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Everything posted by crazyeddie
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I have an old FSX Patuxent model that has no hull under the waterline, so I tried that and it still gets stuck in the entrance, so its not the hull depth that's affecting things. I will keep trying, and let you know if I crack it. Other than that we have to hope the developer does something to the map to allow us to enter that harbour, but knowing how these things work in DCS I dont anticipate that happening anytime soon. You can enter some of the harbours on the Syria map so it can be done. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Your LCAC works ... it will transit all the way in from out at at sea to inner harbour, does a few weird things on the way through the narrows but it gets there, I will start with that and see if it throws up some ideas. (After the Test Match - Cricket First, after all, we are British !!) -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Its either something done in 3dmax (which I know absolutely nothing about as you know) or its something in the lua. When (?) I find the lua for the speedboat I might see something in that but finding that is a problem, anyone know where its hidden ? The other option is compare your America lua with others that dont work and see if there is something different there. 3dmax or lua, cant see it being anything else - Its a mystery. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
The only boat/ship I can get to pass through the harbour entrance and also to pass through the narrows into the inner harbour is the armed speedboat, everything else stops out side the harbour entrance, some get through it then stop - smaller boat types get about 100 yds inside, no further. Nothing bigger than the armed speedboat gets even close to the inner harbour. Will try a carrier with armed speedboat data later and see what happens. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I'll play around with that as well then, perhaps its a size issue in the lua. You do realise that as soon as we solve the problem they will change the map, Sod's Law. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I wonder if its something to do with the size of the collision box, or the bounding box. In modelviewer you can see that outlined and on some models it appears much larger than the actual model iitself, perhaps that is influencing something. Im assuming your USS America has a collision file ? That said I think the water depth on the map needs adjusting, that would solve it. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I have tried a whole heap of ships into that harbour, WW2 to modern, nothing gets past the outer groyne's. Hope they fix that, it would make for a very interesting harbour if they could. Its a nice little map too, lots of amphibious options, which I love. Another wonderful carrier Admiral, well done. -
Not sure, try it, just drop the mod into your Saved Games /Aircraft folder and see what happens.
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Right, figured it out. I post this for reference. If you put another aircraft in the list and you name it incorrectly, which is what I had done, it breaks the whole Mod. Silly bugger that I am !!!!
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Ok, thanks Greg, must be something in my Mods thats screwing it up. I tried it with the Spit and a Thunderbolt, same problem, my 2.7 has just updated again and I wondered if it was that, will investigate.
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This Mod appears to have stopped working, its been a while since I tried to use it - Have I missed an update or is it borked ? I tried it with a number of WW2 and modern aircraft - none of them work.
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Not needed thanks Seabat ... Im happy enough with my camo skin as it is, I was never going to spend too much time on it. I dont play WW2 stuff myself and only did it for practice really ... and I have a soft spot for that aircraft, it carries my family name. !!! Thanks for the offer, much appreciated.
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I did not convert the model, I just painted the skins, so the dynamics of it are a bit of a mystery to me. That said, there is something peculiar going on with helo's which I cant explain. I created a small mission, 1 x armed ASW helo crossing in front of the Moscow at about 5 miles separation. Moscow fires her AA guns and mamy rounds appear to hit the helo but do not bring it down. The helo goes out of range of the aa guns and Moscow fires missiles at it - they always bring it down. Here is the evidence. I also noticed that the damage model in the Mod is a smaller light helo type, and that is not showing up. I simple replaced that damage model with the edm for the main helo and that does appear, so thats solved part of the problem. I will investigate the survivability factors that stop bullets killing it, they should be able to bring it down. I have no idea how any of that works but leave it with me.
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I tried a simple Red ship against a Blue Helo (Merlin) - helo crossing in front of Moscow, missiles bring it down every time. I then tried several other helo's to see what happens, missiles bring them down as well, eventually. Bullets dont appear to harm the Merlin. Some take more of a hammering than others, which would be reasonable I suppose. What I do see with the Merlin is that the helo once hit by a missile disappears, all that is visible is flames and a cloud of smoke sinking into the sea. I have no idea how to fix the bullets issue but I will try to fix the damaged helo issue.
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A common, longstanding, problem with objects. Even if you remove an object in the ME and try to place something else over that position often as not it will end up high in the air. I have found over the years that if you move your new object slightly off the removed objects shadow (it's still there even after removal), you will find a position that gets it back on the ground. The trick is as you describe, if your placing 2 objects one over the other move both object a little off centre of each other, you have to play around with it to make it work, but that usually does the trick.
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PUCARA IA-58 FMA ARGENTINA free mod
crazyeddie replied to pastranario3's topic in Flyable/Drivable Mods for DCS World
Bump ? -
L3305 - RFA Sir Galahad. Slight changes to Upper Vehicle Deck, Flight Deck and a few other things needed to bring it up to UK spec. .
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L12 - HMS Ocean. The only errors I can see is one side of the White Ensign is reversed, the other side is okay. No CIWS of course, otherwise very nice.
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Doing the UK liveries would be easy enough, the LSL is version 2 of the Sir Galahad, the one built after the war, not absolutely correct but close enough for me. One texture issue I do see is what happens if you dont round off some of the textures plates, where one plate meets another. - see the image. We had this problem with some of the WW2 ships and Hawkeye found a way to correct it, you could ask him how he fixed that. Its present on all of the models. Otherwise, I love it.