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Stuge

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Everything posted by Stuge

  1. My 1.5 kept constantly crashing. Repair wouldn't fix the problem. Then I completely eradicated it from my hard drive, and made a clean install. No more crashes..
  2. No :) The range advantage of ER is way too significant to just give away. You have the R-73 for close encounters anyway..
  3. I have not noticed this, at least not yet..
  4. First the AI should be taught not to cheat with the launch detection part :D
  5. The saturation point makes sense :) How can a seeker distinguish a target if a significant area around the target is saturated?
  6. Heatseekers can switch targets. Heatseekers are capable of tracking other missiles. Thus, this seems normal behavior, given the right circumstances.
  7. It is now just closer to what it was in the "good old days". The new generation has been spoiled with heatseekers that can be avoided reliably with flares :)
  8. Obviously not all changes are in the changelog. For example all missiles seem to have their tracking abilities drastically improved...
  9. What an absolutely fantastic fix, thank you Mustang! :) That pretty much destroyed the biggest problem of the new graphics engine.
  10. This theory could have merit, also the tacview seems to show only the speed vector, not the angle of attack. Extremely high angle of attack could explain how the missile can see so many angles to the side.
  11. :D:D:D
  12. Bravo indeed. Best patch ever, THANK YOU ED! Also I cannot praise enough the awesomeness of new dogfight missile performance (R73 + helmet sight = orgasm every time), and the look of the smoke trails on Russian missiles, just WOW.
  13. Yes there is :) Here's my recovery technique: 1) Throttle idle, to prevent flameout and also idle thrust gives enough control authority to recover. 2) Assume direct control (hit the S key!) 3) Fire away all missiles. Press alt-W to activate launch override. (Jettison won't work while inverted) 3) Trim neutral (Ctrl-T) 4) Start rocking the nose. Stick fully aft to induce nose movement towards the sky, then release stick to neutral to induce nose movement towards the ground. Repeat in sync to increase oscillation. 5) Once the nose is pointed sufficiently downwards (perhaps 45 degrees or more) and you move the stick from neutral to full aft, the plane will recover. This technique requires minimum altitude of about 3000m.
  14. No, for 20G you need to hit the S button!
  15. As far as I know if you get into a stable, non-oscillating inverted stall and manage to flame out the engines, then that's it. You can't recover. As long as the engines are running idle, recovery is possible.
  16. Doesn't improve sustained turn rate at all, since the engines don't provide enough thrust for a sustained maximum G turn even without it. And such high sustained G level would result in blackout anyway :) It does give a nice boost to instantaneous turn rate. As someone mentioned it is approximately 1 G extra. Very useful for an initial vertical turn after a merge. Tight, but doesn't bleed all your speed like the S button does ;)
  17. Microsoft Sidewinder Precision 2: Curvature 30 and deadzone 5 for all axes and all aircraft. :)
  18. Yes, this is an important secret that should definitely be mentioned in the documentation. Almost seems like they don't want it to be found :D
  19. Use the ILS and flight director on hud for approach, it also gives a speed recommendation! You can even use autopilot for the landing, although what's the point really :) The biggest risk is landing too short, before the first wire, since this will blow up your plane. (It's a bug yes). Because of this it's better to touch down too far and go around than too early and blow up. Hard landing is not a problem, it can take quite a hard touchdown. The most difficult part of the landing is making pitch corrections during the last few seconds. The plane responds slowly, with delay, and it's easy to first make a too strong correction in one way, and then overcompensate in another direction, causing either overshoot(which is ok) or a crash(not ok:)). So control must be very precise. Once you've touched down, look from external view to see which wire you caught! For me it helps to try "feel"'the FPM even if it's not there, visualize where the FPM should be pointed at on the deck, and through that where the tailhook will hit by projecting the cockpit-to-tailhook distance onto the deck.
  20. Hmm, on a hunch I would say that 7-10% decrease would be noticeable definitely. I can tell a simple example of how it is now: I have a habit of sometimes trying to get gun kills on public servers after I run out of missiles. When flying the Flanker, a problem presents itself: when trying to sneak up and gun an unsuspecting Eagle, it is critical that the eagle somehow "cooperates", meaning that it either tries to turn, or is not in afterburner. If it's flying straight and level or, worse, climbing in AB for some reason, there's no chance of catching up. This can even cause problems when chasing for an R-73 shot. Doesn't matter how light I am on the fuel. Now when flying the Eagle chasing down people for gun kills is never a problem. In fact the thing accelerates so ridiculously fast in clean configuration and low fuel, that I feel like I am a missile myself, confident of reaching any target quickly.
  21. Well, can someone say how much decreased thrust, in percentage, can we expect compared to what it is now? At the moment, F-15C has a significant thrust-to-weight advantage over the Su-27. If this gets more balanced, eagle drivers can't run like chickens anymore :lol:
  22. This conversation makes me wonder.. I haven't yet seen an MP mission with significant air defense threats all around the battle area. Think 104th server missions, but all areas littered with Sa-15s or worse, plus manpads and AAA of course. This would be an interesting idea, as it would pretty much prevent low altitude flight over enemy territory
  23. The only time I use contrails in this manner is in a flanker vs flanker guns only dogfight: if the enemy uses energy tactics, goes up, and I realize I cannot catch him in a vertical climb, I keep following him until he hits contrails (push him into the contrails) and only then disengage for a dive. This way I can easily see where the bad guy is just with a glance back, while focusing on making a good dive and not crashing.
  24. Hehe i admit I am guilty for inducing such changes :lol:
  25. Post a track where you fly through a mountain range with a modern fighter jet while constantly staying at 5m or less above ground, and I will believe this :P Litter the area with Sa-15s for extra motivation to stay low :D
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