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Everything posted by crazyeddie
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Would be lovely to see an Astute Class boat Hawkeye, have you come across one anywhere. These updates are excellent, thank you Marroux .
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Good images here of the types in UK service: You can see how the shape and style of a boat similar to SD Tempest can be very similar to a much smaller boat, the trick is to spot the crew on the bridge and notice the size of the hatches. (That's Doors for you landlubbers !!) http://www.ussalbion.co.uk/rmauxfleet.html -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I agree the Razbam model is a tad undersized when you see the image with the guy stood on the deck, perhaps another 1/8 to 1/4 would about do it, but I doubt they will change it now. Admiral Navy Tugboat seems to be the right size compared to Aquitaine, the Harbour Tug is clearly far too big. The best test is do what Morpheus did, stick a guy next to hatch on the deck, that is the only way to be sure about scale really. Like what your doing with those Admiral, nice boats. Get the size right and they will be fantastic. PS: If its any consolation Hawkeye and I have the same problems with various boats we have done in the past, its a nightmare getting them right sometimes. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Which one is which Morpheus ? In reality these are quite small workboats, as small as a harbour launch. I would say this is a pretty good comparison compared to a Type 45 - this is the Razbam Boat. (I say Razbam reservedly - I'm not really sure who put this is the game recently) Keeping in mind the Type 45's are quite large boats, almost cruiser size. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
Morpheus - Yes. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I was aware it was the same model when I did my skins. I actually started those ages ago for Admirals model but never got around to finishing them. They got lost in the queue somewhere !!!!!!!!!!!!!!!!!! Its nice to have more civilian type workboats in the dockyard, so bring them on. -
Okay - I see what you have done, the turret ships still have that missile above the bridge and I can see where you have hidden the missiles underneath the launcher on the exocet boats.
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Hasn't cured the problem for me, instead of 1 Cruise missile above the bridge I now have 8 cruise missiles, 4 either side of the turret, stuck at same angle. Leander Exocet is okay, its just the turret ships affected.
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I understand that Silver Dragon, it was just an observation. A great many mods are affected by the games limitations, was it ever thus. Luckily its just a game and not real life Eh !!
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Thats the same as I have, so its strange that you are not seeing that Missile but we are. I have played around with things and I cant see any way to remove it, and I cant see any obvious conflict with other mods. Its a shame Razbams Leanders have 8inch guns (?) in a frigate hull instead of 4.5 inch guns, otherwise I would just settle for their Leander. If I ever find a solution I'll let you know.
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I dont have the SA Map either yet but the SA Assets pack is available to everyone now. Is it something to do with the lua's, there are Harpoons described in there ... are they being used instead of Exocets and that's causing the issue. I have known the game to do some really weird things with stuff like this. I have the same problem, so its not just navyBtown. Post a copy of your lua's, lets see if there is a difference between what we have and what you are using.
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VSN flyable aircraft mods
crazyeddie replied to razo+r's topic in Flyable/Drivable Mods for DCS World
I dont use this particular F4 model in my game, but knowing the quality of Urbi's work in the past I could not resist downloading it just to admire the quality of these skins. If somebody asked me to mark these out of 10, I would have no hesitation in giving every single one of them 12 - I aspire to your standards Urbi - these are EXCEPTIONAL. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
The 2 letters are the letters displayed on the rear of the flight deck, different for each ship. You can remove those from the file descriptions if you wish, I just put them there for reference as I was doing the skins in case I forgot what they were. -
VSN flyable aircraft mods
crazyeddie replied to razo+r's topic in Flyable/Drivable Mods for DCS World
I think he means this - -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
- said he of few words ! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
British Naval Dockyard Tug - Serco ltd (Contracted to all Royal Navy Dockyards) Adjusted wake to '10' - these fat little workboats create a lot of splash - change this line: GT.Tail_Width = 10 Adjusted and corrected textures where I could. Could not change flag - that file (US Flag.dds) is used in numerous other ships Mods and they will take precedent if listed before this Mod in the ME. Mod makers please note, give every texture a unique name, its the only way to fix this. https://www.dropbox.com/s/k236pxzyb7vry9u/UK Dockyard Tug Serco.zip?dl=0 -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
