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Everything posted by crazyeddie
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737 driver - This is probably being caused by one of the Illustrious class ships, both of these ships have seacats on them but one of the mods is of a much larger scaling and if that shiop mod appears first in your tech mods then every seacat will be of the larger size. One of the mods will have to change the allocated name for the seacat edm so that they do not conflict.
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Yak40 Executive Jets
crazyeddie replied to crazyeddie's topic in Flyable/Drivable Mods for DCS World
Western - Here is the list of textures that you could change on the Yak 40 - sadly there is no roughmetal detailed in the edm so the model will never see a roughmetal no matter how you describe it. Some of the earlier DCS model were made that way. If its not detailed in the edm it cannot be done. description.lua You could try creating a metalic looking skin from the base skin but its really difficult to get a metalic shine doing it that way, you may have to settle for metalic 'looking'. -
I think I know why this is happening, I had wind set @ 15kts and it was blowing slightly across the deck at about 10 degrees off the ships heading, removed the wind completely and they land again correctly. Clearly you have to have the wind direction bows on, any deviation and it affects the aircraft.
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I cant get any aircraft type to line up with the deck and land properly, they all drift off to the right and miss the deck completely or land at a severe angle. Tried Rafael and F18, images attached. It was working until I updated to the latest version, has the mod changed or is it something in the game that has changed changed ?
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Yak40 Executive Jets
crazyeddie replied to crazyeddie's topic in Flyable/Drivable Mods for DCS World
Here you go, take what you want, ditch the unwanted. I think these are all mine but if I have included somebody else's work inadvertently I apologise in advance. This includes to two exec skins shown above, I think I did a few more but four years is WELL beyond my memory cells capacity, I cant even remember what I had for breakfast these days, and I always have porridge !!!! https://www.dropbox.com/s/rx6x016lb3sg0yz/CrazyEddies Yak 40 Skinpack.zip?dl=0 -
Yak40 Executive Jets
crazyeddie replied to crazyeddie's topic in Flyable/Drivable Mods for DCS World
Yep, got lots of them still, here is a sampler. Some more -
Yak40 Executive Jets
crazyeddie replied to crazyeddie's topic in Flyable/Drivable Mods for DCS World
They were published in 2017, after a few months I delete most of my mods because the way the game changes. I still have them if you want them, might even have a few more now, RAAF, USAF Special Forces, not sure, its ages since I looked at the Yak 40. -
Jack. That issue is present on all of this Mods ships, look at the stern of the Garcia model, its particularly bad there. I have been around Modding for many years and what Woogey said is correct, its a 3dmax smoothing issue, Hawkeye and myself had problems with this when we first started doing WW2 ships and once he realised what was wrong he fixed it in 3dmax. I expect DCS shadows etc dont help but whoever converted the ships didnt smooth them in 3dmax. I dont have 3dmax myself so dont know the full implications for the guys doing the conversion, but thats what is needed. That said these are great ships to have in the game and great credit to you guys, with a little refinement they will be perfect.
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Praise indeed ... from The Dark Side -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I have an old FSX Patuxent model that has no hull under the waterline, so I tried that and it still gets stuck in the entrance, so its not the hull depth that's affecting things. I will keep trying, and let you know if I crack it. Other than that we have to hope the developer does something to the map to allow us to enter that harbour, but knowing how these things work in DCS I dont anticipate that happening anytime soon. You can enter some of the harbours on the Syria map so it can be done. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Your LCAC works ... it will transit all the way in from out at at sea to inner harbour, does a few weird things on the way through the narrows but it gets there, I will start with that and see if it throws up some ideas. (After the Test Match - Cricket First, after all, we are British !!) -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Its either something done in 3dmax (which I know absolutely nothing about as you know) or its something in the lua. When (?) I find the lua for the speedboat I might see something in that but finding that is a problem, anyone know where its hidden ? The other option is compare your America lua with others that dont work and see if there is something different there. 3dmax or lua, cant see it being anything else - Its a mystery. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
The only boat/ship I can get to pass through the harbour entrance and also to pass through the narrows into the inner harbour is the armed speedboat, everything else stops out side the harbour entrance, some get through it then stop - smaller boat types get about 100 yds inside, no further. Nothing bigger than the armed speedboat gets even close to the inner harbour. Will try a carrier with armed speedboat data later and see what happens. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I'll play around with that as well then, perhaps its a size issue in the lua. You do realise that as soon as we solve the problem they will change the map, Sod's Law. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I wonder if its something to do with the size of the collision box, or the bounding box. In modelviewer you can see that outlined and on some models it appears much larger than the actual model iitself, perhaps that is influencing something. Im assuming your USS America has a collision file ? That said I think the water depth on the map needs adjusting, that would solve it. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I have tried a whole heap of ships into that harbour, WW2 to modern, nothing gets past the outer groyne's. Hope they fix that, it would make for a very interesting harbour if they could. Its a nice little map too, lots of amphibious options, which I love. Another wonderful carrier Admiral, well done. -
Not sure, try it, just drop the mod into your Saved Games /Aircraft folder and see what happens.
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Right, figured it out. I post this for reference. If you put another aircraft in the list and you name it incorrectly, which is what I had done, it breaks the whole Mod. Silly bugger that I am !!!!
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Ok, thanks Greg, must be something in my Mods thats screwing it up. I tried it with the Spit and a Thunderbolt, same problem, my 2.7 has just updated again and I wondered if it was that, will investigate.
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This Mod appears to have stopped working, its been a while since I tried to use it - Have I missed an update or is it borked ? I tried it with a number of WW2 and modern aircraft - none of them work.
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Not needed thanks Seabat ... Im happy enough with my camo skin as it is, I was never going to spend too much time on it. I dont play WW2 stuff myself and only did it for practice really ... and I have a soft spot for that aircraft, it carries my family name. !!! Thanks for the offer, much appreciated.
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I did not convert the model, I just painted the skins, so the dynamics of it are a bit of a mystery to me. That said, there is something peculiar going on with helo's which I cant explain. I created a small mission, 1 x armed ASW helo crossing in front of the Moscow at about 5 miles separation. Moscow fires her AA guns and mamy rounds appear to hit the helo but do not bring it down. The helo goes out of range of the aa guns and Moscow fires missiles at it - they always bring it down. Here is the evidence. I also noticed that the damage model in the Mod is a smaller light helo type, and that is not showing up. I simple replaced that damage model with the edm for the main helo and that does appear, so thats solved part of the problem. I will investigate the survivability factors that stop bullets killing it, they should be able to bring it down. I have no idea how any of that works but leave it with me.