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OttoPus

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Everything posted by OttoPus

  1. After 5 days of fiddling around, I'm returning my Index. The resolution, the sweet spot... they are just not enough. Not by far, if you compare with a standard 24" 1080p monitor! And DCS performances with just some AA and lowest possible shadows are just ridiculous. Advice to all of the people seeking info about the Index with DCS in this thread: if you can (I couldn't), try the Index before you buy, the marketing and fanboysm around this device is overwhelming. I believed the review, tried in first person (this was my first VR experience, so with all the enthusiasm of this world). Very disappointed. Interested in this too. Mfds, labels in the consoles, aircrafts 10 meters away... all things that the resolution of the index makes an awful mess of blurry pixels.
  2. They announced an upcoming ("soon") new graphics engine which should (finally) fix lights, improve 2D and 3D performance, handle new weather and new FXs, and so on... basically what has been promoted EDGE should have been Hold on tight, just a couple of years more and maybe night lighting issue could be addressed :thumbup:
  3. This applies to my experience too (I only fly online with an organized squadron though, I'd never fly 4 hours by my self).
  4. I'd call it "minimum requirement" :)
  5. Just picture yourself in the cockpit with earbuds, a helmet, and a very very noisy environment around you. How much do you expect to hear those "clicks"? Surely you can feel them with your touch sense, but not really hear them imho.
  6. Well there is no real positional sound sim right now, there is a rough "quadrant" tracking. If the sound is coming from both of your frontal quadrants, the sound is being reproduced equally in the left and right channel. Right now there is no real cue if a sound is behind you, or in a specific position up/down, only hard left or hard right. This is very obvious when listening from cockpit.
  7. Well it is his personal point of view, and he's not making a personal attack to the team. Yes, he could express that sentiment saying something like: "the fact that this feature is being advertised like that, and in reality it's currently in this status makes me feel like they are making fun of me [a.k.a. joke]" But this is a poor and not very concise way of communication. To me is still a polite way of making clear his sentiment, despite the contracted fashion.
  8. It is already in the sim. Try to place the camera say 200 meters away from an explosion (a fast transient sound) and verify for yourself :thumbup:
  9. Well put together, it explains in a very polite way the vast majority feelings. Every feedback is a cue for improvement, the BIGNEWY reply brings hope.
  10. Great analysis. If I may add: Human hearing follows very specific and mathematically described rules. These rules led to the HRTF (Head Related Transfer Function). If a 3D sound environment implements this modeling, and uses binaural recordings, everything comes to life using a pair of headphones. You can compare this to "VR for sound" in a certain way. Every solid object traveling through air generates a typical sound (like a flanger on pink noise) and the "breaking" of the air around the object introduces a modulation of the original sound source (like a phaser that changes speed consonant to the doppler effect). This effect summed to the doppler effect and the distant reflections, modeled through HRTF, gives the sounds that we hear in real life when an airplane (or a car, or an helicopter) passes by.
  11. Is there a specific mention to default position and hud for the new A-10C in the russian forum? Can you please link the post?
  12. Not yet, I bet it will come in a newsletter soon
  13. I'm glad that the community is actively taking part of this discussion in a polite and constructive way. Bring it on, and let's hope that the ED team is reading this :)
  14. You are missing the point: it's not about making everyone happy, it's about simulating the real thing and having the right FOV. Of course I'm talking about the upcoming reworked Warthog, this one will remain as it is I suppose.
  15. I'm sure ED does have SME... if that's a real aircraft limitation, this "feature" should be also in the sim imho.
  16. Are you telling me that a real warthog pilot with his/her head in normal position is not able to read the HUD?
  17. Workarounds and custom implementations... thanks but no thanks, my wish is for an official ED default implementation.
  18. Good morning, I just tried out the new Viper and the thing that I loved the most is the fact that with the default zoom, the pilot head is indeed resting on the seat headrest and is not pushed forward to the UFC. This allows to not modify the FOV (= better spotting) and feels more natural all-around. If I turn my head in the cockpit I really am seated and not floating around the center of the cockpit (difficult to explain without images, but you understand). It would be great if the new reworked DCS A-10C Warthog could feature a similar tweak also. Thanks
  19. YouTube (and/or HEVC) compression + recording at higher res and reproducing at 1080p = less shimmer an jaggies.
  20. Creating graphic engines is not an easy task, especially for a small indipendent software house like ED. It takes a lot of time and resources. Let's just not derail off topic and maintain this wishlist topic as pure as we can, so that it doesn't turn into trash talk (or unwanted 3rd party solutions).
  21. This is a wish item for the wishlist for DCS, it's not a request for workarounds.
  22. +1 To be fair, ED has stated that antialiasing is under works but I cannot find the post. I suspect that these kind of tasks are aggregated with the Vulkan implementation, since are related to the graphics engine.
  23. I think it mostly can be reduced to 2 factors: - something recorderd in 2k shrinked to fullHD (like SSAA is doing) - youtube compression also adds some smoothing
  24. I remember an old PC Game (DID F-22) which had a very nice automatic direction, with (very limited for today standards but great at the time) a cinematic view that captured highlights of the flight environment in real time :)
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