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OttoPus

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Everything posted by OttoPus

  1. In night time flying this is a great issue.
  2. This!! It's really hard to believe that airport headlights don't light airplane for performance reasons, but hundreds of small lightsources light up civilian traffic correctly and that doesn't cause performance issues.
  3. It seems that the discord server isn't working anymore? It shows only the rules channel:
  4. I don't think so, if you notice the shimmering is there in the 2.7 promo videos. You can see it in action even looking at far clouds near the horizon...
  5. Same issue here, yesterday in Nevada. I'll post a track asap.
  6. I have a 2080ti too and with the G2 I had shimmering and aliasing even with msaa 2x and 100% steamvr resolution. Cockpit looked fine (within the tiny tiny sweet spot), external objects showed a very rapid degradation with distance (10 meters +). Is a mix of useless AA tech (MSAA is pretty useless in 2D 3440x1440 monitor too) and not enough ppi for simming without shimmering. Some people just don't/won't notice.
  7. Copy that, thank you.
  8. Yes I know but it's not only a matter of amplitude, it's really a mismatch between the sim events (engine RPM, just as an example) and the vibrations frequency. Well I saw there is an "uwp" editor, maybe something can be done with that.
  9. The control panel slide works, but I think that these motors are not capable of "light and subtle" vibrations (at higher frequency but with less amplitude) but only low rumble power ones.
  10. Ok I already tried enabling the control dial, but it didn't work. I'll try with the control panel slider or the russian version, thanks
  11. First of all let me say this thing is wonderful, the immersion factor is indeed increased and the build quality and software support is just plug & play. Great!! BUT... there is a but: It's TOO POWERFUL!!! I tried tuning down the vibration intensity via the wheel on the physical controller and via control panel, but with all effects set to 50 in simshaker for aviators, the minimum vibration intensity is still too high. It's like the "main volume" vibration intensity setting is being ignored. Sorry but I couldn't find the answer elsewhere, what am I doing wrong? Thanks!
  12. It just arrived, looks and feels very sturdy. For Italian customers, watch out customs duties are 58€.
  13. I live in Italy, my jetseat has been shipped exactly 2 months ago, and only yesterday has been released from the national mail hub (so I think it will be here in 2-4 days)
  14. You are making a mess of something very simple. In VR, with the right head position (the head of the virtual pilot at the height of the hadrest and standing between the shoulders and not between the knees), the parts of the hud hidden to the right eye are visible by the left eye and vice-versa. So the full HUD is perfectly readable. In 2D this cannot happen and there should be a HUD resize to allow the right head position and good HUD readability. That's it.
  15. Thanks I'll give it a try. I've experienced the same problem as OP during a night time fly.
  16. Last night I had black flickering randomly in right and left eye, extremely annoying. (Reverb G2)
  17. Watching your videos seems that as soon as the city buildings appear, the CPU frame time spike to the Red zone. I think this can be caused by a lot of draw calls in action (lot of buildings, doubled because of the stereo render) that hangs the CPU, this issue should be handled very well by Vulkan. Let's wait and see
  18. This issue is so upsetting. Thanks @LeCuvier
  19. If you have an Nvidia card, you can set only for DCS the AA Option "Exclude Application Settings" (or something like that, I'm going by memory). Then you can set AA and AA transparency to 4x - 8x to your liking (at least MSAA 2x must be active in DCS) The result is very good and the fps impact not so hard. Try it! P.S. don't select "enhance application settings" because it won't work.
  20. Ground warfare and general environment improvement and expansion would be awesome. Especially if it's in the form of an official add-on, with constant support, bug-fixing, high quality delivery, constant updates. With the new map tech, the incoming rts/ai improvements, this sim can really turn into a total warfare sim with ground, air and sea operations. Just picture a 200 client server with battlefield commanders, controllers, players playing infantry, helis, air warfare, sea support... I'm in!
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