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Everything posted by pepin1234
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Su-30MKK Full fid or FC3 version?
pepin1234 replied to TaxDollarsAtWork's topic in Deka Ironwork Simulations
Modders are working in make it better and better. -
I don’t expect that. Mig-29S is a standard variant for Ukraine Air Force. If MiG-29A have been planed from public manuals. Mig-29S is possible as well. What mean public for ED? Someone shared the technical manual on the internet. Mig-29S and Mig-25 have been in NATO allies, some of them ex Soviets republics. Somewhere should be enough documentation for them.
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Su-30MKK Full fid or FC3 version?
pepin1234 replied to TaxDollarsAtWork's topic in Deka Ironwork Simulations
This thread have no sense since there is a Su-30 mod out there -
I have notice we keep saved the waypoints. In the real device should be possible save an entire flightplan for further sorties instead of make a new one from scratch every time.
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Tempest's Blue Flash 80s PVP/PVE Dynamic Campaign
pepin1234 replied to Tempest7's topic in Multiplayer
add R-27T please. It was part of the combat tactics, and you kill that banning the IR version. -
The way I'm doing FlightPlan is setting every time the WPT I have previously saved. Can we actually save the FlightPlan and open it ready to rock and roll?
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under the tree. Left bag have a Su-17 tail and right one seems to be a Po-2
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Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
On the last Russian package. The mod installer doesn’t see the zipped file. I did unzipped and zipped with windows and still didn’t see it. Then I did it using Z-zip and worked. Just my 5 cents -
Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill the only found way, to make the huge Russian package compatible with mods installer (I have both) is compressing it with Z-zip. Please don't use the windows or whatever you used until now. It's not working well with mods installer. with Z-zip work out of the box. -
Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill please make mine a weapon of personal vehicles with the custom weapon option in the editor for a specific armor of your choice. That way that vehicle can lay a group of mines. Doing as singles using mission editor is very limited -
Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
I wonder if the Ka-52K extraction could be implemented setting it as an option for take off from hangar in mission editor? -
Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
where is the download link for T-160? -
I don't get it. If I uninstall the previous version, I will lose all my confi and shortcut.
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Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
Yes, the Submarine warfare is really poor reliable even with current mods. We know the underwater reaction Maneuver for a defensive move is not possible in the current implementation, but modders can make helicopters weapons release and sonar deploy, then with the editor we can make all functional with triggers. Also, the antisubmarine warfare artillery weapons in war ships should be set as fire at point to direct the fire to a posible threat area. but having a Sonar and having the weapons should not be impossible for a Ka-27 make an antisubmarine warfare by itself. Moreover, the Ka-31 airborne radar version of Ka-29, have been used in Crimea area in real war action. Ka-31 should be in DCS somehow to simulate a radar surveillance, then Ka-29 for Assault, and the Ka-27 for antisubmarine warfare. I hope @currenthill find some extra time for these 3 helicopters to be implemented in the future in his package. -
This video will change your mind about F-14
pepin1234 replied to pepin1234's topic in DCS: F-14A & B
probably because what really was, it is represented with steroids in DCS. -
Well but I assume the ED newsletter will show original products… or incoming products. Anyway we will see
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Military Assets for DCS by Currenthill
pepin1234 replied to currenthill's topic in Static/AI Mods for DCS World
Sound good!! @currenthill if possible please . Having a tank transport allow us to activate a group of tanks in a specific area, triggering the ability to that transport to reach the position to deploy such tank group. -
I upload my Su-27/33/11 separated from Mig-29 because Mig-29 Autopilot goes slightly different and should be scripted and mapped different. but basically, starting with the Su-27 as a base you will be addressed all FC3 autopilots including Su-25T with the exception of Su-25A is AP absent. I don't have F-15C and A-10A mapped. I hope you can figure it out so is pretty similar. I also will share with you my Su-27-33-11 and 29 profile so you can look directly on TARGET software. edit: if you get in the cockpit of those aircrafts and apply AP you will see the light ON for such AP modes. Su-27-33-11 FC3.fcf Mig-29 FC3.fcf
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The 17 NOV 2023 newsletter have a teased screenshot with a brand-new skin never see before. ED is making ready a naval Fulcrum early version? That will be awesome. Su-33 sound like boring in the Kuznetsov. I know the 1990 Mig-29K was a prototipe but hey, why not...
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Well, I want all FC3. Mainly I will use Autopilots on the 4 threat warning aux buttons. the stores weapons jettison and the Landing gear. I know is a personal customization when we use the viper panel in a different aircraft, so probably getting the stores jettisons and the wheel gear light for every FC3 is enough. I will say at least the stores and the Landing gear light is the most need for every module in DCS.