Take a look at the end of the mod's thread. someone posted a temporary fix.
  11. I always tend to add left rudder when I increase collective just like in a normal stop. Have to get rid of that habit.
  12. I will apply the mod from scratch using the updated files. I will wait untill 1.2.5 as ED is suggesting that 1.2.5 will fix the remaining bugs, suggesting that their focus will shift to the unfortunately-not-dcs-at-all F15 and SU27 modules and maybe that desert. I will be abroad for a month in june but I hope to release JTAC 1.4 right or sometime after the 1.2.5 update. I'm also looking into the possibility to add JTAC to the Huey. I need some DCS world sound files that I hope will be added to the default installation in a future update. At the moment I can't get it to work. EDIT: Disregard, see below!
  13. Well I met a guy yesterday who has 12 hours in the Huey and many more in other choppers, including the Chinook. He said the flight model is too susceptible to VRS and he also confirmed the input of left anti-torque pedal during forward flight (As PilotMi8 found out during his trip to the states) But overall the FM is really good...
  14. Nooooo! DCS F-15C and Su-27 is a lie :(:(:( But F-18C... Mhhhh...
  15. Well, Belsimtek pulled me over the line and I've got pedals now. Just did my first flight with pedals and man what a difference! Still have to get used to it though as I'm twisting my joystick about most of the time. What I've learned (mostly without rudders though): - Hover (taxi) - Transition into FF (good results with pedals, a disaster without) - Forward flight - Turns and combat turns - U-turns to the left - All avionics and their use - Weapon usage - VRS is a b*tch - So is retreating blade stall - Landing - Autorotation (usually skid slide) - Crashing
  16. Let the troops broadcast on a certain frequency withing the range of your VHF FM radio and use the homing option...
  17. Ohhhhh that would be Aweeesome! MEDEVAC for downed pilots in MP? Yes!
  18. Having problems implementing it. Miniguns are probably not recognized as a valid weapon yet as there is no sound file for it and scores or hits are not detected when using the minigun. The Check-in line and remarks won't work so this mod is not ready for a Huey version, yet.
  19. Try with the special mission that I've made for it? And it should work OK. I was able to use JTAC with 1.2.4 but I don't know about today's update.
  20. Could anyone check Kobuleti inner beacon (490 kHz). I can't get it to work. So far I've only been able to get the ILS and NDB on Batumi working... :helpsmilie: And where can I find the file that defines all the different beacons?
  21. Make sure there is ATC on the FARP. Mobile command post or Humvee unarmed works.
  22. Today I exploded in multiplayer while thinking I was getting repaired. I was able to select a new Huey though.
  23. probably explains why I do not recognize any of these problems at all. Never had any problems... Before the first flight I mapped the radio trigger to my joystick...
  24. Communication between crew members using the PVT radio should be added to the list as well. three extra pairs of eyes also make a good and realistic MLWS! I want my gunners and copilot to report anything that looks like a threat to them just like they would do in real life :thumbup:. Communication between crew members in a multi-crew machine is essential and cannot be ignored in this sim!
  25. Kills are not recognized when using the M134 minigun in multiplayer. In singleplayer hits are not shown in the event log. Rocket kills and hits do count though.
×
×
  • Create New...