

Ramsay
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Everything posted by Ramsay
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Early WIP from 3 years ago @2:00:33
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Deephack's Mirage Tutorials are recent and up to date.
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No, it's still there - It's shown by default when loaded with cannon, rockets or mistral missiles and hidden when unarmed or carrying HOT3 missiles. To show/hide the gun sight in the SA342L, there is a clickable "hot spot" near the top of the windscreen (displays a green double arrow and a tool tip when moused over).
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... I don't have the F-15E, but it's using 6GB in CoreMods??
Ramsay replied to Snacko's topic in Bugs and Problems
That's just the way DCS works, expect to need more HD space when Heatblur's F-4, ED's CH-47, etc., etc. is added. -
Can the new Athos sight of the L-variant be properly used in VR?
Ramsay replied to DST's topic in SA-342M Gazelle
I haven't tested it in VR myself - but this video @25:21 suggests it works fine in VR. -
fixed creating user defined waypoints- naming waypoints
Ramsay replied to toro 6's topic in Bugs and Problems
Re @toro 6's bug report - as far as I can tell USR waypoints are working as they always have i.e. I've just recreated and flown this Grim Reaper NS430 example in the Gazelle SA342L creating waypoints using the NS430 map cursor and/or NS430 waypoint data entry. Comments • User waypoints are still particular about their naming i.e. 0001, 0002, 0011, etc. are trouble free but IIRC names like A, AA, TGT, etc. are problematic. However this may be working as designed. • The 2D NS430 popup didn't click and drag or scale like it used to but that may be due to WIP VR compatibility changes. • The NS430 since (January) is still reporting the WRONG GROUND SPEED in both Knots and KM/hr settings Tested using DCS Open Beta Multi-thread 2.8.8.43704 -
Can you share a short track ? Are you sure the 1500 ft burst altitude profile has applied correctly ? https://forum.dcs.world/topic/330898-cbu-didnt-burstdet-trk-file/?do=findComment&comment=5263837
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Can we have our 'proper' Mistral missile back?
Ramsay replied to Silversmith's topic in Bugs and Problems
AFAIK Eagle Dynamics are now responsible for weapon performance in DCS and act as arbiters for what is/is not considered "realistic". • You'll likely need to give feedback to them, including short tracks, .acmi or videos demonstrating against which targets/aspects you believe the mistral is under performing. • IIRC there are know issues vs AI helicopters due to their simplified (health bar) damage model and aggressive (perhaps unrealistic) use of flares. A success rate of 92% during training says nothing of how well it rejects flares or it's battlefield success rate (just that it functioned well and the troops who used it were well trained). -
2x Empty CFTs = 4,386 lbs 2x Full (with ~9500 lbs fuel) CFTs = 13,738 lbs Note there are "minor" differences in weight between F100-PW-220 and 229 versions, so these values are approximate.
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Yes. The RL F-15E Flight Manual (1993) gives the "basic weight" plus crew as • Without CFTs = 33,500 lbs • With CFTs = 37,500 lbs (to the nearest 500 lbs)
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With TPOD HOTAS Mode selected (SSS double tap) Pressing NWS/Undesignate (usually once or twice), will undesignate whatever you've targeted and cycle the TPOD to the HUD velocity vector - you can then fly to place the velocity vector on a target and designate/ground stabilise using TDC depress.
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IR Mavericks not releasing when in IRMV Designation
Ramsay replied to BluTuthNinja's topic in Problems and Bugs
Unfortunately it's not unusual for tracks not to replay "exactly" as they are a recording of your inputs, actions, etc. - your bug may be difficult to track down if it's not easy to repeat. This is how your track played on my PC ... as said, if I took control of your track - I simply had to wait to get in range for the IRMAV to "lock" onto a ground object and I could press the pickle button. Have you setup a dead zone for your TDC axis as, IIRC any drift on the TDC will break the IRMAV target lock ? -
IR Mavericks not releasing when in IRMV Designation
Ramsay replied to BluTuthNinja's topic in Problems and Bugs
Thanks for the track file - what I see ? TL;DR: You attempted to lock a target at too greater distance for the IRMAV seeker, without a valid lock, the IRMAV wouldn't fire until you got closer. Detail: 1. You attempt to lock the IRMAV at ~15nm (using the LH MFD) - as the cross hairs fail to close (i.e. lock), it fails to launch. 2. You switch to using DMT-TV (RH MFD) and attempt to designate, while still closing distance on the target. 3. At 10.2nm, the IRMAV cross hairs reappear, perhaps because it senses a lockable target or a sensor slew. 4. You switch to IRMAV mode again and the IRMAV was able to lock on a railway telegraph pole and you fire. 5. The telegraph pole is hit by IRMAV and a passing train is hit by splash damage 6. The DCS Debrief screen shows the IRMAV was shot at the railway telegraph pole Taking control of your track, I simply needed to close the distance to the target area to lock and fire the IRMAV at 7.1 nm Adding a waypoint near the telegraph pole, I locked one of the nearby buildings at 8.9nm with the IRMAV alone. What did you expect ? -
AFAIK Razbam's Mirage 2000C with M53-P2 engine, RDI radar and Matra Super 530D missiles entered service in 1987. IMHO removing NVG filters, digital radio, etc. won't help to increase it's inclusion as most "cold war" servers model the early cold war for balance/fun and the M-2000C is simply superior to older aircraft like the F1, MiG-21, MiG-19, etc. With the F1 and (planned) Kfir Mirage from other 3rd party devs, there's likely already enough cold war options, YMMV.
