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Mistermann

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Everything posted by Mistermann

  1. Just stumbled on this. Looking forward to introducing to my flying buddies (3 of us total). Not many "campaigns" build for MP, thanks for doing this, @Dagobert666. Just a suggestion on the description in the downloads section. I was very confused when the zip contained only the 10 missions (hadn't considered how ED doesn't really support MP Campaigns). I was looking for the standard ".CMP" master file and it took a bit to figure out there's no such thing as a MP Campaign, just MP missions. Maybe a few words on the description saves some time for those people less familiar with MP and more accustomed to SP campaigns? Regardless, really looking forward to checking this out.
  2. Thank you @Yurgon! One small correction. In order for the needles to move NONE of the modes below the EGI switch can be enabled. In my OP I incorrectly stated that STRPT needed selected. Changing to AM made all the difference and explains why CAPs sounds didn't work in his example either. It might help if I learned what MHz equated to UHF vs. FM vs. VHF, but that's a different topic. Adding adjusted mission for anyone interested in testing this on their own in the future. ADF testing.miz
  3. This video is from almost 4 years ago. It shows two things regarding ADF that I am interested in understanding if they've been reported. 1) When performing ADF using UHF the needles move to point the jet in the proper direction, BUT there is nothing audible played. As you can see CAP sets up an audio file, but nothing plays in his first example. I have setup a mission and it behaves the same. 2) When performing ADF using FM, the needles don't work. The audio file DOES play. I have a SAR mission I am working on and I'd really like an SOS .ogg to play when tuned to the proper freq using ADF. It doesn't appear I can get this to work. I have no preference on UHF or FM. Is there any way to accomplish this in the current A-10CII? Might this get fixed with the upcoming ARC-210 radio additions? I have the simplest of missions posted here for anyone interested. 2 Humvees at our favorite Caucasus airfield. One broadcasting on 300 MHz UHF and the other on 31 MHz FM. Make sure to select STRPT instead of TCN unselect ANY mode beneath the EGI button so the needles behave properly. Thanks. ADF testing.miz
  4. Man, I'm an idiot. I should haven known better. Thanks for the reminder. This works fine now. Posting the code so anyone in the future looking to do this has the answer as well. Start Trigger _StartTime = timer.getTime() _CharacterTime = mist.getClockString(_StartTime) trigger.action.outTextForGroup(1, _CharacterTime, 30, false) End Trigger _FinishTime = timer.getTime() _ElapsedTime = (_FinishTime - _StartTime) _CharacterTime = mist.getClockString(_ElapsedTime) trigger.action.outTextForGroup(1, _CharacterTime, 30, false) Roger that. Probably not going that complex, but will definitely keep in mind should I want to expand the feature set. Thanks so much for the help!
  5. This should be trivial. Unfortunately, my limited programming skills are hampering my ability to solve this. Essentially, I have this challenge for a racing mission I put together for my pals 1) Capture the time an aircraft crosses a start line (zone) using DO SCRIPT 2) Capture the time that aircraft crosses a finish line (different zone) using DO SCRIPT 3) Subtract #1 from #2 and output to screen using same DO SCRIPT from #2 My poor understanding of LUA isn't allowing the math operation on #3. I can post the mission if its easier. Its basically 2 triggers that I currently have on timers so they fire and there's no requirement to fly/enter the trigger zones. Start trigger local _StartTime = timer.getTime() -- Put start time into variable local _CharacterTime = mist.getClockString(_StartTime) trigger.action.outTextForGroup(1, _CharacterTime, 30, false) -- Print start time to screen for debugging End Trigger local _FinishTime = timer.getTime() -- Put finish time into variable local _ElapsedTime = (_FinishTime - _StartTime) -- Calculate Elapsed Time (this is the command that crashes scripting engine) local _CharacterTime = mist.getClockString(_ElapsedTime) trigger.action.outTextForGroup(1, _CharacterTime, 30, false) --Print ET to screen for debugging How do I perform this subtraction of variables captured at different times in the mission by different DO SCRIPT events? Also, I am using MIST because I saw some other posts using it. I do NOT have to use it. Simply looking for the easiest way in which to do this. Thanks!!
  6. You mean, @Rudel_chw???
  7. Great news! Do you intend to extend the mission by adding additional tasks from time to time? I was thinking it was more or less feature complete. However now that I see "THE SWAMP" coming, it makes me wonder if you have plans to extend the number of tasks by a certain amount over time. Thanks.
