

LeCuvier
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Everything posted by LeCuvier
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RDR Cursor Switch Doesn't Move ACQ Cursor
LeCuvier replied to sexyberries's topic in Controller Questions and Bugs
I have kept the default keyboard binding for Radar Cursor switch ". , / :" which is ". , - ö" on a German keyboard. Tried with various hot start missions, and in all cases these keys control the radar cursor as expected. I did not try a cold start mission because that's where you might miss a command. Do you have the problem in hot start missions? First question should have been: Are you sure you are not flying in "Game" mode? -
For me, the priority is on commands that... 1. I need in flight and in combat 2. I cannot use from the HOTAS Therefore I have started with voice communication commands for the WW II fighters and Hornet.
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It's a lot of work to make one. most of the commands don't even have keyboard sequences so you must define these first, avoiding the ones ED has already used. And sometimes speech recognition fails on a phrase. Like it would not recognize the phrase "Flight Engage air defences", no matter how hard I tried to pronounce properly. I had to change it to "Flight engage enemy air defence" so it would be recognized. And "Flight engage bandits" failed until I removed the "s" from "bandits". Very frustrating and time-consuming. My German accent might be to blame for some of this, and that means that a command that works fine for you might not work for somebody else.
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VKB gladiator - encoder wheels
LeCuvier replied to BRRRRT-REYNOLDS's topic in Controller Questions and Bugs
Agree. I've bound the Range axis to the left throttle lever on my Warthog throttle. Works very well. -
I don't know about that list. The only profile I did is named "Communication WW II Fighters". It covers voice communication with my wingmen. I have included it in a profile for the Bf-109K4 which by itself has only gear up/down commands. I don't see much need for other VA commands and therefore I have not continued adding commands for the Kurfürst. As far as I can see the profile ""Communication WW II Fighters" should work with all WWII fighters. It will not work with modern fighters as these use different F-key sequences.
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[REPORTED] HMCS Power Switch Keybind
LeCuvier replied to ThrutheWirez's topic in Controller Questions and Bugs
Do what? ED has added the HMCS Power commands to the stock files. You just bind the new commands in Options/Controls. -
[REPORTED] HMCS Power Switch Keybind
LeCuvier replied to ThrutheWirez's topic in Controller Questions and Bugs
The HMCS Power commands are actually added to the stock file "default.lua" (in stable and Open Beta) now and you can bind them. They have essentially provided the bindings I proposed in an earlier post, with slightly different naming. They have not added them to the file "Throttle - HOTAS Warthog.lua" which means that you cannot bind them to the TM Warthog throttle. That makes sense of course because the switches on this device are all used for other functions. I have bound the HMCS POWER ON and OFF commands to a rocker switch on my DSD Button Box. PS: I found that ED have added a fair number of other bindings to "default.lua", bindings that were previously available for the TM Warthog throttle only. -
Same here, fortunately I found this thread. It's in Options/Controls, category "View Cockpit"
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What happened to the Forum "Input and Output"?
LeCuvier replied to LeCuvier's topic in Forum and Site Issues
Thanks Rudel! I found the thread "How to set up toggle switches" I was looking for :). -
Since the forum reorganization I have repeatedly tried to find the forum "Input and Output". Especially I'm looking for the thread which dealt with the editing of "default.lua"-type files. Unfortunately I don't remember the exact title.
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I see, you mean a ON-OFF-ON switch with spring return to OFF. I'm sorry but you cannot create a cycling command by editing the "defaul.lua" files.
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Can you state explicitly what you mean? I would consider both the FLAPS switch and the Autopilot switch on the TM Warthog throttle as maintained 3-position ON-OFF-ON switches
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Sounds like you forgot to engage NWS (nosewheel steering)
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Second stick interferes without mapping
LeCuvier replied to ebabil's topic in Controller Questions and Bugs
@ebabilAre you sure you have deleted the default assignments DCS World creates automatically? -
Intel 12nd gen i7-12700k vs i9-9900k at win11 for DCS World
LeCuvier replied to cronustr75's topic in General Tutorials
I'm not an expert at all, trying to relate this to my system which is i7-4790 CPU @ 3.60GHz with 16GB RAM;, with a GTX 1080/8GB. You seem to be running the F/A-18 Free Flight Instant Action over the Caucasus mountains, on two super-duper machines and you seem to be mostly around 60 FPS. When I fly that mission on my old rig at similar altitude (just above the mountain tops), I see frame rates generally above 100 FPS using the "Frame Rate Counter" from DCS World. This doesn't make any sense to me, I would expect to see my frame rates way below yours. What am I missing? -
How to assign two functions to one button if possible
LeCuvier replied to emikoussi's topic in General Tutorials
There are several possibilities, but none provided by ED. The ones I have used or know of: 1. add custom commands to the default.lua This is my preferred method as it doesn't rely on 3rd party software. Example: P-47: Gun Safety Cover and Gun Safety Switch operated with a single maintainedON/OFF switch Disadvantage: DCS World Update or repair restores the original file. I use OvGME to back up and restore all my modified files. 2. some controller-specific software like Thrustmaster's TARGET allow you to define macro commands in the form of key sequences. The downside is that most commands in DCS World don't have pre-defined key sequences so you have to define those under Options/Controls which I find very tedious. 3. VoiceAttack: It uses Windows Speech Recognition to recognize a spoken command. A single spoken command can be set up to produce any number of key sequences. The downside is again that you have to first define those key sequences. And some people might find it difficult to work with speech recognition. I find it useful for communication with AI wingmen as I can tell them what to do without having to use the keyboard for entering a sequence of F-keys. -
In large SP missions with lots of targets, player and AI wingmen sometimes run out of fuel and/or weapons. Currently I find no way to tell the AI wingmen that they should RTB (or fly to a FARP) for a re-arm and re-fuel. I would like such a command to be added for all aircraft types.