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IR Mavericks not releasing when in IRMV Designation
Ramsay replied to BluTuthNinja's topic in Problems and Bugs
IRMAV locked and fired ok, when I tested using a "simple" air spawn mission, do you have a short track file ? -
Campaign progress is saved in "Saved Games\DCS\MissionEditor\logbook.lua" If the file is deleted or the campaign path/file name changes - progress can be lost. If due to a path/file name change - logbook.lua can sometimes be edited to match the new location. For paid DLC the campaign path name will be something like "./Mods/campaigns/FA-18C Raven One/Raven One.cmp" While for user [save games folder] campaigns, the drive letter is also part the path i.e. "C:/Users/Ramsay/Saved Games/DCS/Missions/Campaigns/en/FA-18C TopGun Release by florenceSSD/TopGun .cmp"
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AGM-65H and AGM-65D aren't in the USMC AV-8B's inventory, they use AGM-65E/E2 LMAV and AGM-65F IRMAV versions. The RL USMC AV-8B Master Flight Syllabus Guide make no mention of ripple firing Mavericks. AFAIK to quickly fire on two targets (in a modern scenario) - you'd create TOO mark points or target points and switch between them. I suspect the F-16C's ability to lock separate IRMAV targets per station and ripple fire is an older technique that pre-dates the AV-8B's TPOD (~2004). As said, AFAIK there's no documentation of the AV-8B ripple firing IRMAV's.
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TL;DR: CAS = ON is for normal flight, CAS = OFF is a fall-back mode. IIRC CAS trims for 1G and damps pitch oscillations among other things, on initial release the DCS F-15E showed some undesirable pitch oscillations after take off and CAS was tuned to behave in a better (more realistic) way. My understanding is that CAS is why the F-15E has "fly by wire" like flight and doesn't require lots of trim adjustment. AFAIK, turning off CAS is most noticeable by the amount addition trim adjustments needed to maintain level flight, etc. at different speeds/altitudes but I haven't tested this in DCS. Before the CAS fix, users reported that CAS=OFF helped fix the undesired pitch oscillations - so it would seem that the CAS reversion/ fall back mode used to work. It is (if not more so), as explained, AFAIK the DCS F-15E CAS control logic was partly responsible for causing pitch oscillations after take off and required tuning. Flight model/system tuning during early access is an iterative process and to be expected. Detail: https://www.f15sim.com/operation/f15_yaw_control.html
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No
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Harrier Training Missions - Bug Tracker
Ramsay replied to Highwayman-Ed's topic in Training Missions
The first half of the mission where you use the AV-8B DMT LST mode and DCS's default JTAC on channel 02 of Com 1 (144 MHz) still works as intended. The 2nd half of this 2019 mission is a little broken (as a tutorial) as some details of the Gen 4 TPOD's integration has changed since the mission was created i.e. SSS double tap to enter TPOD HOTAS mode, etc. -
I confirm the above, the Gazelle's "68mm SNEB Type 254 H1 SM Red" smoke only burns for ~25 seconds. For Info. • Burn times for other marker rockets in DCS also seem to have decreased i.e. the Huey's "Hydra 70 M156 SM" lasts for only ~40 seconds (IIRC marker rockets used to burn for 5 minutes in DCS 1.5.6 - allowing for player JTAC smoke marking). • The AI JTAC's White Phosphorus marker still lasts for 5 minutes. • Combined Arms player JTAC smoke marks don't appear to expire (+25 minute test). • IRL a M18 Smoke Grenade lasts 50-90 seconds and the larger Hydra M259 (WP) / M264 (red) Warheads provide a smoke screen for 5 minutes. Tested DCS Open Beta Multi-thread 2.8.8.43704
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I find the SA-342M pretty well-behaved when fully loaded (used to be under powered), while a lightly loaded L (empty after firing all it's HOT3) is very twitchy. AFAIK the new FM is still being iterated on, so I'm not "concerned", it does make for some "interesting" flights though. YMMV.
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I've always had a soft spot for the F-15E, however it's still in early access and missing many Suite 4 features and weapons. So for the moment, the more mature F-16C is my goto module for multi-player/coop despite it's more limited radar modelling. It's also worth mentioning a guilty SP pleasure of mine ATM is the Gazelle's new flight model.
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Unknown, the whole release logic got broken, Razbam had planned to divert/add dev resources (time?) to get it fixed but some internal issues got in the way. Their last status update was 15th August, so they are aware we are eager for a fix. https://discord.com/channels/536389125276827660/544227316801208375/1140917416088584224