  8. Great fun! A couple questions. - how many tasks exist in this mission? I played 4 this morning and enjoyed them all. - does the mission keep track of what tasks I've already flown and completed successfully? Just wondering if I'm going to be tasked with same to dos next play session -. Can you elaborate on what the different difficulty settings mean? Wondering what the difference is between medium and hard. Thanks for putting this together!!
  9. I went back over to the video to do just that. Very interesting exchange between Wags and the lead developer. Presume that's why you suggested we check out the comments, so thanks for that. Putting it below for those who don't want to head over to YT.
  10. Wow! That's a huge announcement. Gonna make it real hard for me to pass on this bird.
  11. Not likely a help to this poster, but anyone who reads in the future can benefit. See this post if you want to enable the ability to enable external views in this campaign (or any campaign, for that matter).
  12. I’ll start off with this @ChillNG – this is one heck of a campaign experience! This campaign is the first one of yours that I’ve purchased and played. Based on the immersion, I am definitely going to pickup the Operation Cerberus North Campaign for the Hornet. A few observations for you and anyone interested. ATC I love how immersive the custom ATC and general radio usage is. Thank you for all this work! I am coming here from @baltic_dragon excellent A-10C Iron Flag pt1 campaign where he does similar things with the radio and doesn’t use any “base” communications. For future campaigns, it would be great to incorporate tower/departure/ground/arrival radio comms to make the immersion even more tangible. I got spoiled for sure in that Iron Flag experience. I have noticed over the past couple of missions a requirement to Check-in with Overlord, but no requirement to “check-out”. Not an IRL pilot here, so I don’t know if this is a real thing or not. Seems like I should be checking out with Overlord before approaching Al Minhad. Maybe I am missing a trigger? Takeoff Gunman 1-1 and 3-1 both takeoff heading West, yet ATC tells me to takeoff to the East. Pretty odd holding short of runway 9 waiting for them to takeoff heading towards me. It was cool to see it, but strange for me to takeoff opposite of them. Marshall Stack JTAC I know this is something you’ve worked hard on and it shows! Having what feels like real people on the ground really cranks up the emotions. Hearing WINTER! WINTER! WINTER! from the JTAC when I mistakenly approached on a poor heading was awesome. Having them react to good hits is a real nice touch. Thanks for all your hard work on the JTAC. 9-Line - Virtual Reality As an exclusive VR pilot I often have to consult the message history in order to get coordinates. It would be really nice if you left the coordinates on screen until the player dismisses them via spacebar. I know I can go back into F10 and look, but that’s less than optimal IMHO. And even when going to F10, the 9-Line disappears from screen after a short amount of time. Just thinking a pilot dismissal key would be a good compromise for those of us in VR. Maybe something to consider for future campaigns? Chimney Targets Time of Day Loved flying back as the sun set. Experiencing this in 2.8 with new clouds and PG lighting is beyond words. I also fly exclusively in VR which takes your missions and cranks them to 11 – especially the ones at night. Wingman landing I know this is a DCS AI issue but thought I'd share what happened here nonetheless. By the time I got back to Al Minhad, it was night. Coming in on final, I am concentrating on AoA and PAPI lights. To my surprise, I see my Wingman’s landing lights in my peripheral vision right next to me on my left (probably 50 feet off my wingtip). Heartrate immediately jumps up as I don’t need Mono taking me out after 90 minutes and a successful mission. We’re probably 5 miles out at this point. I decide to circle and let him land. What’s he do? He circles with me! So I’ve got a wingman who wants to do a formation landing at night. I get back on course and now add watching him to my already oversaturated SA. He’s bouncing all over the place vertically, but isn’t drifting over towards me. I am giving him plenty of room on the left to land. I am going to land as right of centerline as I can and just hope he doesn’t opt for a centerline landing. Maybe 4000’ from the threshold, his SA is overwhelmed and he lands unintendedly and explodes in a massive fireball (lighting pretty cool in the cockpit and outside as well). I land and finish the mission with a little extra unintended pyrotechnics. Looking forward to the next mission @ChillNG – looks like a LONG one.
