

Wdigman
Members-
Posts
135 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Wdigman
-
I look at the comments and really wish for a World map. It has been discussed in other forums, the shortcomings etc. Still here is a link for all to ponder the possibilities. https://www.pcgamer.com/fly-anywhere-in-the-world-in-the-impossibly-massive-microsoft-flight-simulator/ Also in another forum was the discussion of Subscription based pricing. I am so for it if it meant building a world map like above and then "Filling in" areas that need more detail. Foe example Berlin, you can have a Static map like Microsoft is planning (buildings will not have damage models, roads will not have intelligence to program paths for ground units) like the one above then then when the "Upgraded Berlin Map" comes out The city has all the dynamic range that one comes to expect from ED. Frontier areas can be modeled by satellite based modeling, then additional cities and areas are released later and faster. I like the Idea of an European map, Warsaw, Nato, Red and blue. A huge cold war campaign... 1983, we have most of the planes... Models of European cities in the 1940s and escort bombers to their targets in Germany. And don't get me started on the Pacific Theater for WWII. So yea, a world map as a base, streamed or in downloadable sections, then release areas of detail later and faster.
-
A lot of Value can be had with a map as described in this thread. WWII battles are a given. However model the Coral Sea or CV America and you can recreate the 1986 Regan vs Qaddafi raid. If the Map is east enough you could almost have enough map for the Bosnian War.
-
Oh and I want to Take off in my Harrier from the cornfield behind my house in Nebraska and fight the advancing Soviet armor. The same guys the Wolverines were fighting in that movie. :lol: No one is ever making a map like that anyway. With a world map I may get to do that.
-
As someone with a very long career in building 3D models for architects and engineers. I can appreciate the effort to takes to create these maps in select regions of the world for our entertainment. I have watched many videos, on how they produce these models and populate the Cities and Airbases. Content is detailed enough and in balance for that air to air engagement, to the guy in the Mobile SAM hiding in the weeds. As someone with experience in 3DS Max it can get tedious modeling a city. Remember the modelers are creating the Building, the textures, collision geometry, and damaged models also with new Textures. I bet that Level of detail, Urban density, Rural Density, and map size are limiting factors. Notice how the largest maps and most planned maps are all desert regions. That wouldn't have to do with not having to model all those trees and grasses would it? There are also only a handful of Metropolitan areas on these maps as well! How many Gigabytes would a central Europe Map of the Fulda Gap be if said map was the size of Nevada test range? Oh and we want WWII and modern versions as well. I bet an open ocean focusing on Carrier operations could be the biggest map yet. I wouldn't mind a WWII Pacific Theater map. Since its only a few Islands from Hawaii to the Philippines would that be do-able as a map today? What about, GUIK Greanland Iceland UK gap? Anyone watch Hunt For Red October, another map for carrier aircraft. 1980s to today and the Strategic significance would likely be the same for the modern aircraft as well. Only problem is Where would the land bases Russian aircraft be based? Murmansk? We have to model how much? I like the idea that was noted above by marvel_master, we really need a world map progressive as in Xplane (which I never played) or new tech to cover these "in between areas". In the GIUK example above one can have Russian carrier operations protecting subs heading south and I can fly my Mig-29 or SU-27 escorting bombers from Murmansk or St Petersburg. In this situation expansion paks would be released with missions and new "scenery" Cities, landmarks, Roads, and Rail with traffic etc. In the case above the Entire North Cape Region would be progressive landscape Murmansk and the surrounding area would be modeled to show the cities scenery Etc. There are several airports up there they would have to be modeled, but outlying towns would just be part of the progressive model. I read on this forum about all the new aircraft being made by third parties, the WWII planes to Current. It is getting to be a point where so much detail is put into the plane yet there are no maps of the regions where the planes flew. Case and point Viet Nam and Central Europe. Viet Nam for example; we have MIG 15, 19, 21 UH-1 F-5. Coming Soon F-8 Crusader F-4 Phantom. Need I say more, however there are those that want a Taiwan/China map. With a progressive world all of the terrain would be continuous. Expansion Sets would add detail like Buildings airfield roads Etc. I believe that a hybrid approach world map with a base resolution of X meter imagery and DTM. Add the Detail later and sell them as entire regions like maps today.
