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OttoPus

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Everything posted by OttoPus

  1. No I don't, I believe it's a Digital Combat Simulator though :D
  2. It would be very useful to have an estimated ram usage value displayed next to the preload radius slider.
  3. Performance, Antialiasing, Weather, Multiplayer, ATC
  4. RCtrl + Numpad * Give it a try.
  5. It's a major issue to the multiplayer flying people.
  6. Also terrain and regular shadows have huge fps impact, try with flat terrain shadows and medium regular shadows. And don't forget the civ. traffic, they're civilians but they're hitting pretty hard :D
  7. You're a great artist. Beautiful work!
  8. Same here, and the hardware required to step up to 4k with full details in multiplayer with good performance simply does not exist yet. No go!
  9. Well, there are no signs of this activity so I couldn't know.
  10. To be 100% fair, ThorBrasil posted real world videos as examples. He only mentioned that other flight simulations (not fps games) already reached realistic viewing results in this subject (aka = the tech to reach it exists, it can be done) I think this thead should be moved in the wishlist :smilewink:
  11. Something like the "Smart view" of F22 Air Dominance Fighter would be very cool :D
  12. Just consider that you have Yaw and Pitch SAS.
  13. I think you're mixing with Heathblur
  14. Yep, not everybody can afford/want a feedback device like the jetseat.
  15. Well, there are some technologies that allow a lot of detail without using GBs of textures ( procedural generation of erosion data, vegetation data, roads, cities, and so on ). So "larger areas = less details" is not entirely true. With such technology, you can concentrate details in some ares ( like a "persian gulf" area ) and let other areas be procedurally generated while you fly over them just to fill the gap. In the long run, to me this option wouldn't be so bad.
  16. SRS is a piece of art, big ups for your work Ciribob! The lastest audio improvements are outstanding.
  17. A graphical and avionics upgrade would be surely be welcome by many of us :)
  18. Same here :thumbup:
  19. Some streams ( and newsletter ) ago were stated that the sound department is in the process of enhancement. Can we get some more juicy details about this aspect and what to expect in the future? Thanks!
  20. Bump, I just would like to know if this wishlist item has been delivered to the attention of the devs :)
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