  13. WOW! I am just now finding this wonderful device. Some 5 years after release. Regardless, this is an instant purchase for me/Santa. I see they are also working on Viper and Hornet versions. Nice! https://www.buddy-fox.com/bf-news/development-update-8-22/
  14. What?!? Strange I've never noticed this before ... So my boilerplate theory was right ... just created by ED and not something any creator can change. That's really disappointing on ED's part. Thanks for the response, @Rudel_chw
  15. There is a way to accomplish what @dporter22 is asking for without forcing the player to play each as a separate mission. I have done this myself and it works fine. It does require LUA editing, however, the edit is pretty simple. What you need to do is edit the "mission" lua file in every campaign mission (all 16) to adjust the "forcedOptions" that @ChillNG selected when he created the mission. For instance, when I open the first mission's "mission" file (in notepad++) and scroll to the very bottom of this lua file, you'll see the following block of code: ["forcedOptions"] = { ["civTraffic"] = "", ["RBDAI"] = false, ["optionsView"] = "optview_onlymap", ["labels"] = 3, }, -- end of ["forcedOptions"] This code represents the mission overrides that @ChillNG set in his mission editor when saving this mission. If you want to enable external views, all you need to do is insert the following line of code. ["externalViews"] = true, Put that code inside the {} of the ["forcedOptions'] block. If you want to change the F10 map from what is coded in this campaign (MAP ONLY), you'll need to determine which option you want. See table below. Simply copy the "Lua Entry" cell that corresponds to the desired F10 option and you're good to go. For instance, if you wanted to enable external views and set F10 options to ALL, the ["forcedOptions"] block would look like this: ["forcedOptions"] = { ["externalViews"] = true, ["civTraffic"] = "", ["RBDAI"] = false, ["optionsView"] = "optview_all", ["labels"] = 3, }, -- end of ["forcedOptions"] You need to make these changes to every "mission" file across the entire campaign. Make sure you backup the original "mission" file before you make any changes so you can revert back should this not work for you. Also note, any changes to the Campaign from ED will overwrite your change(s). Now you can play the campaign as you would any other campaign but with the ability to use external views and the F10 map shows everything. Not the way @ChillNGintended, but if that's how you want to play it, you can. This information might be too late for the OP, but maybe someone down the road gets some use.
  16. Here’s a few thoughts after finishing this campaign. For anyone wondering, this campaign is absolutely outstanding! Any campaign from BD is worth purchasing in my opinion. This one is no different and holds up to the high standards he has earned. This did not disappoint. I have been learning the A-10C alongside the campaign, so anyone wondering if you need to have mastery of the jet before purchasing, the answer is No. This was a great way to solidify what I had already learned or was learning along the way. Here are my PROs/CONs I’ll start with the constructive feedback. - 10 missions that averaged 2hrs a mission. Several were almost 3 hours in duration. That’s a significant time investment. How we’ve reached 2023 without a way to save a mission and pickup where you saved is a real pain. ED if you’re listening, PLEASE correct this. You shouldn’t burden your talented campaign creators by forcing them to create/maintain multiple versions of a single mission to provide “jump points” like exist in M06 where you can jump to refueling or to landing. - The campaign success wording was odd. Seemed out of place, like it was a boilerplate placeholder as it had nothing to do with the 10 missions I had just flown. - Several of the late missions had typo’s mistakes that led to minor confusion (like LOTUS saying the TGP should read M1 instead of M4). Not a huge problem, but something someone should go back and verify/correct. Elements I really liked - ATC. BD made sure we have a realistic ATC for this campaign. Communicating with ground, tower, departure, approach and range controllers made the experience memorable. Thank you for developing the framework allowing us to experience more of the “real” environment around Nellis. Extremely cool. - The amount of information packed into these missions is insane. It is clear you did your homework and I appreciate the efforts you put into these missions. I know this is why the missions are so long. They never felt long until after I landed and checked the time (I am a VR player). - The approach to training was unique and innovative. Having BIFF walk KERMIT through the training real time was brilliant. Writing the scripts and then having excellent Voice Acting really separates the campaign from the average ones out there. - The missions never felt repetitive. Yes, we’d take off and land at the same airport and taxi/park at the same spots, but you made it all feel real and exciting with ATC and compelling training topics. - Without going though each mission, there were several “never forget” moments in this campaign for me. o 4th of July - That was one heck of a show. Especially in VR. o IFR landing in the Soup o Brrrrt and A2A training Looking forward to pt2! Thanks.