-
We are going to need a Viet Nam map Mig 15 Mig 19 Mig 21 F-5 UH-1 Future F-4 F-8 A-6 So much flyable content to support a map from that time period!:joystick:
-
I bet with triggers you can prevent a pilot from doing what one wants by spawning additional units that would make the mission increasingly harder. Take too long to finish the mission; have your targets in a trigger that signals an airbase to launch an overwhelming amount of air support after so much time has elapsed. Wander off; Have triggers surrounding the area of action where enemy planes are spawned or AAA and Sam units appearing out of nowhere. Good missions will have stuff like this, and I am sure that it would be considered realistic. No one will just park tanks in the open without some kind of protection in a war... unless it at the end of that war.
-
The first person shooter is the biggest market out there right now. My brother in law go one of the hot games this year for x-mass Call Of Duty Modern Warfare, cool game pretty difficult. If there was a way that a game like that could work with DCS and all the players were networked together some how then you would get many more people interested in flight simulators. Add the fact that you dont have to always be a grunt on the ground, jump into a hummer fire some rockets or call your buddies in for an air strike. The Online Community and Support for DCS would grow. This makes sense from a purely business standpoint.
-
So I guess My next question is where does the slider have to be for FC to be the most realistic? Would like to get ready for BS and how the SAMs will behave in that sim.
-
Is using labels at all realistic? I know that an AWAC could tell you what everything is or if ground forces are in the area, but the way labels are displayed in FC even with this mod seem unrealistic. When creating missions I let the pilot see everything in the battlefield on the map. Some items can be hidden or randomly turned on or off. There is a Mod somewhere for this as well. The reason for this I figure is that if you are sent out to attack something specific and are briefed, in a real life situaton the pilot will know what is in the surrounding area by intelligence or whatever. After all they can see a platoon of tanks moving this way then they should be able to spot SAMs or larger fixed threats. Its up to the pilot to memorize or take notes with him or her on the flight. Take good enough notes and you will have a very good chance at finding the object you want in flight without labels.
-
I have been playing Loc On and FC on and off since it was initally was reliced and had a Noob question about SAM skill levels and the Missle Effectiveness Slider in the options. The other day I was flyng an A-10 against two 2S6 Tunguskas. All of the settings were at Medium skill level and Missle effectivenes was at the default. I placed a 2S6 behind a ridge I was flying towards and the second 2S6 was on the road moving at 40 mph. There were 2 totally different behaviors when engaging them. The 2S6 behind the ridge was extremely hard to hit, he was in the trees and just behind a rige so you had to attack from high alt and at the max range of a Maverick even to have a chance. Even then, the Tunguska would shoot down the Maverick befoe it made its target. After a few frustrating tries I hit it and engagued the second 2S6 on the road. The SAM that was moving just fired a barrage of missles all of them exploding right after launch. I didnt even have to maneuver to safety. I hit that SAM with little effort, it was night and day how they behaved, when set at the same skill level. Dont know if I just did all the right things against the second Tunguska or if there is something else. I did have the jammers on and was dropping chaff and flares when attacking. Maybe I need to fly online and get some pointers, Still cant knockout an S300 site.
-
The UH-60 Has door gunners. Will they fire at targets? The level of detail in BS is amazing. If there is that much more going in to the vehicles and terrain I may spend a few weeks just flying around looking the scenery.
-
OT: Which OS do you use for gaming?
Wdigman replied to Aeroscout's topic in PC Hardware and Related Software
Vista also does not take advantage of SLI Technology. If it isnt broke or the software does not require it then you shouldent upgrade. -
IF Lockon or DSC could use FSX's earth
Wdigman replied to beterhans's topic in DCS: Ka-50 Black Shark
Been hearing about this request for a long time here in many different threads. Could any one from ED tell us if this is even possible in DCS? I know other maps should be possible but is it possible to have the entire earth as one continuous map? I suppose that if such a map were to exist there would be large blank areas where no towns or terrain are but you could still fly over other nations. Example: Turkey in Lock On. -
Didnt they say that infantry may not be included because of bugs. It was in a movie, cant remember the name, by GLOWINGANRAAM. I believe it was a test. Infantry have to somehow get in the simulator at some point, if not now then later.
