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Everything posted by Mistermann
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Activate your radio comms. You should see an F10 option called "other" (if memory serves me). Once you press F10, you should have additional options to select. The F10 radio menu is where all custom mission radio options are stored.
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What do you rate as the BEST mission?
Mistermann replied to JSArcher's topic in Missions and Campaigns
Are these missions public? I checked user files and found none posted from user "fagulha". Definitely interested in checking out if available. -
I remain hopeful that the ME will somehow have use for these. Right now, I believe they are just images saved to the HD. I'd really love to see some triggers get associated with the image subject (like the cargo ship above) so mission makers can trigger events based on a good image of said target. IDK, the feature seems a bit neutered if there's no tie back to the mission somehow. Maybe I'm missing the point?
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No joy for me following your advice @Ramsay. I'll try again tomorrow. Sometimes this works, other times it does not. I'd wager this is a "me" issue as I try and learn the nuances of the jet. I can get the TGP in snowplow mode, just not attached to the flight path marker.
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Yesterday @Casmo released this video where he and Natso chat a bit while they go through startup, taxi and takeoff. There was one moment in the video in particular that I have some questions - it dealt with the yardstick element. I searched the manual for the word "yardstick" but nothing was found. Figured I'd ask here to see what people say. Below is a link to the moment in question. Natso's jet is set at 69X and he tells Casmo to set his jet to 6X. A comment on YT said to make sure the jets were 63 channels apart. I fly with a few other fellas and am wondering if this yardstick element only works in 2-ship flights. For instance, say I am flying with 2 other people. Is there a way to configure this across all 3 jets? Is this simply a way for 2 pilots to know the distance between their 2 jets just by looking at the HUD? Any links to yardstick doctrine or simple "this is how we use it" (especially in DCS) are greatly appreciated.
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By dumb luck, I engaged a moving target the other day and then stumbled on this thread. I usually record all my DCS sessions so I can go back and see where things went wrong so I can learn from those mistakes. Linked is a short (<2min) video of that moving target engagement. I pretty much followed the process @felixx75 mentioned last week. Hope this helps in the conversation.
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Had this happen with my group last night with GBU-10's and GBU-12's. Super frustrating but feel much better now that I see this threads. Will see if I can reproduce and get a track.
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Thank you so much!!!
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Okay, okay ... I think the manual is might correct, however. The A2A Radar does indeed have this setting on OSB 19 and 20. You can change this across channels A-E and Bands 1-8 The A2G radar, however, does NOT have this option. The manual says that it is supposed to have these (posted in my OP) but not yet included. I am not seeing them in sim. So ... if I change the setting on the A2A radar, will it also change it for A2G? Anyone know? Might be a silly question since there's only one radar ...
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That's great news. Anyone able to direct me to how this is corrected if the manual is incorrect?
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Amen. Infinitely harder than the hornet. At least for me. Feeling like I did back when learning to AAR the F18. I just can't get the PIO and throttle in order. I know it's just a matter of practice, but this is very humbling right now.
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My group is slowly coming up to speed with the Mudhen. Really appreciate getting our hands on this in EA. One thing that's come up in my group is radar interference. So it's pretty cool that RB modelled this condition across jets in MP. Here's what it looks like for those that haven't seen it. The interference can vary in intensity across the entire screen making the radar return unusable. Can someone explain how to "deconflict channels" as mentioned in the Top Tips thread from a few weeks ago? Is there a way to deconflict in the current version of the Strike Eagle? Looking at the manual, it appears that the Channel/Band select options for both the A2A and A2G radars are not included in this version of EA. Thanks.
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Agreed. I suspect the latest OB needs some tuning.
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Radar: When I have AG radar set i select harm and map and wait for an image.
Mistermann replied to Hell0's topic in F-15E
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Thanks @Jenson! Me and the boys are on mission 8 and absolutely love your work. Thank you so much for your dedication to this content. I wish there was a way to get you more of a spotlight because this campaign is simply awesome. You deserve recognition for creativity and command of the ME. if people wanted to kick you some cash as a show of appreciation, how would they go about it?
- 96 replies
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- multiplayer
- hornet
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Give it a shot. My group hasn't experienced any VR issues with any of these missions thus far. We're on mission 8.
- 96 replies
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- multiplayer
- hornet
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Bizarre TADS slewing when buddy joins in on a multiplayer server.
Mistermann replied to hannibal's topic in Bugs and Problems
Thanks @JSpidey!! Really appreciate this information. Couldn't figure out what was wrong. Figured it had to do with some of the new features released. -
Mission 3 - Manpad Frustration
Mistermann replied to Mistermann's topic in F/A-18C The Serpent's Head 2 Campaign
My mother thanks you, @Badger633 -
Looking for some tips for this one. Any advice (besides hitting the skip button) is welcomed at this point. I have now flown this 3 times. Taken out the SAMs and the ARTY, refuel and head to the "2 houses" TIC situation. Armed with only a MK-83 and no TPOD, I am forced into a CCIP run. Each time, I am taken out by the soldier with the Manpad. This is becoming "punch your mother" maddening. The last 2x I get the message that I took out the house before getting killed. I am dropping flares and jinking away after the drop. I must not be doing it violently enough or with enough flares, IDK. Should I be doing a dive bomb approach? Low and fast? Is there a particular direction I should approach from? Heck, I just watched a video on this same mission and the poster doesn't even get shot at when dropping on the target! Like a casual day at the range ... Anyway, before I simply move on to the next mission, I figured I'd toss a lifeline out there and ask the experts for some advice. Thanks.
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A sidewinder, a sidewinder, my kingdom for a sidewinder.
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Please consider adding a new type of "Skill" option for us when adding module units to a mission. I would like to see a new option that blends client and AI slots. For example, I want to create a 4-ship group for up to 4 human players. However, if only 2 players join the mission, I'd like to see the two remaining slots become AI flights. Yes, we'd have to determine a point where the mission converted the client slot to an AI plane. This would be great for MP mission designers. Thanks for considering.
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100% agree with Badger633 on this one, @Metalwerx. Tacview is invaluable in giving you a post flight view into what happened when. Its a great tool. Another tip for you - record your flights. I record every DCS flight with software called OBS (Open Broadcast Software - https://obsproject.com/). I am not affiliated at all and its free. I now have recording of every flight that I can go back on and see what I did right/wrong, etc. Since this is recorded from my vantagepoint, I can see exactly what I was doing in the cockpit and what the instruments were telling me - tacview cannot do this. Coupled with tacview, I have a great system to learn from. Added bonus, my squadmates all use this same tool and we post our post mission videos for all to see. Its neat seeing my jet/helo from my wingman's perspective. Welcome aboard the obsession that is DCS!!
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No luck. I honestly stopped trying. I did apply the collision fix and also tried it vanilla - neither worked. As soon as HB's A6 arrives that mod is dead in the water, so I don't hold much hope that its going to be maintained any more. My post has sat unanswered for 2 weeks now and that pretty much sums up the state of that modification, I think. Regardless. Your campaign sounds great. Looking forward to its release.
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- soviet navy
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Sounds good - looking forward to checking out. With Heatblur's recent announcement regarding A6 AI coming this summer, it might make sense to hold off on releasing before they do. I tried inserting the VSN EA6B Prowler mod into a mission specifically designed for the A6 (but used an S3 in place) and it wouldn't work. There might be some bugs in the current A6 mod that need addressing. See this thread
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- soviet navy
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