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SharpeXB

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Everything posted by SharpeXB

  1. Well the realistic limits to spotting aircraft are well understood and have been cited many times in these discussions. The trouble is that the preponderance of dots and icons in these games over the years have muddied the understanding of what this is. Again DCS without the dots is close enough. But good luck convincing gamers they shouldn’t be able easily see these things.
  2. So what’s the point of all the mathematics then? With the spotting dots turned off, very distant aircraft are actually depected quite realistically as it is now. Just make the ability to turn these dots off a mission/server setting and I think we’re done with this problem. There’s no use in trying to calculate what should be visible in the game. If you take away the dots what you get is indeed realistic by virtue of the same mathematics.
  3. Just because something might be technically mathematically barely visible IRL doesn’t justify putting a giant icon or dot on it thus making it very visible.
  4. ? HDR would indeed help spotting but I don’t think the Nvidia faked HDR will look very good. Games seem to have a hard time doing HDR without overdoing it. Might be interesting to try it but wouldn’t hope for too much.
  5. Anyone can see the difference between 5 and 50 FPS. You’re sorta hijacking the subject and trying to make it more confusing than it needs to be. And this is really all off topic here.
  6. Oh absolutely you can. Or I can. Everyone is perhaps different in this regard. Some people see blue or gold dresses after all. Your own eyesight is vastly better than any screen so you’d always perceive anything short of real life vision quality. I assume since everyone has eyes they know what real life looks like this shouldn’t require explaining. I don’t get stutters on my system. I have to imagine stuttering is a hardware problem. This is all really off topic for VR. I don’t think VR headsets have variable refresh rates. They do indeed need consistent high frame rates though, more so than monitors.
  7. Huh? This discussion is all veering off topic but I assure you the difference between 1 and 100 FPS is noticeable
  8. I think it’s well understood that the standard frame rates for film and video are quite inadequate for fast action first person games. In VR or 2D.
  9. LCD can still give you the wider color gamut even though it technically can’t meet the contrast ratio spec. Still looked very nice if done well. OLED of course is the perfect tech for HDR. One thing to be wary of is that HDR requires everything to be rendered in it including the GUI etc or it can just seem pretty awful. Some games will switch to HDR only when running the game itself and leave the GUI in SDR. That’s fine. But mixing them together doesn’t work. An example in DCS would be the kneeboard images. That would have to be remastered in HDR in order not to look awful.
  10. Yeah that’s an important benefit of higher resolutions. They make bigger screens more appealing. 4K can mean having a 42”-50” screen.
  11. Here’s the answer straight from ED, it’s the first question asked. There are all sorts of ways they can make use of the data they get, I’m sure they know how to interpret it. The response that 90% of the players never go online I’m sure means exactly that.
  12. You can now assign buttons to control the comms menu. Look at the Command Menu category I think it’s called. You can also double assign buttons here that are mapped to something else.
  13. So how many people struggled with the idea of returning their first iPhone or Mac? An original Mac cost $7,000 and yet I wonder how many of those people took back https://www.cultofmac.com/846697/return-vision-pro/ The problem with wearables is you have to wear them. A Fitbit or smart watch is probably the only thing people will actually want to wear. Even if these were as unobtrusive as a pair of glasses, people probably don't like wearing glasses enough to wear it.
  14. How so? I imagine they’re looking directly at telemetry from the game itself. Devs can and should be able to tell what anyone is doing with a game that’s persistently connected online even in SP. This particular stat would be very important information for them.
  15. I guess I find one isn’t really a substitute for the other. You couldn’t learn a module from tutorial missions alone.
  16. Well you don’t have to train in VR. You really can’t beat manuals for effective learning. Tutorial missions can never be as complete as the manual and you can more easily pace yourself from a book than scrolling back and forth on a video. Plus tutorial mission that just highlights buttons for you to push aren’t actively engaging, it’s sorta just handholding. I honestly don’t find them that useful.
  17. All the reasons why manuals are better to have on hand than videos.
  18. Yeah for a VR enthusiast perhaps not. But the consensus of average users is that it’s too heavy. It weighs as much as a 13” iPad Pro on your face.
  19. The wave of returns has hit for most people these are just too heavy it seems https://www.theverge.com/2024/2/14/24072792/apple-vision-pro-early-adopters-returns
  20. Surveys on this Forum tend to produce skewed results since it’s a sampling of enthusiasts and not the overall player base. ED has stated that the split in this game is about 90% SP.
  21. Oh they do. I’m not sure what settings there are for this. Perhaps it’s the AI skill level. But in multiplayer the AI shuts down the very instant you press the weapon release like the button itself shut them off. Maybe a little delay would be realistic.
  22. I don’t imagine their distortions would align if you tried to join them. Plus there could certainly be performance issues. I’m sure the upcoming spherical map will be less detailed than the smaller maps.
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