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I find that KA-50 AI wingmen contribute very little to mission success, no matter what skill level I set. 1. I cannot tell them which target to engage (the A-10C communication is much better). So while I engage a group of targets and tell the wingman to engage ground targets, he may fly off to another group of targets. I tried the command "Engage..." "my target" but that didn't seem to achieve anything. Is it necessary to set up a data link? 2. The AI wingman, armed with 12 Vikhr missiles does not attack from a safe distance. Instead, it gets so close that David could kill it with his slingshot. Even if there is a lethal anti-aircraft weapon like a Vulcan in the group. And inevitably, it gets killed very quickly by anything that can shoot. Even in a very target-rich mission my AI wingmen rarely manage to fire even half of their missiles while I have to RTB for a re-arm. Correction: I can actually designate a ground target and the wingman will engage that target. However, I cannot tell him to attack with an ATGM (Vikhr) which is the only way to engage a flak or SAM. So sometimes he will fire a Vikhr from a safe distance, but quite often he will try to attack a ZSU with his gun and get killed, although he has confirmed "Engaging air defense" so he knows it's a dangerous target. And in all these cases he had multiple Vikhr's available.
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Using another keyboard to use the CDU
LeCuvier replied to DN308's topic in Controller Questions and Bugs
I just tried and it was no success. The second keyboard does not show as an additional column. You can enter commands from the second keyboard, but they go to the one "Keyboard" column at the left. You can type "LShift + F10" on either keyboard but it will always go to "Labels All". In short, the second keyboard does not have its own bindings. I searched for a while and it seems that the VJoy software allows you to make a keyboard to emulate a game controller. I've seen VJoy mentioned a lot in the forum and it seems that many people use it. I have not tried it and I know nothing about it. Especially I don't know if it can be used with a second keyboard. Maybe you want to give it a try. -
Anyone have their Shkval TV tint mod working post 2.7?
LeCuvier replied to key_stroked's topic in DCS: Ka-50 Black Shark
Now with version 2.7.11.22211 this mask produces a very bad SHKVAL display. I find that the display is quite clear without the mask now. So I backed this mod out. -
I have purchased my TrackIR Pro 5 in 11-2015 and used italmost daily since. It's still working as on the first day, just the cap is getting a bit dusty. It has never given me any trouble and once you've got the settings right it does an excellent job giving visibility all around you. Only one little annoyance: when the sun shines into the room and creates reflections on furniture etc, the TrackIR can no longer distinguish between signal and noise and the view gets erratic. I have to draw the curtains. I don't know whether newer versions are less prone to be disturbed by sunlight reflections. Anyway, I'm happy to continue using what I have. I've looked at VR, but decided against it as I need visibility of my button box. Edit: After writing this I found that there are settings that might help with the relections. I'm going to try these.
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How to set up toggle switches (a tutorial)
LeCuvier replied to Spy Guy's topic in PC Hardware and Related Software
For the sake of good order: This was answered in a PM exchange. The answer is: you cannot create an axis binding for MFCD Brightness. -
Inject a bind for HUD intensity rocker?
LeCuvier replied to imacken's topic in Controller Questions and Bugs
No, it isn't. I managed to get two solutions by adding lines to "default.lua". This pair of lines provides two pushbutton bindings for "show" resp. "hide": {down = 3016, cockpit_device_id = 39, value_down = 1.0, name = _('Stick HIDE'), category = _('Systems')}, {down = 3016, cockpit_device_id = 39, value_down = 0.0, name = _('Stick SHOW'), category = _('Systems')}, This line is for a single maintained ON/OFF switch: {down = 3016, up = 3016, cockpit_device_id = 39, value_down = 0.0, value_up = 1.0, name = _('Stick 2-Pos SHOW/HIDE'), category = _('Systems')}, I tried to get a binding for a single show/hide toggle pushbutton, but no luck. -
VIRPIL MONGOOSE T-50 CM2 THROTTLE & F-16 HMCS [BUG?]
LeCuvier replied to IIurricane's topic in Controller Questions and Bugs
I forgot to tell you something: when you alter the definition of a command in "default.lua" you lose the binding of that command. So you need to go into Options/Controls and re-bind the modified commands. I do not have VR, but in non-VR mode the command definitely gets a lot faster when I set the values to -0.9/0.9 You can set the values even higher. -2.0/2.0 made it really fast in non-VR. When I set it to -3.0/3.0 the INCREASE/CW still worked but the CCW/DECREASE didn't. I didn't try to find out exactly where the limits are, it takes too much time as you have to re-start the game each time. I can't be sure, but I would suspect that the changed commands will work in VR as well. But the fact that the behaviour is significantly different in VR is a bug and you should report it.