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txmtb

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Everything posted by txmtb

  1. Pretty sure it can be done. PeterP's kneeboard mod allows individual directories for specific aircraft. Would just have to dig through it and find the code that directs it and edit the default files. I still use that mod with all the aircraft except the FC ones because they jump around.
  2. :doh::megalol:
  3. :thumbup: I'm using a 37mm IR pass filter from a camera and used the same water bottle mount trick that you did. Never removed the IR filter from the PS3Eye and it tracks much better than it did with the disc filter.
  4. :thumbup:
  5. Steam has one. http://cdn.akamai.steamstatic.com/steam/apps/250300/manuals/F-15C%20DCS%20Flaming%20Cliffs%20Flight%20Manual%20EN.pdf?t=1404412233
  6. It's working here, see about 60 or so people scattered around the servers.
  7. No problem, I put them in mine and it's definitely easier engaging with it mappable instead of fumbling for the mouse.
  8. It's not modeled yet in the current release, but you can add it manually along with other missing controls in this thread. http://forums.eagle.ru/showthread.php?t=125245
  9. Wow, simply wow. :beer:
  10. The R9-270 is roughly equivalent to the HD7870 and is a newer card. Use the Catalyst drivers from 14.4 and newer for the best performance as most users saw a substantial boost when 14.4 was released. http://forums.eagle.ru/showthread.php?t=123428&highlight=Catalyst+14.4 I'm guessing it's a CPU bottleneck so as Rhinox suggested post your settings and full system specs.
  11. This might work. (I'm trying to learn the mission editor commands so not sure if it will or not). Create units and zones of course. Create a new trigger with conditions that Unit A is alive, Unit B inside Zone X and action to turn on Flag X. Set advanced waypoint actions on Unit B to Invisible with the condition that Flag X is on.
  12. The only things I do on my Saiteks are check the Slider and Invert boxes, do this for every module that has toe brakes.
  13. Track would help as Flagrum pointed out. Helps to laze the target when you create the SPI. If not the TGP is looking through the target at the ground behind it, depending on slant angle to target, the error can be quite a bit.
  14. Looks great!
  15. Don't think that can be done that way. But hopefully if someone knows a way, they will chime in with the solution.
  16. Just place them and set each one to Client in the ME. The others won't show parked on the taxiway when you are one but they will show up in the list when you start the mission. Here's one I got with a mod from PeterP I believe that has most of them, except the newer modules. All planes-modules-test 1.2.6.miz
  17. It's not mappable by default, for now, but expect that will change in the future. (Hope so anyway). In the interim, you can manually edit the default.lua in x:\installpath\Eagle Dynamics\DCS World\Mods\aircrafts\F-86\Input\F-86F\joystick and add in the missing commands if you like. Here's the thread where you can find the missing commands for most of the aircraft. http://forums.eagle.ru/showthread.php?t=125245
  18. Your link works for me to download, just checked and ftp://ftp.saitek.com/pub/software/full/ has all the files listed. Can grab them and put them on a share if needed.
  19. Give this a look, may be able to help you out. Haven't been able to get auto release to work reliably but manual seems to work fine.
  20. I'll give it a shot from scratch on the file again and send over what I do.
  21. Nothing else, just set the pointer to be on middle of the bridges. I was going back and attaching the .miz since it was stupid not to in the first place. Just ran it and they bombed both the bridges so here's hoping. Talon_test.miz
  22. Strange, I tested it back and forth quite a few times and they always followed through with the action set to bombing. I created a test mission with just a simple attack map unit on a bridge and it behaved the same way. Worked in SP, but would only work in MP if it was set to bombing instead of attack map object. Just weirdness.
  23. Played around with this since I'm trying to learn more on the Mission Editor. Noticed that if you enter an aircraft from the server, the 117's bomb the bridges. But if you enter aircraft from a client connected to a server they simply turn around at waypoint 1. Changing the command to Bombing instead of Attack Map Object and they will carry out the bombing.
  24. Here's the A-10C lights, I noticed in the F-86 it doesn't affect the radio volume but does the missile volume. Also checked the Huey comm volume and it does it there also. Noticed in Parking Hot and Ramp start both. A-10C-Light Rheostats.trk
  25. I noticed it in the A10 and F-86. Obviously the other post was for the Mi-8 so it probably affects all aircraft.
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