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X-man

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Everything posted by X-man

  1. Well, if this is the case, then why isn't the AI being upgraded to NOT eject as soon as they have engines out? :P It's very hard to avoid someones WEZ when they have helmet mode ready and have entered a flat-spin. This happens quite frequently online. (All aircraft is affected, not just one side). Killing you fire control system in 3/4 times (like someone suggested) will still force the attacker to take some kind of action while at the same time keeping things sensible. AND you get to have your medal of honor heroism 1/4 of the times ;)
  2. Ok, got it. Hope you're right :P
  3. Nope, that's a bug... I'm speaking if the fact that aircraft that are hit very, very, very often retains all systems minus HUD and engines (often only engines). This leads to burning aircraft flying in circles and spamming missiles all over the place, often killing stuff in the process. IMO, an aircraft that has lost power and is burning should not be able to "fight". This was introduced in FC2 and hence not a bug limited to FC3... But this is the wrong thread for this, so I apologise...
  4. I think Tek's main points got lost in there somewhere :lol: There is an aspect of realism that has to do with balance. Not the kind of balance to dumb something down, or boost something up in order to get a 50/50 scenario, but a balance of modeling both side to similar extent. Let's use the ill-phrased terminology as an example*; Say you model an aircraft to 75% of its RL capability and give the other side 25% of its RL capability. This will give the "75%" aircraft an advantage over the "25%" one. Wheres IRL, both sides might be more equally match (not 50/50 though). To phrase it differently, it's not realistic for the superior aircraft to face under modeled aircraft. Tek's second point is that in MP, because of AFM (and especially Russian missiles being a lot worse than in FC2), behavior of virtual pilots do not reflect behavior of RL pilots. F-15s gets too comfortable with LWs. On top of that the seeker of the 120/77 are quite wild when it comes to maddoging. This is a cause for frustration, but as you said, missiles are being worked on. * Note that I'm not referring to any FC aircraft here. PS. Since this is a wishlist forum; I want a TTI timer on my HUD and burning aircraft to be less lethal (FCS systems turned off?)
  5. Like FC2, AI aircraft does not give spikes or launch warnings to clients in MULTIPLAYER mode. Edit: It does work for the host, but NOT the clients...
  6. 51st would like 4 (for the moment) Su-27s on Blue!
  7. Viper, could you be more specific? The only thing we've heard from ED is that FC2/BS1 will NOT get a hotfix/patch. The issue is suppose to be fixed in FC3, which is still months away I presume :( http://forums.eagle.ru/showpost.php?p=1388105&postcount=166 http://forums.eagle.ru/showpost.php?p=1388157&postcount=170
  8. X-man

    Warthog Covers

    Got them today! They are great! :) Thanks!
  9. X-man

    Warthog Covers

    Sent, thx!:)
  10. X-man

    Warthog Covers

    Good to go here as well! :)
  11. Serial #: 06467 Location: Gothenburg, Sweden
  12. X-man

    Warthog Covers

    I would order! :)
  13. X-man

    Grimes!

    Happy birthday! :)
  14. X-man

    Crunch!

    Congrats Crunch! :)
  15. 51st is running 50/50 Mbit (no cap) on both our servers IIRC. I have no idea how much data we use TBH, but it's not reaching 50 MBit for sure :)
  16. We will hold a little (drop-in) Q&A session today starting from ~1800z. Anyone interested in the campaign or anyone that have questions about it is welcome to join 51st TS3. There will probably be one or two more of these Q&A sessions. TS3: 51st.hopto.org:9987 See you there! :)
  17. Thanks all for flying today! And special thanks to IronMike for taking on the duty as controller :thumbup: See you all tomorrow! :D
  18. Just tested some other scenarios using MiGs with the same outcome. Haven't tested aircraft with actives, though I reckon they might behave differently (Launch earlier + LW)...
  19. Great shots, thanks for sharing! :)
  20. Happy birthday, comrade! :D
  21. 51st is in, even though we mostly host FC2.
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