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Everything posted by OxideMako
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P-51D M-20 APIT Ammo Belt Mod.
OxideMako replied to OxideMako's topic in Utility/Program Mods for DCS World
I saw your Realistic Weapon Mod - looks way better than I could manage and covers more weapons too! To anyone else - this is the mod Rlaxoxo has made, go grab that instead. http://forums.eagle.ru/showthread.php?t=166330 -
Happy to be proven wrong, but don't get your hopes up. :cry:
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RED WING Simulations: NH-90
OxideMako replied to Silver_Dragon's topic in Utility/Program Mods for DCS World
Gonna have to +1 this, looks better than some work already in DCS. Although we obviously don't know how good the FM work is, It looks promising IMO. -
AFAIK adding any new units, air or ground does this as of right now. My workaround is JSGME, but I'm not quite sure if that will work in the A-4's case. Maybe?
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Unfortunately not, this is just something I have heard relating to the Gazelle, not sure where from. (so could be false) Either way, as the Gazelle slows down it tends to swing hard left. Bunyap seems to think it is a translational lift effect, see here at 2:44 onwards: [ame] [/ame]
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Voted no. I am all for more planes in DCS, but IMO we have more than enough light attack aircraft. C101CC/EB, HAWK, L39C/ZA and of course your upcoming Tucano. Older jets and WW2 prop aircraft would be more suitable for less complex modules. Think Dassault Mystère IV, F9 Cougar, F-84, F-105 etc. With the F-86 v MiG-15 and MiG-21 v F-5, more stuff fleshing out these eras would be well received, without going into incredibly complex aircraft of the A-10C/F/A-18C variety. Although I am sure that more complex stuff is always welcome. Alternatively, more specialized aircraft might be a good idea.
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IIRC 60kmh and under, the SAS does not affect the rudder at all.
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There's that update! Nice job, the deck crew animation looks great!
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There is also a newer method, see here: http://www.aviationtoday.com/rw/personal-corporate/personal-ac/Flying-Through-the-Vortex_85872.html
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[Mi-8MTV2] "Vasilissa the Beautiful" HD Cockpit
OxideMako replied to DirtyFret's topic in Utility/Program Mods for DCS World
Going to keep an eye on this, looks absolutely stunning! -
P-51D M-20 APIT Ammo Belt Mod.
OxideMako replied to OxideMako's topic in Utility/Program Mods for DCS World
The latter, which is why it seemed odd. Might want ED to look into that. -
Mising ammunition type in the ammuniton belt
OxideMako replied to Solty's topic in Bugs and Problems
Yeah, interested me and just found this thread. For SP use maybe you could try this? http://forums.eagle.ru/showthread.php?t=165533 -
After having a fiddle around in the files, I managed to change the ammo type in the P-51D's guns to all APIT, rather than the 7x AP/1x APIT ratio used by default. I literally have no idea what I am doing but this worked, so this may cause other issues. I know there have been a few discussions on P-51 ammo types, and all M-20 APIT belts were mentioned as having been used, so thought this was a cool little mod. It also makes it much easier to see where your rounds are going as well as when they impact. Note: IDK why, but this seemed to pass the integrity check on 2.0, which has two possible implications IMO, this type of lua edit was intended to be allowed by ED, as they mentioned ammo type customization during the P-51's pre-release phase or it is simply an oversight which should really be fixed. [P-51D] Guns APIT mod.zip
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Caucasus Map Texture DLC by Starway
OxideMako replied to Starway's topic in Utility/Program Mods for DCS World
Awesome, good to get some confirmation from ED! :thumbup: -
Caucasus Map Texture DLC by Starway
OxideMako replied to Starway's topic in Utility/Program Mods for DCS World
But in it's current state it may block people using free mod textures instead of the official DLC. It is a legitimate concern IMO. -
The issue I have with the new IC is that it enforces a "pure" client. If you have for example, 476th FG's range units, which do not alter any vanilla game files in any way and only adds new units, it triggers the IC and will not let you join a server without removing it. If it functions like this for some other mods (i.e. land texture mods, have not had the chance to test these in 2.0) it may heavily restrict not only mods, but the servers you can join while having any mods installed, regardless of the mod's purpose. If this IC will remain as it is, it would be a good idea to have a built-in mod manager similar to the Arma 3 system.
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I honestly have never envied someone so much! Looks absolutely stunning.
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Just saying we have been told 1st half 2016 for many things, yet most have no real indication of progress yet, bar the Gazelle. ED used the term will also be launched not may also be launched for those things.
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Something like that (from a newsletter)http://www.digitalcombatsimulator.com/en/newsletters/newsletter29012016.html: Seen barely anything on the Tiger, absolutely nothing on the Viggen and only the Gazelle looks anywhere near release. Spitfire should be mid-2016 too. Maybe we should start betting pools on missed release dates :)
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Well my main reason for wanting the F-5E is as a direct opponent to the MiG-21, which should improve the MiG-21 experience too. Of course it helps that the F-5 is an iconic plane to me. Also, Top Gun.:pilotfly:
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Is there any reason why the F-15 would be so much more effective than other types?
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RAZBAM are now doing their own versions of the 530D/530, rather than using the "questionable" versions ED built. Although I believe ED just hired a new developer specifically to work on weapon modelling. So hopefully the whole Mirage missile debacle, as well as the constant state of flux the R-27/AIM-120 series and the upcoming F-14/AIM-54 seem to be in has made them realize that the issue can't really be ignored any more.
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See if you can get RAZBAM to include this, might be worth asking Teeter. The skin is absolutely outstanding!
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Honestly that irritates the hell out of me as someone who values punctuality highly (joking or not), but we can all rest assured that when they do show the Viggen, it will likely set a new standard for DCS.