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Everything posted by Hempstead
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Anyone purchase the Thrustmaster AVA base for their Warthog
Hempstead replied to kmaultsby's topic in Thrustmaster
Kind of agree. I don't like AVA either. I packed it away. Don't get me wrong. I think this is a personal preference. WH, IMHO, has too high the centering force. And, it's not adjustable. But by design, AVA has theoretical zero force at equilibrium center point (this may not be the same as the physical center point). This is the opposing spring design's fundamental effect. The CAM helps a bit, but it's very weak. It's so weak that you have to look for it to feel its effect. It's a much better design than Cougar, using the CAM as the adjustable centering force. I think it has potential, but the CAMs are still crappy. It's probably good for flying helos, but I am mostly an airplane flyer. -
Added a new 3D printed blk 50 center pedestal. https://blog.hempstick.org/2024/08/f-16-blk-50-central-pedestal.html
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I got "... Unable to accept invite...." error.
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Scroll up on this page, page 3, Werewolf_fs has the workaround.
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Looks like it. Mine shows v68 as well after installing the v67 file sets. Thanks to Werewolf_fs' v67 file sets. I am back in business.... for now.
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I just got hit by the Meta v68 update. Unfortunately, since it was officially release (I don't do the public Beta)... uninstall and install again will still get you the v68.
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That's precisely what you get when you don't attach the stick. So, looks like your gender re-assignment surgery is a success.
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The answer is no, without a stick connected properly, the base's firmware will refuse to function. You will hear the regular ding of Windows when an USB device is plugged in, but you will not see it showing up in the Windows Devices page. If I have to guess, most likely the USB HID device descriptor request is deliberately refused by the base firmware.
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F-18C Hornet Mini 3D Printed Throttle Unit - Help wanted!
Hempstead replied to obious's topic in Home Cockpits
I suggest you go search in Digikey, like https://www.digikey.com/en/products/filter/angle-linear-position-measuring/549?s=N4IgjCBcoKwCwyqAxlAZgQwDYGcCmANCAPZQDaIcADGABy1whEDMcA7AJxwdMjMwA2KswgsOzKm0ZjaVAEzNe1Zm34gAukQAOAFyggAyjoBOASwB2AcxABfG0TnkQACWxYABHjRo8yHe-xzHGJjDSJEaBAtKDBtaMg5GHsQASQQUwATfQBaMBpeXX1eHQBPLTx9DBxUOyA -
Fixed for my Quest Pro. Thanks!
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Shapeways declared chapter 7 bankruptcy... in case you don't know yet, https://3dprinting.com/news/shapeways-files-for-bankruptcy/. I will say... buy your own 3D printers. There are just so many things you can print for your flight sim hobby, and other household items. The expensive shipping costs just kills these small item private sales.
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One word, latency. Another word, debounce. Yet two more words, guaranteed sub-millisecond. Plus, the real reason is that an RPi Pico has only 4 12-bit ADC channels. One of them is used by the CPU temperature, leaving 3 available. Unfortunately, there are 4 analog wheels on an F-16 ICP. So... facing with having to design a multiplex ADC circuit in the back of the PCB, why not just slap another $4 Pico on it? Makes things so much simpler, and cheaper!
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Doesn't work for me. I had Developer mode turned off on my Quest Pro, didn't work. I turned it on, and tried. No dice. Turned off again and tried, no dice either.
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Same here, Quest Pro. Makes the game completely unplayable. 100% epic fail. The Oculus controller does not even show up on the Control Setting page as a column. Just completely non-existent.