-
An-72P (Stoll/Patrol/Transport/Support)
Wdigman replied to Avimimus's topic in DCS: Ka-50 Black Shark
Dont know if that would ever be a flyable with everything else that is wanted right now, but as an AI it would add to the simulator. Bet you would see something like this over Georgia if thing got hotter in that region. They would have to make the AC-130 version too. -
I noticed that the home page has had the same screen shots forever, can we get some more eye candy without giving too much away? I for one would like to see more of what the SAM threats will look like. TOR S300, etc. Maybe some shots of the new terrain or some new land marks wouldent be bad. What would you all like to see? :)
-
I agree with Britgliderpilot. With a module based sim you should be able to have a SOCOM like module where you can be infantry or a tank commander and have graphics as good as competing sims. When playing online an infantryman could be looking at the same building as I but the resolution would be different. The model could also be different whereas in BS I see a house in a field, the infantry man sees the same house but the model in his module allows him to go inside and take cover or have a shoot out with other players. Same goes if that infantryman calls me in for airsupport. I fly over trees and drop some munitions on a convoy we both see trucks and trees but they could be in differing levels of detail. Since this is the same engine and all the place holders for equipment are the same they would just use different models and textures. I bet this is the interntion of DCS, from a marketing standpoint it makes sence since there is not a modern combat sim using all branches of the military as DCS could essentually do. At least I dont know of one. The first person shooter market is huge and tapping into that could make our flight sims much much better. Well enough of my businees side...
-
I would Like to see more radio callouts. It was discussed in other threads with triggers. But think of CAS missions with helos or mud movers supporting ground units. Last weekend I was at an arishow at Nellis AFB, they had a reenactment where the plots were strafing enemy positions, supporting ground troops. The troops and downed pilots were then extracted by helo. The thing that made it exciting was all the radio communication. From the first calls that the troops were taking fire, to marking targets, caling them hot, to the extraction team, "this is Air cav taking smallarms fire from the tree line, request support". "Spooky standing by". "Smallarms fire fron the tree line east of extraction zone, you are hot." Then a couple of plane zoom by and the pyrotechnics go up. Without the radio calls it would of still been cool but imagine a sim that is that interactive. The feedback that you got the target and made a difference on the ground would be much more gratifying.
-
Nuclear weapons in DCS (what wouldn't you like to see?)
Wdigman replied to Avimimus's topic in DCS: Ka-50 Black Shark
Voted no at this time since it is unlikely that helos or the ground pounders coming out will encounter nukes during a mission or campaign in this theatere. Maybe with new maps, DCS is modular so maybe we will see a bomber or two then this issue will become more relavant. It would be interesting though to have the weapons platforms to deliver WMDs, Skud Frogs etc, these likely would be kept off the front lines in battle but for the end game option you could end a campaign by not takng it out. Dont know much about the ground vehicals that are capable of delivering WMDs but it seem that in todays world the number of them are unfortunately growing. -
Well it just gets better and better, those images are breathtaking. Looks like we get the best of all modders in one package. Thanks ED.
-
How about Multiple monitors, can you have a center left and right? I doubt it but I have to ask.
-
This would also make a dynamic campaign more realistic. More damage the longer it takes to repair.
-
Sorry messed that one up Here is the link to the complicated version, it has hydralics and three large screens for the panoramic feel. They also have lots of parts that I will use on my setup, the chair and the rumble subs, give you a more realistic feel. http://www.motorsportsimulators.com/products.html I know this is for car racing but you could buy the pieces you need and put together a nice cockpit for what ever you fly. I have a pic of a more simple version but dont know how to post it yet, basically it is the seat on steel tubing with a floor board for the pedals and a tray for a steering wheel or touch buddies, and if you wanted you could fasten a spot for the throttle. Private message me for pics, I will sent them out if you wish. I dont believe the hydralics would work for DCS but who knows with all the programming talent out there.
-
I am currently in Las Vegas at SEMA... Aftermarket auto parts and car show, Lots of classics and Ferraries. At some of the booths they had the racing simulators some more high tech thatn others but I know I can make the simple one, not so sure about how to get hydralics to work with DCS. Here are some pics and links. This is the simple.