There are only 6 ships in the Type 45 Class - I didnt do Defender or Daring, if you are desperate I could knock them out in a few days, its just hull numbers and flight deck letters so not a huge job. Let me know. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
crazyeddie replied to Admiral189's topic in Static/AI Mods for DCS World
I did these for Admiral, 3 others of the class. https://www.dropbox.com/s/uzy6r4ay8bt80lv/HMS Duncan Liveries.zip?dl=0 -
Submitting mods to ED for DCS core implementation
crazyeddie replied to sirrah's topic in DCS Modding
ED continue to evolve the game in different ways, many things in the way maps work has changed over the years and without knowing where they are going next you just have to try and second guess the next change, or make adjustments for the latest change. Sometimes you can do that, sometimes you cannot. Flyable Mods appear to suffer the worst from abandonment its true, but map mods come and go as well. Keeping up with the changes is very time consuming for the people making those mods and its not hard to understand why many just give up. The more complex your Mod the more likely it is to suffer from evolutionary corruption and abandonment. For myself I always aim to work to the 'KISS' principal - Keep It Simple Stupid, but I have had my disappointments as well, too many to remember now. I could make many arguments for why ED should make it easier for modders, how they could make it easier, but in reality it is their game and they have plans to which we are not party and if what we offer is not part of that evolution then so be it, that's how it is. I could even argue they definitely discourage Mods, but that would be unfair, we have the Saved Games facility which gives us huge amounts of freedom to do what we want to their game, sometimes we just have to settle for the option that suits our personal needs best. I think I fit in that box somewhere. Life is full of disappointments - Emilia Clarke refused to marry me when I offered her full access to my Model Railway Magazine collection - I got over it. -
Submitting mods to ED for DCS core implementation
crazyeddie replied to sirrah's topic in DCS Modding
I'm old, I cant even remember what I had for breakfast ... and I always have porridge ! I think there was actually an even earlier version of the game just called Flanker ... I seem to remember a very early Rapocha class of ship that was basically a floating box, the aircraft were all 512 x 512 standard skins and it really was poor quality compared to todays game. Its come a long way I'm delighted to say. -
MBT M1A2 Abrams lua file.
crazyeddie replied to edenstudio's topic in Utility/Program Mods for DCS World
Thanks Urbi, that is a really useful. -
Submitting mods to ED for DCS core implementation
crazyeddie replied to sirrah's topic in DCS Modding
Was it Flanker perhaps, I forget now. Not important. -
Submitting mods to ED for DCS core implementation
crazyeddie replied to sirrah's topic in DCS Modding
Years ago I asked ED to add more statics to the core game, to give us more variety in the ME, I asked several times over many years. Nothing much ever came of that request, so I did my own mod (using their stuff) and uploaded it to the site. This is all stuff that they could easily add, 95% of it is their own stuff from current and earlier versions of the game, a lot of it repainted to suit my own particular taste but everything can be repainted again to add new or different liveries, if you have the skills to do it. Static building are easy to do and dont break to game when its updated, by statics you could also include any number of vehicles as well, anything that is just eye candy isnt going to do any harm. I have collected mountains of it over the years, some is good, much of it is crap, I pick and chose what I want to improve my experience. I only uploaded my static buildings mod to the site because people kept asking for an update, so I redid it for 2.7. Thats my experience in this game, and I first came here when it was called Falcon - that was way back in the day when the flight characteristics (or FM as its now known) for the jets was similar to a house brick being dropped from a tall building - yep - that good !!! Knowing what I know from past experience with ED I would never entertain any further attempts to have it included in the game, I follow that ancient soldiers principal, identify the problem, work out a solution and overcome it. Each update brings new problems - apply the principal and get on with enjoying it. I use JSGME, simple to use and set up, I remove all my mods from the game before I update and re-apply when its done, works a treat. Stuff in your Saved Games folder can be more problematic if you have an issue but you soon get to know what might be causing it, strip them out one by one until you find it, then fix it. https://www.digitalcombatsimulator.com/en/files/3321755/