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monkie

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Everything posted by monkie

  1. No "Euro One" is the name given to the Green and Grey paint schemes used by the USAF when they were operating in the 80's and 90's. The default Euro one is ok but it seems just too shiny and not matte enough. Perhaps your weathering and roughmets might make a huge difference on that.
  2. It seems the only way I can actuate this under the UH-1H Sim controls is via the keyboard or the mouse. My Joystick and throttle are unable to be mapped. Is this working as intended as it sure is a pain to keep using the keyboard or mouse when HOTAS seems more logical. I find that in the Co-pilots seat many times I will fly an attack run using the flexi sight and then need to switch to normal view to check on other items then switch back quickly to the flexi sight control for another run.
  3. monkie

    CH53 WIP

    They both look great, did you ever release them? I'd love to use that tri-color CH on the Tarawa to match the AH-1W.
  4. Looks very good, any plans on applying that weathering technique to some of the older Euro One paint schemes?
  5. No reply, hopefully his work will be shared with us in the near future. In the meant time I took "deathmechanics" RCAF paint as a guide and did my best to capture the look of the 70's and 80's era SH-3's. Considering they are older AI models I think they still look good and are easy on the frames, just what you want from them. They do seem a bit over scaled but nothing over the top. Didn't mean to take any of Johnny's Thunder but I just had to see the Sea Kings on the carrier.
  6. Bump Bump.. did Johnny Propeller ever release these skins for the SH-3? I would love to see the 70's 80's era Sea Kings running around the super carrier, great work and I hope it isn't lost in cyberspace.
  7. yeah for some reason dxt.bmp and Gimp 2 with the DDS plugin wouldn't open the file however Paint.net did. I was reading that sometimes certain files when saved by PS can cause issues and I guess this might have something to do with it. Either way I am in high cotton now, thanks again for your hard work and sharing.
  8. It pains me to see the older Euro One hog colors with a shine to them, is there a way to get them matte via the textures or is that baked into the model much the same way it was with the Huey?
  9. Fantastic work, thank you for sharing. Only one small critique and this is more a matter of taste is that the underside of the wings seem a bit too clean considering the amount of weathering on the top. Any chance of a bit more grease on the underside of the wings? Perhaps this is not prototypical as they say but when I rolled the plane it just kinda stood out to me that the ground crew only seems to be wiping the underside of the wings :)
  10. First, amazing work, thank you so much for sharing with all of us. One question: I was trying to open your files to get a better look and it seems DXTBMP will not open the .DDS files. DXTBMP recognizes it and opens but there is nothing there. I haven't had issues with other repaints so it seems something you did with formating might have changed things? Any ideas?
  11. I had to re-learn about this fix due to reinstalling DCS on a new computer. The problem I find for me is trying to remember the hundreds of tweaks and "fixes" to reinstate every time and I'm not exactly getting any younger, sigh. A US Army Huey in "Helo Drab" that isn't exactly drab is kind of a let down. Thanks again to the modders who fixed this.
  12. Tell me about it, still one of the most frustrating issues with running DCS, yet it seems few people mention it so I'm guessing it's just a small group of us.
  13. I searched around and didn't find this suggestion so I hope I'm not duplicating: I find myself sitting in the RIO seat using the LANTIRN in SP mode quite a bit, and I find it actually a nice challenge to get ICEMAN to set up on an attack run. The one thing I find annoying is the "SET HEADING RELATIVE" command menu layout. Would it be possible to realign it so that "Hold current" is at the twelve o'clock and the turn left/right 5 degrees would be at the 11 and 1 o'clock positions? This seems intuitive vs the mad scramble we have now, simply look to the direction you want to turn and increase the relative distance the more you want to turn. Also, I know it's not "realistic" but could we have a cheat button that allows the RIO to release the GBU's from the back seat? It just seems silly to have to jump into the pilot seat for 5 seconds to press a button and then jump back. And no I don't want to use the mod that allows the pilot to do everything from up front, I like the RIO position and don't get to use it enough in SP as it is.
  14. I've never had a problem with ole ICEMAN, he has always leveled the aircraft pretty well. I guess I never handed it over to him in some silly untrimmed out of whack state, he doesn't get paid enough to care at that point he says.
  15. So it's possible that it's a map issue because I haven't had any luck using the JDAM's on NTTR?
  16. This is an issue for the F-18, AV-8B and also the F-14, NTTR map. Late activation, start on the runway, ALT-J to take over and they sink into runway and explode. Any hope for a fix? reported almost a year ago.