  17. Okay.....as suspected, it was a "me" problem. I turned towards FYTTR once I cleared the speedway. All good from there. Great campaign BD!
  18. @baltic_dragon - Odd experience in this one. Everything good to go until after takeoff. Never got handed to departure. I kept waiting for the trigger and ended up flying over truckstop before finally turning left and heading to FYTTR. Got to FYTTR and proceeded to waypoints in order. Once I got to ORBIT without any radio transmissions (no Blackjack range entry, no additional coms from Lotus), I started getting concerned that I was off the "yellow brick road". The track file is 83MB - I can post online if you want to take a peek. Let me know if you have a preference on where. Its situations like this that are really frustrating for us - and probably even more for the campaign makers. If I did something wrong it wasn't obvious as I've been flying this campaign for a few weeks and am on mission 9 of 10. It takes almost 60 minutes to get where I got and going back and re-doing with no understanding of what I did wrong or IF the triggers will fire properly. Same thing happened at the end of Mission 8 - no triggers for approach/tower/ground but that, fortunately was at the end of the mission. Can you take a peek at the track and see what I might have done wrong to miss all the radio triggers? Thanks. If you want to fast forward the track to 07:37:20, I am approaching the active runway and about to get in touch with the tower for clearance. At 07:38:00 - I begin my takeoff roll down the active runway and never get instructed to contact departure. I suspect that's where the trigger issues (if there were issues) started. The track continues all the way out to ORBIT in silence. Including no triggers telling me to contact others. I am running the latest open beta. EDIT: I glanced at the video in the first post. Recognizing the video is 10 months old and the mission has probably changed a bit. However, he never gets transitioned to departure either. He also immediately starts his turn to FYTTR almost immediately (over the racetrack) and makes me wonder if I simply missed the first trigger where Lotus starts to describe the TGP. If all triggers are sequenced off this event happening, I can see how I ended up over ORBIT with no chatter whatsoever. I will re-try the mission and proceed to FYTTR as demonstrated in the OP video and report back.
  19. BD Do you mind sharing what goes into the scoring for this mission? I didn't receive 100 and can't figure out why. I landed and taxiied back to thunder, but didn't shut down, just ended mission once I got to parking. Wondering if that's why. Thanks.
  20. @BIGNEWY - You are amazing! Thanks for the patience and massive assistance here. New computer here and I copied my DCS saved games folder from a backup drive so I didn't loose any missions. In the process, the backup had all sorts of mods in it that I hadn't even thought were there. Therein lied my issue. While I thought there were no mods installed, there were remnants of mods out there hiding in that restored saved games folder. Once I physically removed (deleted) from my saved games, all is well. Validated by starting other missions and by restarting DCS just to make sure. BN, you rock! Thank you for being here for us -- even when we make really stupid mistakes. Not sure this thread needs to stay around (your call). It definitely serves as illustration on "user" errors introducing strange DCS behavior.
  21. @BIGNEWY It did NOT fix it. Strange that that particular file was in the base scripts folder. Wouldn't a repair have removed that? Makes me wonder what other issues might be out there. I installed 2.7 and it runs fine. Attaching the latest DCS.Log dcs.log
  22. @BIGNEWY Update for you and the team. I uninstalled the A10 Tank Killer and reinstalled. Ran the mission and the countermeasures loaded! Just like the image you posted. I was thrilled. THEN, I re-ran the mission just to make sure it was still working and no-joy. Back to empty countermeasures. This is bizarre behavior. dcs.log
  23. No mods. I have removed all of them as I thought that might be the issue, @BIGNEWY. Just ran it again, so the attached DCS log is up to date. I am thinking of removing the A10 and letting the installer - re-install. Thanks for helping me, BN!! dcs.log
  24. I am just now getting back into the Hog. Having a very strange issue, however. I hope this is a me problem. I can't get any countermeasures to load onto the jet. I have a very simple mission I created where I make sure there is Chaff and Flares onboard. Yet when I fly the mission I have zero flares and chaff. I am running NO mods and I just did a repair (slow) and searched for extra files. I am running the current OB (3306). I am attaching a track file of this mission where you can see there's no Chaff/Flare inventory onboard. Also noteworthy is I have the same experience with the countermeasures training mission too. Hopefully someone can suggest a solution. Tagging @BIGNEWY Thanks. NoCountermeasures.trk
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