

cromhunt
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Everything posted by cromhunt
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I'm not sure that is the same subject on bug reported about pictures? my issue is for any of setting coalition group unit country side.... and so it works perfectly on a single player session but not on Multiplayers About train it works you have just to activate civil trafic to low .At least on the channel map and normandy map;But stills trafic and not target. Thanks a lot for answering wait and see now:)
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Requests to the DEVs Please could you point out how make pictures sightable on a MP session. because it is only working on a SP session. Also could you point out how to make the train do react to the triggers? Thanks in advance for your help
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Please help me with trimming a warbird. i am new in DCS. Thank you
cromhunt replied to Ravent's topic in DCS: P-51D Mustang
Already post somewhere on the forum. I don't want to make offense nobody while saying what following. Once more a difficulty encountered because of too sensitive coding of this simulation. It's great but sometimes disturbing. What you have to think is that each moves make something unstable.So you have in first to know what you move. You have to aknowledge what happens. And do it only with needle ball centered. Before all remember that when you push a trim in any direction,you make the bird unstable and have to redo your settings. Keep in mind that any change has an impact on stability. While pushing rudder or trim rudder to left or right,you make a wing faster and the other slower and create inducted roll. Thus you will loose your level. Even if you let your rudder trim while thinking that it's right,maybe your aircraft is flying crabbing in the relative wind. Thus one wing is faster than the other and your plane is unstable. Check out your trim in flight to get the needle ball centered.Checkout your trim position. Once done you may change the elevators trim. You will see a more comfortable flight,and this is available with all ww2 modules. -
Even a file coming directly from site could be a corrupted one,with file missing. When loading skins the software looks for files pointed in the lua file, that has to point the files in your folder, if the file is missing in folder , the software loads a generic file. 1-Simply find a "rougmeth" file corresponding to your scheme and replace. 2-Or rename the file existing in your folder to point to the correct file 3-Or check out your lua file to see what is the file pointed. good game
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Bad "roughmet" file open your folder and check out the two in there files you will see that schemes are not corresponding
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Cloud base not following slider settings
cromhunt replied to Nealius's topic in Weather System Bugs & Problems
Ok my mistake about the limits;I did it too fast. However limits are not same but they exists and works,you have just to choose the correct clouds Look at these screens caps today with scattered number five and low limit at 1000 fts -
Cloud base not following slider settings
cromhunt replied to Nealius's topic in Weather System Bugs & Problems
Actualy all clouds seem have their limits between 1378 and 9646 feet. It was not the case when the first update came. So maybe a fix could change something. But we have before that to try with another presetting. I mean at least something not labelled "High" will see good game -
Cloud base not following slider settings
cromhunt replied to Nealius's topic in Weather System Bugs & Problems
You choose "high" scaterred:) "high is high" and cannot become low,just by player decided. Try to select another pre-defined clouds. Will see:) good game -
Hello:)"Gunfreak" Did you maintain the nose upward after touching the ground? I mean maintain your AOA until the speed goes down and the nose wheel touch naturely the ground? You will see that as your speed is low the stuff stills straight even if you apply brakes.If you apply both at the same time. At least it will be more in control. Make some attempt and you will be surprised by that setting.