  17. THANK YOU FOR THIS FIX! I can't tell you how frustrated I was after taking a few months off from DCS only to come back and see not only had they changed the LUA structure (minor but annoying and time consuming to fix) but for some reason my US ARMY Helo Drab schemes were nowhere near drab. I am sure this has something to do with them working with the new engine and fiddling here and there but man the Huey skins went from drab to looking like some kind of plastic, gel, hideous material that isn't seen in the real world. I'm thankful we have members on here that don't mind digging through the code to find fixes and share them with the community. It might seem like small potatoes but if the aircraft textures are off it really can ruin things.
  18. Wow, nothing upsets people more than putting hundreds of hours into skins only to have them corrupted due to them being "cleaned up" for whatever reason. I've got about 100 personal huey skins that I've made, think of how much fun it is for me to go through and re-edit the LUA files, might as well get paid because that is work and not why I enjoy DCS. Really, if they are about to make changes like these it should at least be communicated with the community first so we have a bit of a clue instead of being left to figure it out ourselves. Now that I have made my opinion clear, why exactly are my skins shiny? I mainly do US Army Huey schemes and they are meant to be FLAT, I mean NO SHINE AT ALL. My uh1_spec.dds is set to be as flat as can be but I'm still seeing unrealistc shine in the sim. Since I only come back to DCS once in a long while to pull my hair out and it's hard to remember what is broken or not broken am I correct in thinking that with the new engine there is almost no way of getting a completely flat finish on the aircraft now? UPDATE: The fix for the unrealistic body shine can be found in the thread "Body texture too shiny" in this section, thanks for that fix gentlemen.
  19. He knows what I was asking for, and I'm not here to start a war, it's my opinion that the old helmet looked great and I even complimented it in another thread. They can do whatever they want, skin it however, my opinion is just that and it means nothing but it's still frustrating to have one of the things I liked the most about this plane changed. For anybody else that might decide to work with them in the future, here they are so as to not waste your time. {"pilot_AV8B_helmet", 0 ,"Pilot_AV8B_hgu68",false}; {"pilot_AV8B_body", 0 ,"pilot_AV8B",false};
  20. You assumed that I didn't search, well I did and there is nothing in that thread that explains the LUA entries specifically for these texture files. Pilot_AV8B_hgu68 pilot_AV8B_gear
  21. This has happened to the F-86, the Huey and now the harrier, the LUA changes and it completely screws up the older skins. That isn't the problem so much as nobody explains the changes in the LUA and how to fix them. If you change the LUA at least put out a description of the new changes so us skinners can have an easier time fixing what we already put hours of effort into.
  22. Would it be possible to show ALL LUA files that pertain to the new pilot model and helmet? I'm trying desperately to change the helmet back to look like the old HGU and I'm getting a black stripe on the top.
  23. Nothing wrong with the old one, did we really need a new one? And the older helmet looked better IMHO. Sorry I put a lot of time into tweaking the textures on the old helmet and it really rubs me the wrong way that it was decided that this was worth the effort and time to make changes to. Very frustrating to many every time we come back to an update after a few months we have to spend hours trying to sort through new textures to fix what the fixes un-fixed. Yes I know it's alpha, or beta or whatever, but that doesn't mean anything anymore, nothing is ever finished and everything is a pre-release forever. I'll go away now.
  24. Everyone gets an opinion, here is mine. I'm surprised when I heard that the F-16 was next because honestly it's already done to death in another similar sim we all know, and it's been on the market for years. I think the most interesting aspect of DCS is that it tackles aircraft that are not that mainstream. I would never have thought I would be interested in the KA-50 or the Mirage 2000 but after rolling the dice on them they are my favorite aircraft. Even the Mi-8 I find to be such a departure than anything else I've ever simmed in my life that I am glad they developed it with such care and detail. I purchased the F-18, even against my best judgement and honestly I'm underwhelmed. It's not that it isn't a nice capable aircraft but rather I've seen it, in previous sims, over and over. not that it isn't better, more detailed etc but it's vanilla, press a few buttons and you lock something, press button fire, pull 9g's, hit afterburner etc etc. I can't help but think the F-16 is the same, because it is. Maybe I'm old school, but after you've played sim after sim with a HUD and MFD's you get kinda burned out on all the tech and appreciate how much work crews had to do with older aircraft to get things done. I guess that is why I'd prefer to see the F-4 vs another electric jet with computer screens all over the place doing the same thing I have already been doing for years. Maybe the next module can be a drone and you just stay on the F10 map screen and point and click where you want it to go and fight. Old man opinion over.
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