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Everything posted by Agg
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https://www.mil-airfields.de/germany/air-bases-military-airfields.html This seems pretty extensive.
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I'm not trying to hijack the thread - but where did you find the new F-5 model so that you could open it in the modelviewer?
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Apart from an announcement they don't mention it in their own forums either, the only form of "communication" they do is on Discord and occasionally on Facebook. But there's not a whole lot in the way of answering questions about the product.
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reported FCS applies pitch down with aileron only input with flaps
Agg replied to Yeti42's topic in Bugs and Problems
Yes, I experienced the exact same thing yesterday. I wanted to see what a take off using zero flaps in the Hornet would look like, and when I got to 130-140 knots the nose pitched up - it might even have pitched up so much that the tail struck the runway. Then it went into a loop, before losing all energy and crashing. I tried a second time to see if I could replicate it and the same thing happened - without any input from me. -
That was introduced with 2.9 - all the helicopters have that effect now
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Nah, it's a good mix, and there's not a whole lot of thundra in the places shown in the screenshots, so I guess we'll have to wait and see about that. There should be alot more trees though.
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The Scramble "Orbats" are really good, makes it a lot easier to realistically populate the map with static aircraft.
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I absolutely love these markings, it's such a timesaver not having to visually scan through the map to find helipads and SAM sites.
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It's a very small thing, but it would be cool to see the IAF Museum in Hatzerim fleshed out a bit - I see that the general area with parking and everything is already there, it just needs a few static aircraft
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The lengthy preorder period isn't really the issue here - the problem is the lack of communication from Razbam/ED. They're dropping hints and conflicting information about a possible release date - Ron's "Two Weeks" joke really threw a lot of people, who apparently weren't in on the joke, off. And then they go and release it to a whole bunch of YouTubers (through a quick serach I found 15 YouTubers who seem to have access to it) who are now flooding YouTube with Strike Eagle videos - the Grim Reapers alone have done ten videos on the Strike Eagle in the last week... And all the general public has to go on is a vague hint in a video that it might be released in July. A quick update on what's going on would clear up a whole lot of frustration.
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And add to that the fact that every YouTuber and their dog has been given a copy. "Oh, so you've preordered the Strike Eagle? Well, it's going to be a few months more before you can check it out", meanwhile at the Grim Reapers "Can a Strike Eagle kill the Red Baron while doing the Star Wars trench run?".
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Growling Sidewinder did a preview video on the Strike Eagle more than a year ago, so I would't read too much into it. Hopefully it is very close, but I wouldn't hold my breath.
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Are there any updates on this, as I for one am certainly still experiencing this bug.
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It appears that the last updated messed up the track files even more, when I load a multiplayer track file now I load into the track fine, and I can see AI assets in the missions, but the player aircraft never show up. I've tried several track files from several missions, recorded on different computers. Any ideas?
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No, the Norwegian F-104s were not able to fire Penguins, the picture is from a test fitting and the missile is just a mock-up. The only aircraft to carry the Penguin in Norway was the F-16.
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facelift for Ships, bombers and other assets?
Agg replied to WelshZeCorgi's topic in DCS Core Wish List
No, of course not - it's like saying - "oh yeah, I would really like the carpenter to fix the plumbing in my house in stead of installing the windows." - different jobs, different skill sets, different people. -
Not really, Razbam are doing a ton of assets for their upcoming Falklands map, so there's no reason why Ugra can't do it for the Syria map.
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I'm fine with leaving the map as it is, but I wouldn't mind a modern version of it - I know it's not exactly great for fast jets, but I'd love to just play around in the area as it looks today.
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The first template that was released used a custom RGB profile and that's why the colors turned out different from what you wanted. The second template fixed this for all files except one. There's a fix for it here - https://forums.eagle.ru/showthread.php?t=268090
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Fantastic! Great work! :)
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Any news on the new template?
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Yeah, I noticed the same thing about the darker colors, I tried to use the grey color you used as a base for your RNoAF paint and it turned out purple :P