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The 2nd stage mechanism of the trigger now finally works after weeks of struggling. Had to use my mini-lathe to make two key parts in brass! Too bad, couldn't make 3D printed ones work for these two. That makes the bar for you to make it at home much higher. https://blog.hempstick.org/2024/07/f-16-and-other-modern-jets-two-stage.html
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F-16 ICP analog wheels prototype completed. https://blog.hempstick.org/2024/07/f-16-icp-analog-wheels.html
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Just received the ICP PCBs. It fits perfectly! I am still waiting for the newer version of Hall sensor PCBs ordered from OshPark (and the main ICP PCBs too, which I forgot to "unmask" the main contact rings of the dome switches; so I will have to grind them off). The ICP main PCB is designed with KiCAD (I have ditched EagleCAD since AutoDesk acquired them.). The Hall sensor PCBs, however, are years old so it's still in EagleCAD format. https://blog.hempstick.org/2024/06/f-16-icp-pcb-made.html
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Sony releasing PS VR2 PC adapter on August 7th - $60
Hempstead replied to CybrSlydr's topic in Virtual Reality
via Steam only.... -
Optical Trigger prototype. https://blog.hempstick.org/2024/06/optical-trigger-module-prototype.html
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F-16 ICP mechanical design fully prototyped. Made with just a 3D printer, and a laser engraver, plus some common hand tools, like screw drivers, needle files, tweezers, paint brushes, cotton patches, etc. Next up... PCB design finally! Without fixing the mechanical design, I couldn't start designing the main PCB, because I wouldn't know where the screws would be and to avoid for routing traces. https://blog.hempstick.org/2024/05/f-16-icp-mechanical-design-fully.html
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I am not 100% sure... but what I have been seeing this past week is that the Kola map triggers it particularly often. But it seems to be cause by Oculus runtime. I don't turn off my computers... so since the latest release of Oculus runtime update... If I leave Oculus desktop runtime running (I usually do) for a long time, then the kola map triggers it almost every time. But, this also happens to even the NTTR map now, which never happened before. Now, if if happens, not matter what I do it will have very low FPS, even if I quit the game and go back to the welcome screen of DCS, I get 15 fps (with a 100% GPU usage). Eh? There shouldn't be much 3D rendering going on when I am in the welcome screen! And it will persist until I quite to desktop and come back. However, if I don't restart Oculus runtime, and launch DCS again, I will get 45fps (I set the limit to 45fps) in the welcome screen. But as soon as I get to Kola map again, it will trigger immediately. But, if I restart Oculus... or reboot, other maps will be fine... but Kola will trigger it if I head toward the sea of Kemi. So, this all seems like some VRAM leak problem. But I have not really isolated the problem yet... It's just that Kola seems to be the sure way to trigger it.
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Seat advice for hybrid sim rig (racing/flying)
Hempstead replied to witwas's topic in PC Hardware and Related Software
I have a bucket seat... I kind of regret that... I am doing F-16 VR, and it kind of interferes with the arm movement when trying to access the rear side panels on both sides. Yet it doesn't interfere with pedals. However, the side support does have an advantage... when you use non-force-sensing sticks like the Warthog to take advantage of proprioceptive sensory in your arms, it serves as a support for your arm such that when you pull turns. It steadies your arm, instead of building an arm support of the F-16. It does interfere with my throttle movement in the rear section a bit, not much. And it's not like you use that section very often anyway other than in cold start, or parking. So, I guess it's ok to use a bucket seat. Just keep in mind that it does interfere a bit. Also, keep in mind that... if you are trying to build a VR pit that has all the switches in the right place as in VR, you have to watch out for the width of the seat. Most of the car racing seats I can find online are too wide. They eat into your F-16 panel space. The only one I can find that is narrow enough happened to be a bucket seat, so.... And no thanks to suggestions of building a 1:1 very uncomfortable ejection seat. brrrr... no. Putting up with uncomfortable equipments is for young bucks... not for old farts. -
In an F-16, Intel Core i9 7900X (10 physical cores, 4.2GHz), 64GB RAM, RTX-3080, and a Quest Pro, Win10, all SSD-M2. I rate limit it to 45fps in DCS VR... and am able to get 45fps in NTTR map.
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Starting hot on runway of Kemi Tornio... 7 fps... Starting at 6,000 agl over Kemi Tornio heading north, 33 fps... turn around heading toward Kemi Tornio... as soon as I get close to the town, 22 fps, and terrible, unplayable flickering.
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I got 7 FPS in VR, far worse than Mariana.
