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Elnocho3

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Everything posted by Elnocho3

  1. Hey all, Selling my NVIDIA Geforce RTX 3090 24GB GDDR6X ZOTAC Gaming Trinity Fantastic card that is in excellent condition Available at an absolute steal of a price - still more than competes with more modern cards 3 x DisplayPort 1.4a ports 1 x HDMI 2.1 port International postage available with details tbc based on destination country Link here: https://ebay.us/m/DKVwiK Good luck!
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  2. Thrustmaster TPR Rudder Pedal with original box and all accessories. Selling because it has rarely been used and the excellent condition shows it! International shipping availale on request. https://www.ebay.co.uk/itm/256567051410 Already has a reliable, robust, dampening kit installed (much better than some of the cheap kits out there). Kit RRP approximately £60 (can be a lot more!).
  3. When time is involved, always include a midnight tick-over test
  4. Apologies for the delay, away from home most of the week. if you can cover the shipping, I can post it
  5. Gametrix KW-908 JETSEAT TURBOJET Feedback Seat Pad Link here: https://www.ebay.co.uk/itm/254875227949 Fully functional, comes as shown - working well, reluctantly selling due to home office changes. KW908 has eight vibromotors. Connection to a computer is via the USB port and/or audio output. The cushion supports two main modes of interaction with games: force feedback via USB interception of sound through audio output I had the seemingly common pin 13 issue, which meant that I had to bypass it as shown in the FAQ (search for: How to bypass broken 13th pin in JetSeat DIN connector). Works well, but explains the lower price. Available SimShaker software (downloadable) allows fine control of vibromotors for various simulator events (In DCS, for example: flaps, APU start, gear, gear turbulence, canopy open etc.). This is much more precise than other similar products (e.g., Buttkicker). I have had it working very well with DCS, X-Plane, P3D. Combined with VR it is particularly impressive. It will also work with MSFS2020 and many racing titles (e.g., Assetto Corso, Project Cars).
  6. Agreed But they’ve got the money haven’t they? Not much leverage now
  7. Yes, looking forward to this too. Is the tendency for it to synchronise sometimes, and other times not?
  8. What are you fighting against? What BVR tactics are you deploying? There’s not really enough info for anyone to try and help you - BVR is a game within a game. Maybe post a track or a tacview file
  9. Hey all, Does anyone have any experience or advice for trying to plan fuel for flights with the C-101EB? Thanks in advance for any help
  10. This would be fantastic! Especially if it was available for both models
  11. I’m sorry, but I completely stopped using other sims because I was doing this level of tweaking. Spending more time reading, tweaking software and hardware, than actual flying. So I appreciate your efforts, but is there a TLDR?
  12. Unfortunately we’ve heard these type of responses before, when critical fixes have taken several months to materialise. It gives people a sense of hope so people continue to hang around (That’s taking essential critical fixes separately from improvements - i.e., think of the promised 50% VR performance increase a while ago....) This has already been going on for months! These performance issues should be towards the top of the list of priorities (crashes taking top priority)
  13. Still absolutely terrible! And I remember when we were told to look forward to an approx. 50% increase in VR performance. At this rate. it'll be an exponential decrease
  14. Echo everything you said, top post and the least they could do for such a bad update :thumbup:
  15. Mirrors off, MSAA off, SSLR off here Unplayable performance in 2.5.6.45317 in comparison to the last 2.5.5 build. FPS in the low teens on the ground in NTTR MP servers, ~20 in the air
  16. Substantial new model & textures, realistic comms (including LSO) coinciding with Case I/II/III ops, some deck crew. AI won't be following any of the procedures unfortunately though, so you'll be alone in the stack.
  17. Not really acceptable this one. At any time of year, but especially not over the christmas period where people will definitely want to fly together. Seems to hint towards the fact that .... we’re now the testers.
  18. Which they already took a significant stab at with EDGE
  19. What happened to the circa 50% increase?
  20. What?? Any proof of this?
  21. How’s the Rift S looking?? Specifically interested if MFCD in the F/A-18 (or similar in other A/C) is completely readable??
  22. Hey all, I’ve gained a lot from looking at other people’s efforts on this forum so I thought I’d share my UFC progress in return. Huge shout-out to the awesome work by the DCS-BIOS guys & gals - had some arduino experience already but it really made it so simple. Anyway, pics include and bill of materials is below. Physical switches makes such a huge difference, especially in VR Rough bill of materials: Ebay (approx £30): • Momentary rocker switch (Master mode selector) • Illuminated toggle switch (master arm) • Toggle switch (ADF) • Arduino mega • 12 mm Square PCB push buttons • PerfBoard for square push buttons • 5 x rotary encoders with switch EC11 • 16mm round metal monetary push buttons • Ribbon jumper cables as connectors Plastic laser cut custom design (£10) from razorlab.co.uk Robotdyn 4 x 3 keypad matrix (£5) from banggood.com I already had the mounting boxes A really enjoyable project with some more work still to be done
  23. Absolutely outstanding news if it pans out to be true! Would be very interested to hear more (even just a little more) about the issue
  24. Before I commit to designing my UFC-ish panel around DCS-BIOS, can somebody answer if it works regardless of multiplayer server settings? As in, will integrity checks or export lua restrictions from certain servers break it?
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