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SmirkingGerbil

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Everything posted by SmirkingGerbil

  1. FWIW I read somewhere from a SME or other contributor that if you are going to be maneuvering hard, as you egress/ingress to a target, you should set to "INR Area" vs. "Point". I have a habit now of switching to "INR Area" in the TGP after a target run, and setting up an ingress/egress run when I know I will be nosing over hard, or banking hard to do a short turnaround to come back in on a target. Once the maneuver is done, TMS up short to switch from "Area" to "Point" - works really well. I only still have issues on a hard nose over to get pipper on a target, and my angle of attack is very steep, like 35 deg or higher steep.
  2. Sorry on the Ninja! Was driving me nuts first day on Beta drop, I was everywhere asking for help! My handle is literally decades old, and has a long storied history.
  3. @QuiGon Go to the bottom of this thread. Found the fix on the Discord Channel - SRS has their own Discord Channel. Started having issues from first day of OB update. MIC switch still doesn't move in DCS Beta, but this will allow SRS to function. "Allow SRS Hotkeys Always" or something like that, in pic at bottom of thread.
  4. IAD's continuing development. Continuing development of RCS, radar modes, missile behavior, and functionality of ECM/EWR and Electronic warfare. A-10 radios please! ARC 210. A-10 HMCS Air to Air modes.
  5. Yes, sorry forgot to mention Mission 1. Will try it with just the Mode 3/A setting. Still not clear on order of operations for Stdby to Norm. I think you flip Norm before take off on Transponder, but still not clear on when you select Stdby in which sequence of that cold start.
  6. Which is purely my issue, bad hearing. I cannot tell, or having a hell of a time determining if I am setting the modes to M-3/A first, then to M-C? No problem with MODE 3/A code, that is clear. Plus not clear if I am setting the master mode dial to STBY before all that or during/after. Many thanks in advance.
  7. Hey no worries, I am glad you found it! I should have updated here also. The fix is to "Allow SRS Hotkeys" so that SRS can interact with the cockpit even if the control bindings are jacked due to the Beta Update.
  8. Found the fix on SRS Discord server. Ciribob had solution. HOTAS MIC button still doesn't work, but I can comms again!!
  9. This is the fix, found it on Discord server via @Ciribob. My MIC switch still doesn't work in cockpit, but my comms do and that is all that matters!!!
  10. This is the fix, found it on SRS Discord server from @Ciribob My HOTAS Mic button still doesn't work, but I can comm again!!
  11. Since you found my thread, posting here of all the things I have tried to get my A-10CII to function on any level with comms since Beta drop. Also posted in DCS Voice Chat sub forum.
  12. Might be wrong place, but trying here to see if there is a solution. If extraneous or not applicable, have mod remove. Thread below, but the nutshell is as follows: Stable works, SRS works with Stable, HOTAS MIC switch works with Stable in A-10CII. Mods and all. Latest OB, HOTAS (Thrustmaster) MIC switch ceases to function will not manipulate in game at all. Buttons and SRS will function in Multiplayer lobby, but as soon as I hit "Fly" and in game, button mapping ceases to to work in game/cockpit. F-16 works, F/A-18 works. I have done a full repair, removed obsolete files to "backup". Disabled all mods. Scrubbed export.lua of all entries (it is blank). Tried only MIC (menu call) mappings, MIC switch no longer functions. Tried VoIP PTT Radio.1, .2, .3 etc. MIC switch no longer functions. Tried Voice Chat enabled, or disabled with above settings. MIC Switch on HOTAS no longer functions or reacts to input. All other buttons and switches do.