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Salut:) Désolé je ne fais pas de skins F16;mais les règles s'appliquent pour tous les skins ,je crois? As tu fouiné la dedans?dans ton fichier "description.lua" " -- BORT NUMBER-------------------------------------------------------------------------------------------------------------- --F16_bl50_FIN_DECAL {"F16_bl50_FIN_DECAL", 0, "f16_bl50_Kil_HAF_335", false}; {"F16_bl50_FIN_DECAL", 1, "f16_bl50_kil_normal", true}; {"F16_bl50_FIN_DECAL", ROUGHNESS_METALLIC, "f16_bl50_Kil_HAF_roughmet", true}; {"F16_bl50_FIN_DECAL", DECAL, "empty", true}; --F16_bl50_FIN_BORT_NUMBER {"F16_bl50_FIN_BORT_NUMBER", 0, "f16_bl50_Kil_HAF_335", false}; {"F16_bl50_FIN_BORT_NUMBER", 1, "f16_bl50_kil_normal", true}; {"F16_bl50_FIN_BORT_NUMBER", ROUGHNESS_METALLIC, "f16_bl50_Kil_HAF_roughmet", true}; {"F16_bl50_FIN_BORT_NUMBER", DECAL, "F16_bort_number", true}; --F16_bl50_NOUSE_DECAL {"F16_bl50_MAT1_BORT_NUMBER_X100", 0, "F16_bl50_Main_1_HAF", true}; {"F16_bl50_MAT1_BORT_NUMBER_X100", 1, "f16_bl50_main_1_normal", true}; {"F16_bl50_MAT1_BORT_NUMBER_X100", ROUGHNESS_METALLIC, "F16_bl50_Main_1_HAF_RoughMet", true}; {"F16_bl50_MAT1_BORT_NUMBER_X100", DECAL, "empty", true}; --F16_bl50_REFUEL_DECAL {"F16_bl50_MAT1_BORT_NUMBER_DECAL", 0, "F16_bl50_Main_1_HAF", true}; {"F16_bl50_MAT1_BORT_NUMBER_DECAL", 1, "f16_bl50_main_1_normal", true}; {"F16_bl50_MAT1_BORT_NUMBER_DECAL", ROUGHNESS_METALLIC, "F16_bl50_Main_1_HAF_RoughMet", true}; {"F16_bl50_MAT1_BORT_NUMBER_DECAL", DECAL, "empty", true}; --F16_bl50_INTAKE_BORT_NUMBER {"F16_bl50_INTAKE_BORT_NUMBER", 0, "F16_bl50_Main_3_HAF", true}; {"F16_bl50_INTAKE_BORT_NUMBER", 1, "f16_bl50_main_3_normal", true}; {"F16_bl50_INTAKE_BORT_NUMBER", ROUGHNESS_METALLIC, "F16_bl50_Main_3_HAF_RoughMet", true}; {"F16_bl50_INTAKE_BORT_NUMBER", DECAL, "empty", true}; " En règle generale les bort numbers ne s'affichent pas sur un decal. Si tu mets un decal "empty" avec un bout de skin de fond,tu verras le fond et le bort number ne s'affiche pas. En tout cas sur mes skins WW2,ça marche. Alors sur les lignes que je te montre ,essaye en changeant true pour false,sur le : {"F16_bl50_FIN_DECAL", DECAL, "empty", true}; ou {"F16_bl50_FIN_BORT_NUMBER", DECAL, "F16_bort_number", true}; voilà c'est tout ce que je peux en dire,j'espère pour toi que quelqu'un à la soluce? Bon jeu
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Hello:) Bind some button to "AG Target Undesignate/NWS/FOV Toggle" good game:)
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Salut:) Je veux bien essayer en pilote; Tu as une mission avec le mi24? à++
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Just something obvious,about the art of fly.The most of players complain and moan because the game is too sensitive. Imagine a game able to reproduce the kestrel flight,with all feathers independants and something coded to get that actionable.How much of us could be able to manage the stuff?, Nobody i think.!! In the game many players forget a lot of things that are coded,and it give a feeling weird if you are not aware and have a knowledge of what is the flight. Somewhere else i made an attempt to explain why the trim controls seem so difficult.On the P47 D maybe and other warbirds. The players acclaim to get a simulation more and more close to real.Unfortunatly the more the game is close to real the more players complain because they have wrong notions of flight,and imagine that should be like the shoot'em up that they use usually. With the kestrel flight ,i show what is the perfection and try to explain that it is not within our reach. Of course a P47D is a little bit big than a kestrel,:) But basicaly it uses the same physics and aerodynamics. We human have to enjoy that some levers make us able to manage an aircraft and it's partially coded in our games. But we have to have the knowledge of that before complaining.
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https://fb.watch/6lzS_ZPupq/
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Once more a difficulty encountered because of too sensitive coding of this simulation. It's great but sometimes disturbing. You have to aknowledge what happens. Before all remember that when you push a trim in any direction,you make the bird unstable and have to redo your settings. Keep in mind that any change has an impact on stability. I don't want to make offense nobody while saying what following. While pushing rudder or trim rudder to left or right,you make a wing faster and the other slower and create inducted roll. Thus you will loose your level. Even if you let your rudder trim while thinking that it's right,maybe your aircraft is flying crabbing in the relative wind. Thus one wing is faster than the other and your plane is unstable. Check out your trim in flight to get the needle ball centered.Checkout your trim position. Once done you may change the elevators trim. You will see a more comfortable flight,and this is available with all ww2 modules.
