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Everything posted by crazyeddie
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MBT M1A2 Abrams lua file.
crazyeddie replied to edenstudio's topic in Utility/Program Mods for DCS World
If you can find somebody who made a copy of the original lua file before they encoded it then theoretically you could create an M1 mod from that using the in game edm and texture files. Not an easy thing to do without some experience, but a good place to learn how it all works. I do not have an uncoded lua for the M1. -
Submitting mods to ED for DCS core implementation
crazyeddie replied to sirrah's topic in DCS Modding
ED have never really encouraged 'user mods' as such, I think it would be fair to say they tolerate them simply because they have very little control over what people do on their own computers. I do recollect how some 'user mods' suddenly stopped working because of changes to the game - changes that appeared to be needed for any variety of reasons but changes that broke a mod, sometimes permanently. Creating 'user mods' can be a fun, I have loads of my own, but once you put them out there for general use you are wide open to years of grief and complaints when the game changes and the mod goes 'tits up' - I have the full collection of T Shirts on that one !!! Getting ED to include a 'user mod' into the game is fraught with other problems, as many have found, I can think of several really good mods that didnt survive that experience or fell by the wayside whilst climbing the greasy pole !. It is what it is, their game, their rules, get used to that and you can still enjoy yourself without struggling to navigate the official mod route. If you want fame and fortune then you have to be ready to take the knocks. ps: I should have added that a few 'user mods' have found their way into the game over the years, and flourished, it isn't all doom and gloom ... no doubt others will disagree with me but I'm too old in the tooth to argue. -
Excellent mod, been using your Caucasus Tree mod for ages and that is excellent as well, many thanks.
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Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
It is a separate Mod, completely separate from my Buildings Mod. I will check it all works in 2.7 as I did with the buildings Mod before I release it and it will be in a very similar format, so converting it to JSGME or OvGME should be a simple process for you guys. I found a couple more vehicles I forgot to add to the images, SA2 trailer for the TZ and some odd things like a BTR and a Tigr which I had to remove from original maps. I also just noticed there is a brand new Laz 695 bus in game, a new edm, might do a few more liveries for that as well. -
Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
I mentioned I also have a HUGE "eye candy" vehicles mod made in a similar way - mostly ED models that I have removed from the game maps where they were placed and could not be moved or covered over, so I had to get them back into the game by creating static versions of them so that I could place them where I wanted them and not where the map dictated. In the process I also added new liveries for some of them. The whole purpose of the mod was to get all the vehicles I wanted to add to my maps of airfields in one place in the drop downs and not have to go trawling all over the ME to find them ... and in doing that I also added all the vehicles from other peoples Mods as well - the mod went from LARGE to IMMENSE very quickly as you can imagine !! Clearly I cant pass all of this stuff on to you, they are not mine to pass on. Here are some images of what is in there, I still need to confirm that I can pass some of these on and when I have done that I will update the Mad and you can have it, warts and all. That will take a while, I cannot remember where some of this stuff came from and whilst I think its all legal I need to make as sure as I can, I'm not planning to piss anyone off !!! -
Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
That last building is one done by Hawkeye a long time ago, it was amongst several other models that I didnt use and there were issues with it in 2.7 which I had to resolve by changes to the texture files - I missed one out when I updated the file - here it is. I will add it to the Mod, thanks. Al_Arab_SAS_srvc.dds -
Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
Here is the link to it: Deleted. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Admiral - The black hull line at the back of the Sacramento - is it meant to rise upwards out of the water like that. All the images I see have it parallel with the sea level. -
Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
Okay, it's done. I removed some vehicle type items from it to allow it to fit into the upload site. Most of the buildings I have done have new roofs, and a few of them are red in colour. The texture files are all in there, you can paint them any colour you want. I also have a huge Static Vehicles MOD made in a very similar way, mainly ED vehicles that are not in the drop downs (or were not at the time when I did it years ago now !!) plus a few others that I have acquired over the years - all repainted or tarted up in some way, with liveries etc. I may sort that out at some time and post that as well. -
Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
These are just bog standard ED models, from the core game, nothing much that's new or exciting. All this Mod does is let you place them in game with new paint jobs, something you could not do before. Perhaps this is not what people were expecting, or wanting. ? Sorry to have wasted your time guys. -
Lots of possibilities, hard to tell without the full Mod to look at in game, however: The fact that you can place them and see them in the ME suggests it might be a texture issue, possibly Make sure the path to the textures is correct, and the textures are correctly named according to the edm.
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Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
Yep ! There will be a slight delay - the file was too damn big for the upload so I will have to trim the textures down a bit. A day at most. -
Any Good Ground Object Mods Out There!
crazyeddie replied to JOEM423's topic in Static/AI Mods for DCS World
I have just uploaded my old ED static buildings Mod V2 to the site, should appear in a day or two. Mainly ED buildings that are not in the drop downs, repainted, tarted up and generally given some tlc. They are just eye candy.- 78 replies
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I have been thinking about redoing that for a while, its a huge monster of many other peoples mods currently so a sort out and reissue might be in order. I have kept improving my updates of the ED textures as the years rolled on and that needs sorting out as well - You talked me into it !!! It will take me a while but I will look at it again and post a complete update on the forums. I feel sure Hawkeye wont mind if I include all the stuff he and I added to the objects over those years, they form an integral part of all of my scenery updates. End on Hijack Greg, sorry !!! PS: Love this Mod, especially the Osiris buildings, that is really good.
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If you would prefer a version without the Iraq "graffiti" use this texture file: https://www.dropbox.com/s/r0zjly88oiemd43/Osiris_Reactor.zip?dl=0
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This is quality workmanship ... well done and a HUGE "Thank You" from all of us who appreciate the time, effort and skill that goes into this.
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Ages ago I played around with the VSN Tornado's and turned the IDS into a ADV by adding 4 Aim120's underneath it on the IDS Pylons, raised them up a tad to hide the pylons - not a great success as you can see but better than no ADV. It will be nice to get a decent one.
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Go right ahead mate, we will adapt to whatever you decide to add or subtract, skins are the simplest bits and easily modified.
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8 Sqn RAF E-7A - which will be based at RAF Lossiemouth. Paint scheme notional, unlikely it will carry any 8 Sqn markings on the tail, and will probably look very similar to the 120 Sqn Poseidon's, which are very plain and rather boring. https://www.dropbox.com/s/dwbeoibgrc3ce9m/RAF E-7A.zip?dl=0
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The texture file is aero-3b.dds.
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Liveries Option for Static Ships.
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We Brits ordered 5, then the government reduced that to 3, so only 1 is ever likely to be available at any given time. Thank god politicians only get to run countries, if they had to run households we plebs would all be living in mud huts and burning candles made out of goats fat.
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Civilian Objects And Vehicles
crazyeddie replied to Eight Ball's topic in Static/AI Mods for DCS World
I have been asking for a Liveries option for static ships for as long as I can remember, to no avail. We have it for everything else, and it cant be that difficult to do. We need more voices making more noise about it but nobody seems to be interested, so just keep on placing them as a working ship with a very short waypoint, thats the only other solution as far as I know. -
Even more Brilliant, thanks mate, that will do nicely.
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