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Everything posted by Eaglewings
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Interesting Mistakenly splashing fuel off the tail on carrier deck or on the ramp with other aircraft running could be hazardous.
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Good find. It would be interesting to find out how things really goes in real life with fuel dump on the ramp. I would surmise that this would be disable while the aircraft is weight-on-wheels.
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Great. Thanks. I will go check it out.
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For real?
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The open post was a very interesting read. It is great to know that our desktop simulator played a huge part in your getting to fly the real thing. Congratulations on that feat and cheers.
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It is noteworthy that I mentioned that I am not getting a 2d monitor-like sharpness display in VR. In the pictures posted after updated setting, it looks better than your first post Yes, for me, in default field of view, image on the display looks just a tiny bit blurry but it does not prevent me from making out what the letters are. Zooming in close gives a very sharp image that is similar to monitor view. As Nodak suggested, you could play with the ipd settings to enlarge the cockpit and see but I would like to note that for me setting the ipd low made me feel dizzy. I feel much more comfortable setting the dcs ipd close to my natural ipd I set in the Hmd thereby getting a close to 1:1 cockpit scale.
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I was able to revive my old profile pilot by editing the logbook.lua file. I simply look through the lines and set the profile name in particular dead status from true to false and I am back up alive. Also set invulnerable to yes. I will be checking if this would be changing pilot profile in case of crashing or virtual death. Cheers
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I am away from my system and have not flown with the latest update. I have the odyssey plus and the display text are very readable without zooming at all. My spec Gtx 1060 6g 16g ram In nvidia control panel, all setting remain at default except power management mode setting preferred maximum performance. DCS PD set to 1.3 SteamVR SS set to 96% Setting your SS multiplier to be higher than the original resolution per eye of the Hmd could be asking to much from your gtx 1070. How about setting eye resolution to the figure recommended for your Hmd in SteamVR setting page. You could also dial down the display resolution setting down to see. 1024 or 512
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Oh great. Thanks for the info. Hardly really play with the logbook options.
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I would really like to know how to retain one pilot profile also. It appears every time you crash or get killed while flying, a new pilot profile is created. I stopped it one time by checking invulnerable in option setting but that was a bit unrealistic for me as ones aircraft cannot be shut down when invulnerable is ticked. I would like to retain my created profile name even after being shutdown and keep building my rank.
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VAF Operation Khachapuri V1.0
Eaglewings replied to VAF [136] Striker's topic in User Created Missions General
Nice and thanks for sharing your work. I want to believe all aircraft modules are supported. Looking forward to downloading it. -
The wake turbulence has been great for me since it was introduced. I have had a few AAR missions with WT turned on. I must confess AAR without wake turbulence it is a lot easier to do than when wake turbulence is switched on. I have had mine turned off for a while now after report that wake turbulence has adverse effect in VR. FPS and stuttering issues. I will turn it on again and have a go at it. As much As I like the immersion WT brings, a good vr experience would take priority. A very welcome addition. Good job ED.
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Great perspective here Helios. War campaign simulation is knotty in complexity. I do not see many of its kind around that much in simulated games. Certainly not 5 year according to Wags for us to get one in dcs. 1-4 years is a reasonable time period to look out for it. It would be fantastic to see one added sooner than projected in any case.
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That is a very good score TonyG. Highest I have achieved is 67. Keep at it, could just get that 75 mark. Again I would really like to have a hard copy of all my trap records. So my wish is a tools to pull all this score and reference later.
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Hey fellows. I am on the latest steamVR beta. 1.7. 12 and I still having the jerky, stuttering experience in O+ Tweaked with many settings in SteamVR SS and dcs PD. In steamVR beta, all module cockpits scale is huge and unaffected by setting in dcs IPD. What is your experience like with the latest Steamvr beta?
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Great case 1 trainer by Bankler. My favorite. I really do wish those results can be logged and saved into some notepad format for future reference and analysis.
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[REPORTED]Performance degradation with the last two beta updates
Eaglewings replied to RealDCSpilot's topic in VR Bugs
Great news. Thanks a lot. Looking forward to that. -
Correct. FA-18C Eastern friendship campaign has it. However I do not know if the mistake is intended to activate the voiced script that apologizes to the traffic controller. I believe the ATC will tell you right-hand break and when you do a right-hand break, she would tell you it was the other side(left to me) that was instructed. It gets confusing because from my approach point which is waypoint 5 I think, right hand side to me is different for the ATC lady.
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I went back to steamVR beta and SteamVR beta version remains 1.6 10 with my O+
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My Odyssey plus has been behaving similarly since I got it. In my case, each time I turn off my computer and turn on again, steamVR application will not detect headset untill I remove and re-insert the USB cable after which wmr will starrup.
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There has been an update release by steam to steamVR noting some setting done to cpu throttling. They specifically mentioned it addresses resent problems in dcs. I believe this could be the culprit. https://steamcommunity.com/games/250820/announcements/detail/1599262707997233111
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Difficult to put a finger on what is causing this. There has definitely been some issues since two updates back. The tracking, aurora and mountain thing happens quite frequently here with me . I thought my room lighting was bad but it has been same lighting condition when the headset performed well. I have revert to non beta steamVR and while this helped with fps gain but I fight tracking issues as pointed out here in the OP.
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I am guessing you are talking about a part of the awaited carrier comms that sneaked into dcs. If that is it, it has been there for sometime now. Just a tip of the iceberg of what is to come.
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+1 Opting out of steamVR beta also improved playability for me. A whole lot smoother now.