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Not a misconception i know all that is due to pilot an helicopter in any conditions as i was pilot in real world. But i think that it's not the case for all players reading the post.I'm trying to explain with maybe a poor english,how you have to do in the game to succeed your landing. And in the game it's not so easy than in real world. Not only harder but sometime false,and real behaviour even with a lot of graphics,doesn't explain the games bugs. VRS in game is just stupid. As you may loose your main rotor blade on HUEY,it's dumb it make not sense
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Slingloading has been bugged for months, has noone noticed?
cromhunt replied to bertOC's topic in Object Bugs
Yeah you are right:) the weight is missing when you lift the cargo; This stuff was working before the patch.2.5.5 /2.5.6. Now we don't feel anything. It's a pity because the stuff was here before. It will be easy to refurnish the code,maybe? The swinging bug may fix with change rope size. wait and see. -
Hello:)please look at this little video of landing on Rigs. The tip is the feeling you have when reducing speed to get close of a hover. Some sound of vibrations advise you that you are close of power limits. At each time you feel that stuff : just push forward the stick a little.The vibration will desappear. Continue until you touch down.
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Salut:) Je veux bien t'aider si j'en suis capable:)et si c'est possible? Mais ce serait mieux ,pour moi,de faire ça sur discord ,de vive voix. https://discord.gg/YwBwyuQ Si tu veux bien je t'attends tout le week end. A bientôt peut -être
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Salut As-tu essayé de lancer DCS après avoir lancé le logiciel Oculus? D'après ce que je lis de ta procédure de lancement tu lances DCS et celui-ci lance oculus? Si DCS ne se lance pas sans VR,le problème est différent et en effet une réparation est nécessaire. Si tu essaies de lancer DCS après avoir échoué sur un lancement en VR,dis toi que des fichiers ont été modifiés. Donc tu fais une réparation. Tu lances le logiciel Oculus; Tu mets ton Casque VR. Tu attends qu'il affiche son menu avec le fond blanc quadrillé. Tu verras dans la barre des icones de l'oculus ,partie basse de l'écran,la possibilité de lancer un bureau virtuel. Tu le lances. Tu seras sur le bureau de windows. Et là seulement tu lances DCS à partir de ce bureau. Pour info j'ai toujours utilisé cette procédure et ça marche à tous les coups. Pour plus d'infos tu peux ma joindre là: https://discord.gg/YwBwyuQ
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Magnetic Compass help Question:
cromhunt replied to DishDoggie's topic in DCS World Tutorial & Help Requests
For a question of design space sometimes the numbers on a magnetic's compas are shorter.But to offer the ability to recognize your position there are the four cardinals points pointed as : N , E ,S ,W. NORTH, EAST, SOUTH, WEST. Thus when you see a number like 24 and this is close to W(for WEST),you know that is 240°. Same if the number 6 is close to E(for EAST),you know that is 60°. You have to keep in mind one of these pics,and think you are in the center. To help you have the gyroscopic compas. Once you know what is the direction you go,you will know in which direction you have to turn. I hope it's help a bit. -
correct as-is P51- insufficient shot damage
cromhunt replied to INTRUSO_BR's topic in Bugs and Problems
I hope this video could be significant.In fact you could shot down a FW190A,but you have to use more amunitions. With a good accurate firing you will be able to cut a wing. The weird thing is the Fw190A continue a while on one wing? Sorry "Nineline" all my tracks have been erased,it remains to me only a video. -
Salut:) Y'a aucun problème,ça marche:) Je viens d'essayer avec la dernière version DCS beta 2.7.0.56590 Je vais supposer que tu parles d'un helico IA?car tu ne le précises pas:) Il faut indiquer à l'helico quoi faire à chaque point de passage. Une zone de levage et une zone de dépose. Tu indiques ces zones dans les actions déclenchées. Un trigger sur la zone de levage. Tu ajoutes sur bascule de condition l'action "transport de cargo"comme suit: Declencheurs: sur bascule de condition..... Règles: unité dans zone..... Actions: exécuter tâche IA: "transport de cargo" Il va lever la charge et la déposer sur la zone de dépose que tu lui auras indiquée dans les actions declenchées A++
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It's happend when the room is in too dark. Since i add a light on the ceiling just over the helmet,(an USB light connected),this never occurs more.