  13. I may not be following your meaning correctly. Do you mean uncheck the VoIP chat option under settings? I have also under keyboard and control settings binding removed all references to PTT VoIP R1., R2. etc. This morning I did a full repair, moved obsolete files to backup folder, disabled all mods, and even removed all references in my Export.lua to anything (it is empty now). Still can't get A-10CII HOTAS Thrustmaster MIC switch to work at all. Single player or Multiplayer. What is really strange, is the F-16C and my F/A-18C comms menus and HOTAS mappings work fine. Only the A-10C has been affected by this OB update. At my wits end with this problem. See above. I have done a full repair at this point, removed obsolete files, scrubbed export.lua, disabled all mods. Still broken. What is really strange is F-16 and F/A-18 work.
  14. Yeah, I am getting similar results, but in my bug post, even weirder stuff. No matter how I bind my HOTAS Mic switch now, it never moves in game. All other key and Thrustmaster bindings work stick and throttle. But my MIC switch never moves now. I did a repair, no luck.
  15. Ever since the new Beta drop, I too have had issues with comms, but in a different matter. Has to do with the complete change and designation of MIC button function vs. VoIP MIC function. MIC forward/aft/down is now flagged as (menu call), where before it was for actually toggling comms. That is now moved or relegated to (or I am assuming as no documentation supports what I found in key bindings) VoIP Radio PTT.1, .2, .3 . . . and so on. I detailed it here:
  16. One more errata. Latest Stable on Multiplayer works fine for key bindings and SRS. Only having issues on latest OB, with the new bindings and multiplayer with MIC switch on HOTAS of Thrustmaster in A-10CII. Haven't tried A-10C old.
  17. Another element that is odd. With key bindings mapped under VoIP and A10CII Real, + SRS, when I bring up the SRS overlay, you can see that the radios show no binding (amber light), but SRS is registering the default radio channels above the overlay. What is really eye catching is if I enable the IFF Transponder, set to Normal, it does register in SRS! An Export. lua problem?
  18. Here is a track file, from a multi-player server. SRS is running, buttons are mapped, and can be remapped correctly. I do an autostart, when radios get power, SRS shows in top left corner with frequencies. I manipulate ALL the switches and hats on the Throttle HOTAS, all switches buttons work except! For MIC switch! With the (call menus) MIC mappings, they do come up when I move the MIC switch, but the MIC switch does NOT move in game. CA_Intervorto_v1-20211224-055326.trk
  19. This may not be the place, need to start somewhere. With the new Voice Chat, VoIP addition, A-10CII mappings for MIC switch are very different. Also, my MIC switch no longer shows activated in any direction, in cockpit/game no matter how I map my MIC switch on the HOTAS. Of course, before this drop of DCS 2.7.9.17830 Open Beta, SRS, all my button mappings worked, and my MIC switch showed changes in cockpit/game. Now nothing works, no matter my settings. There is an entirely different menu under setup now for VoIP and radios, and the standard HOTAS MIC mapping for A-10CII real, is now qualified as "(call radio menu)" - not just MIC forward/aft/back/down. None of this is covered in the PDF for VoIP. I have done a Repair. Very frustrating, cannot comm with teammates in SRS, MIC will not key, etc. Examples of completely new menus, and no explanation I can find anywhere of how they are supposed to interact or be independent of each other: Any insight would be greatly appreciated: New Menu call MIC and VoIP binds . . . they appear to be completely independent of each other
  20. Ohhh nice! Figured the X-Ray damage and damage decals weren't one to one. Sweet!
  21. Nope, lots of people feel the same way, including myself. Silver's thread is the go to, to get some kind of idea where things are at in the DCS queue. CA is a hoot, love it, and it is getting some love (now), but they are doing a major revamp and that is exciting.
  22. @Silver_Dragon And his Unofficial Road Map thread is your friend. Best unofficial resource we have for all things DCS development: Land Modules: Combined Arms (2.0 on progress) (2021+) Add IFV / APC infantry transport capability (Planned) Detailed damage model system for ground units (on progress) Infantry Improvements (on progress) Improved ground unit AI decision making (on progress) New and improved ground unit effects (on progress) Player-controlled naval units (Planned) A much more detailed ground environment
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