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NoJoy

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Everything posted by NoJoy

  1. Bump. I do not have the campaign and can't really imagine that this is related to a campaign rather than to the flight model or the plane itself. Maybe not that important but annoying when it happens. Looks just crappy. So, bump!
  2. I had this too. I got it fixed by giving the flight a bombing point for each bomb. It's a 4 ship Mud Hen flight with each having 4 GBUs. So correspondingly 4 times 4 = 16 bombing points. In the ME advanced waypoint settings - Ground attack - bombing - weapon of choice - quantity 1. Hope this helps!
  3. Must be that Air Force / Navy thing
  4. That's a lot of questions and without any offence it seems you'll have to learn some basic procedures. The lasercode for the bomb has to be set either in the mission editor or by the ground crew in the corresponding menue (radio) on the ground. In the plane you can change the code on the TGP screen on the MFD. When the weapon is in auto mode and you have the CCIP on the HUD you most likley haven't set a SPI. If you want a WP to switch to SPI you can press WPDSG on the SA page or your HSI. Note that the WP must have the target altitude. Otherwise the TGP will look at a WP at the given hight from the mission editor. So e.g. right above the target but lets say 25000ft above. I'd highly recommend you start to learn one system after another and one aircraft after another. Learning curve is steep for each module Dig deep into yt videos, there are so many very good learning videos and channels. Maybe start with Wags yt channel. He explains each system without too much and overwhelming backround information. I hope this helps and I'm not trying to be a smartass but from here it does look like you have a lot of basic questions and it would need so much text to answer all these. Happy landings mate
  5. Hm, I had a Silkworm hitting my carrier just the other day. Haven't watched your track yet though. And I set the CSG to weapons hold by mistake, otherwise it wouldn't get through. I'll try again and see what happens... EDIT In your track the silkworm overshoots the target by far. For me it seems it doesn't even track anything. I'm no Silkworm expert and rarely use it but maybe it's the distance and the radar placements? I've made a quick track myself and the silkworm tracks and hits its target just fine. silkworm_test.trk
  6. I just want to give a follow up on this with a few comments and consider this as solved as it is. There are circumstances that prevents me from getting a lock still, but this happens under different lighting situations. So I just can't nail it down to this one situation. But they're happening very rarely now. As the the FLIR changed sometime it got more difficult to find the right brightness and contrast settings to make the targets pop out from its background. I do think that's the main reason for the struggle here and there. I do consider that this might be more like in the real thing the drivers have to deal with. So I'm fine with that.
  7. Very true - the screenies looking good! So what about deciding if the map is worth its money when its done?
  8. I made a mission to double check and what happens is that 2 of 4 helos refusing to take off vertically. The Blackhawk and the Blackshark always take off via rwy. I also tried having only one of each in the mission but the behavior is the same. Though I haven't tried all choppers in the game there seems to be something not right. cauc_helo_vert_t-o_test.trk
  9. I have just seen this aswell during a self made mission. Chinooks & Blackhawks are set to t/o vertically but travel all the way down to the rwy. I checked the option and re-saved the mission. As the mission is very long and the helo action begins later during the mission I didn't save the track though. Cheers
  10. A Marines Cpt. told me some years ago that one of their Abrams was hit around 15 times by an RPG and after silencing that launcher he made it back to base by himself. Can't proof this that's for sure and maybe a bit off-topic but I found that very impressive Edit: We definitely need Javelins in the game!
  11. I just had this with the Hornet. A second slow repair cycle fixed this for me. Maybe this helps you too??
  12. See tracks, it also happens with the ATFLIR. And it occurs only since last update. Will do... thx Hm for whatever reason a second slow repair run did the trick. Thanks - fixed!
  13. Can anyone confirm the flir is out of focus after last update? Happens to both ATFLIR and LITENING. Track and Screenshot attached. caucasus_f-18_flir_out_of_focus_atflir.trk caucasus_f-18_flir_out_of_focus_litening.trk
  14. Heads up! For the next patch there was some vegetation fixes for the Kola map announced in the newsletter from 10th oct.
  15. I had a similar request shortly and that's how I got it done with some help: https://forum.dcs.world/topic/378554-battlefield-illumination/#comment-5690374
  16. Without any evidence at my hands - I'm pretty sure those 'Ball-Video-Low-Passes' are just for the show when they've finished the tour e.g. Further I think there're always pilots how did their last flight with the tour so they get their chance to end with a <profanity> hot break or at least with a low pass. And for the ordnance - guess they lift what they can with their hands as long as they'd not break their backs. But getting help with lifters getting those 2000 pounders on the jet... Just my 2 cents
  17. NoJoy

    DCS Fan Movie

    Not that I know of. The banding is not from DCS per se. It comes when 8bit video is rerendered or encoded. Starting the process with true 10bit recording will be looking much better. But till then... we get over it
  18. NoJoy

    DCS Fan Movie

    Amazing work dude! Just can't wait the day we get DCS in 10bit to get rid of the annoying banding in the skies...
  19. Oh lord, how did I miss that one... Thanks again
  20. Thanks Guys! I got it work finally. There is no way to have the height in AGL no? The firing range covers mountanious regions that I have to cross some 2500ish feet so I have to have the min trigger altitude about that. Guess I'd have to put my target anywhere else then... Thanks anyways! You guys are always helpful! Cheers
  21. Thanks both of you but it still doesn't work, though. SA-10 won't spawn this way when I enter the zone above 600m. What I did:
  22. Hey guys, I'd need some help here... I set up a deep strike mission and want an SA-10 to go active when I'm within its radius AND above a certain altitude. So basically I can fly through its firing range by going low without activating it. I set up a trigger zone correspondingly to its firing range and a trigger 'within zone' OR 'unit above x feet'. Obviously that won't work because the 'within zone' condition will trigger it active anyways. What I'd need is an AND option not OR. I'm sure there is a workaround... just not seeing it. Thanks in advance!
  23. I just checked and I have to apologize! My last sortie was the day before the patch. Seems to work now! I only checked at NTTR but I consider the bug as squashed as you also confirmed. Sorry for falsification, I should 've checked the patch notes more carefully!
  24. I mainly fly the A-10 and the Hornet and sometimes the Mudhen. Happens with all. Mostly I experience that at NTTR. I get clearance, taxi to the numbers and then I get an 'Unable'. As I proceed with the TO run I'm again getting clearance.
  25. I do have this all over the place. NTTR, Caucasus, etc. But it doesn't bother me too much while patiently waiting for the new ATC. Thougg, can't say that anything changed with the last patch for me
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