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Everything posted by SharpeXB
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So just look straight ahead and press “center”. Solved. No idea what that means… Honestly it’s hard to figure what your problem is.
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Welcome to DCS. See rule 1.14
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Don't automatically start DCS after an update
SharpeXB replied to TasDozer's topic in DCS Core Wish List
I think if instead of launching the game to update, you select “Update DCS World” from the Start Menu you’ll get the result you’re looking for. The game will update but not launch. -
This! DCS is like the only game I have anymore without HDR. It looks very outdated and dull by comparison. A big challenge though is everything you see in the game needs to be converted like images on knee boards and such, splash screen images etc. But the result for a combat sim like this where spotting other aircraft is a thing would be a huge boost. That’s part of the problem now, the color gamut is too limited.
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I see this is a 5 year old thread… a lot of this is possible now with this and this
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It depends on the size of the aircraft and the aspect. A large modern fighter like an F-14 from the top view vs a small one like a Bf-109 from head on. There are of course many real world studies on this. They are usually cited here since this topic comes up a lot. The bottom line is the real values are a lot less than many people realize.
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Help - how to bind a key to zoom when using Tobii 5?
SharpeXB replied to goot66's topic in General Bugs
I used to have the zoom axis bound to my toe brake pedal so yes I think this should be possible with racing pedals. You would just have the zoom axis assigned so it will do both in and out when you move the pedal. You might need to invert the axis though and add some saturation level if you don’t want it all fish-eyed when you release it. -
Apparently you can
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Fantastic! I’ll give it a try.
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Any plans to add the ability to create flight plans in Multiplayer? For the player and using the F10 map or some interface besides the ME which isn’t accessible from that role?
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The reason you need to lean close to the dash to read things is that the resolution of your screen is too low to simulate real life eyesight. Also the more playable wide FOV you’re using likely makes the cockpit and everything else in the game too small when you want to see more detail. Hence the need for a zoom view. There’s nothing unrealistic about this feature. Not as a substitute for the zoom view. A challenge for implementing a game binocular effect is that IRL these are image stabilized. Simply magnifying the player’s view by 8-10x wouldn’t be usable since the resulting view would be too unsteady. Especially with head-tracking that magnifies your movements. So there would need to be some way for the game to simulate that stabilization.
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Great map, but definitely resource hungry
SharpeXB replied to SandMan23's topic in DCS: Cold War Germany
Runs very well at about 65 FPS on the system below. At 4K and max settings, Berlin Free Flight. Definitely seems like one of the most demanding maps though. It sure is gorgeous. -
I agree. But the point is there’s nothing real or unreal about using a zoom view in the game. It’s just a necessity.
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Binoculars typically magnify to the order of 8-10x. The zoom in the game is only about 2-3x what you’d see IRL depending on your screen size. It should be obvious that even 4K is far short of real life acuity. The FOV in a 1st person game has nothing to do with reality. The 90ish value is simply a good comprise that looks normal without being too narrow or too wide and distorted. If you wanted to set a real value for is like racing sim players do (because it affects the perception of speed) do this: https://dinex86.github.io/FOV-Calculator/ If you try it my guess is you will end up at a value that’s way too narrow to be practical in a combat flight sim (I end up with 47 which I think looks too odd in racing but many of those people are using triple screens). And still there’s the issue of resolution, the only solution for that is to magnify the image.
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5nm is a realistic range for spotting a small fighter aircraft. The spotting dot is the problem. 20nm isn’t realistic at all and then there’s the inevitable transition to the 3D model where the bandit will “vanish”. So just turn off the spotting dots. Solved.
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The zoom view is the only way to replicate real world peripheral and foveal vision on a 2D low res screen. I trust you have eyes and are familiar with how they work. If this eye chart was somehow placed in the game 10’ away from you, how would you be able to read the 20/20 line without zooming in? Do you need to lean in to the dashboard of your car to see the small numbers? (Please say no if you’re driving) https://www.hves.com/wp-content/uploads/snellen-chart.pdf Then there’s the FOV issue. If you want the view in the game to be at a lifelike size, it would be like this. That’s hardly playable for a game where you need all around awareness. So it’s necessary to change your FOV constantly depending on the situation. The zoom view feature isn’t unique to DCS, all flight sims have this for the reasons above. If you don’t utilize it, you can’t play effectively. Technically they do, just imperceptibly.
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It’s not unrealistic. Unless you think the real world is the size and resolution of a typical monitor. A binocular effect in the sim is not a bad idea though.