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Everything posted by Valium
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VP-Airfield Equipment 0.8.2 beta
Valium replied to Hawkeye60's topic in Utility/Program Mods for DCS World
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ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
I'm going to upload the next version. I haven't enough time for that but I passed ATPL exams, so it should be done soon. I can make M but as I remember arrows can be added manualnullly.null -
Probably not. The only one plane which has in DCS is MiG-29A and S (km/h, m) and MiG-29G (kts, ft). But it's caused because of the fact that some countries which joined to NATO and had MiG-29s before just changed units. For example Germany and their MiGs sold later to Poland. Poland also had some MiGs from Germany, Czechia and Russia, so the rest was also changed to imperial units. NATO airplanes using imperial units, so knots for speed, feet for altitude, nautical miles for distance, meters for distance (visibility e.g. in METAR, RVR). Also for pressure it depends - mostly inHg but hPa too.
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Only as static objects or fortifications. You can add it as template and then load to any new mission. For example, I made a mod which adds signs or airports.
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ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
3rd session soon. Unfortunately, my internet is really weak and I can't even update DCS. Any feedback if it works properly with latest update of game? -
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ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
I'm going to update it because I added new signs and made some changes. But soon because I'm going to next ATPL session in a few days. -
ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
At this moment, I'm working on improved signs. Direction signs and their locations where added too. Some changes in all airports - military have less horizontal signs. There' some plans to decrease size of signs and edit them a little bit but in nearest future. I have no license for 3D Max anymore and lack of time. -
The answer is not simple. If OAT is near DP, that means that humidity is high and (not always) it means that clouds will be low. We have also something like ELR, DALR, SALR. We have Lows, Highs, air masses, humidity, specific heat release with altitude, etc. If we talk about METAR - it's for aerodrome and usually (not always again) it contains important information about almost everything to 5000 ft above aerodrome (not always). Than we have GAMET - regional, TAF - forecast, VOLMET, AIRMET, SIGMET, Significants and also ATIS. That's all in case of EASA. And yes, you're right. METAR should not include all these information, just these in area to height of XYZ. In my opinion, all these bases/ceilings are for AMSL in case of DCS. If you set BKN020, you'll notice that in regions with higher elevation have clouds on ground. null In case of my home town.
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3.5x is the best setup for me. Good looking, no major fps loss although Ultimate is beautifull.
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Any chances when could settings are set to Ultra or High?
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Any forest suggestions according to extreme and ultimate?
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Thanks. In my case Extreme is the best way. No fps loss at all and it's 2.0 times better than default extreme. Ultimate (1st photo) Extreme (2nd photo) In both cases Elbrus well visible which wasn't possible in default extreme. I didn't change forest visibility but it seems it also increases it. Because I see more distance and I see forest there. Love it
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ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
Far plans but we're thinking about making whole new airbase. -
Thanks, it works. How far changes are for extreme? Ultimate seems interesting, insane is to more for my computer. I can feel difference here but in case of shadows I don't see it. Can you show some comparisment? What would be worth to turn off from standard dcs settings to improve fps, which doesn't make a huge difference in game?
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How to turn it on?
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AH-64D IHADSS lines thickness edit
Valium replied to nachomaga's topic in Utility/Program Mods for DCS World
Could you make it something similar for F-16 to make stronger indications because they're usually lost because of weather, sun and clouds? -
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ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
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ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
12/02/2024 - v2.1 ⦁ 2 types of template to load - one doesn't need any mod (thanks to Rudel_chw2), the second one gives the same look as mine (photos) and requires some mods (see readme, there's a list). DOWNLOAD v2.1: user files: https://www.digitalcombatsimulator.com/en/files/3335590/ direct link: https://files.fm/u/sr2jv3pu6c Pack is locked with password. Read 'readme' because there're some information which will probably answer also for many questions and password of course. -
ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
Yes, it contains other models that's why I wrote information which mods should be installed to have look as mine - in readme. Thanks, I'd like to make this but it will take me some time which I don't have at this moment. Thanks a lot, it'll be added soon as V2.1 -
ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
@Rudel_chw, can you check if you have problem like that one? And, could you check if my template works on caucasus? -
ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
Sure. Just paste it. Here you have my mission. I just removed my plane, anyway, there's my template + a few mods I use. Pay attention if you have all mods installed. Btw. are you sure that template is in StaticTemplate folder? 1. Check if template like this exists - if no, probably not that folder 2. Check if all models in ME called [ARP]... exist and work test.miz -
ARP Pack - Airfield Signs Mod [v2.1]
Valium replied to Valium's topic in Utility/Program Mods for DCS World
Give some time, link on user files should be updated soon. Anyway, the pack is 5x bigger now so download link is different. There were a few major updates. If you use template, you have to load the new one because some objects were removed, some were added, some have changed textures or a few textures and changed name. There's also new template file. Suggestion 1: If you use template and you add something, the best way is to remove my objects and save only yours as your template. On new mission you can load both because they should work together. Suggestion 2: New models = new names Changed models = usually changed names That makes, your current template may have some problems because there were some models which don't exist now (because they were removed/changed/have new name). Suggestion 3: Pay attention on choosing proper livery.