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Everything posted by Art-J
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^ Hear hear! I don't own a 4k screen, but do read with some interest what performance people are getting on higher demands side if the spectrum (VR or 4k) with their hardware. Reading that 90fps @4k criterion was an eyebrow rising experience. That's a an ambituous goal in DCS. It just doesn't belong in the same sentence together with "500$ card" and "future proof" I'm afraid, unless one reduces gfx settings considerably, or flies only over fps-friendly maps ie. Caucasus or Nevada. Granted, we all wait and hope for the "second coming of Jesus" in form of mythical Vulkan implementation in DCS, but nobody knows when it's going to happen and how much it'll really improve GPU performance. I'd say go for that 600-800$ stretch right away but with clear understanding that it will still require some gfx settings compromises to maintain that 90'ish fps level.
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All post release control problems reported in Mudhen forum were caused by old flyable F-15E mods (or some leftovers of theirs) being present on affected players' PCs. If both Eagles share the same problem on yours, that's what I'd look into first.
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I think the main issue is these obsolete specs are listed as "recommended" for high gfx preset and VR. Everywhere else In normal gaming world the "recommended requirements" phrase means hardware capable of running the game with all bells and whistles cranked up to 11 (or 9 at least), for these customers who can afford such hardware. I don't think even the most radical DCS fanboyz can say with a straight face that an i5 + GTX 1080 combo fits that description. Multithreading at its current phase doesn't change that and comes with its own issues anyway (I, for example, after initial MT honeymoon period and dealing with increased stuttering on my good old i7 9700k, switched back to ST for simply much smoother rendering all around. Extra framerate in MT was just not worth it when paired with choppiness). It's all moot anyway. As mentioned, free DCSW plus free module trials (the best idea ED had in recent years) should be enough for any newcomer to check out how his hardware really performs in 2.8.
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I remember downloading Mosquito skins, which were updated a few times by their author within the same user files entry. File replacement must be possible then, although I haven't done it myself. I don't know about deletion though.
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Same happened to me when I was in the same learning phase years ago and just forgot to raise flaps from full down position after cold start. It's difficult to say, however, from description only what might be going on during your attempts. When you exit the mission hit Save Track button and post it replay file here so that we can take a look and advise.
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Nah, Input folder (with subsequent sub-folders and .diff.lua files) gets created whenever you make any single change to any default control assignments table of any chosen aircraft. Nothing to do with mods. But, as Rudel said, to be on the safe side, just make a backup of the whole Saved games folder and you'll be good. You might want to dump the unnecessary trash from there like temporary shader files (in fxo and metashaders folders), old screenshots and tracks, old logs etc. but keep the rest.
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partially reported Incorrect Cockpit Layouts for P-47D-30/40
Art-J replied to SRF_Robert's topic in Bugs and Problems
I think radar and mirror are out of question. The former turned out to be a liability rather than asset (especially in ETO), so I don't think they were rushing to retrofit the thing to all airframes. The latter was optional item and thus belongs in "wishlist" section rather than "bugs and problems" one. Gunsight and headrest requests, on the other hand, are valid. They've been brought up numerous times, however, since module release 3 years ago - without devs response, unfortunately, so don't hold your breath. -
Clarification on future of WW2 Asset Pack
Art-J replied to DD_Fenrir's topic in DCS: WWII Assets Pack
I'd hazard a guess it's because modern aircraft and asset modules have always been and will always be THE core of ED business (and of majority of 3rd parties who flooded the last months newsletters with their jets and tuboprops announcements). Big modern module sale figures allow them to add modern ground and naval assets to the coregame free of charge. DCS WWII playerbase is and will likely remain small in comparison, so we pay extra for being a niche segment. Economy of scale 101, simple as that. And I say it as warbird player for the most part. Even if a bit more attention might be given to WWII content by ED in the near future (as per Wags' statements in recent podcast), I still expect it to remain a side-project of their whole business. As mentioned, 3rd parties are popping up all over the place to support DCS, but apart from two, they don't seem to be in hurry to make WWII content for this platform. There's just much more money to be made in modern combat offerings and it applies not only to DCS or flight sims but just PC video games in general. The only thing which could make more warbird players from other platforms switch to DCS would be a complete flop of upcoming/unannounced 1C project, or cancellation of Combat Pilot project, or flop of next CloD/TF project. First two are very unlikely in my opinion. -
As mentioned many times up to that point, the feature kind-of works in muliplayer. It also mostly works for me in my short and simple warbird missions (maybe modern aircraft modules are more susceptible to playback issues? I don't own any of them them so can't comment). Last but not least, track file contains mission file, which was sufficient for me a couple of times in the past when troubleshooting someone else's bug reports. So it does clearly have a purpose for a part of the playerbase here. True, not for all of us, but certainly for a number higher than zero. Sharpe, seriously, have you ever considered admitting once that you might actually be wrong about somethng? That applies to your general activity on these forums...
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You can't get a refund if you bought the plane in ED store. Not sure about Steam and their two-hours-refund policy (?). It doesn't matter, however, because all trims and levers on throttle quadrant of DCS Thunderbolt work correctly as long as you DON'T use: a) game flight mode; b) auto-rudder and takeoff assist; c) duplicated control assignments. Make sure none of above applies to you and you will be fine.
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need proper report My list of possible bugs in DCS Mosquito
Art-J replied to J13 Serenity's topic in Bugs and Problems
I recall in clean config It's about on-par with DCS A-8 at SL (a tiny little bit slower or tiny little bit faster depending on whether Anton has a bomb rack on or not), but I suppose not many guys use Anton on MP servers? -
As an update to my April post above, I'm happy to report that whatever was causing DCS crash with that mod back then, seems to have been fixed sometime later, because the mod appears to be working OK with the latest Open Beta.
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Randomly becoming blind while flying at night. Can't see instruments.
Art-J replied to audiman's topic in 2D Video Bugs
I don't own any modern DCS planes, so can't check the replay track. After watching that short hoggit clip though, I think the problem is possibly related to the infamous auto-exposure adjustment introduced with DCS 2.8, messing up internal-vs-external lighting when looking / zoomming around cockpits of all modules in the game nowadays. Many threads on the subject have been posted. It's "only" pretty annoying during sunny day missions, but might be gamebraking during night ones if other factors align "the wrong way" (cloud coverage, moon phase etc.). I don't fly night missions so haven't noticed such extreme example, but that's my guess at the moment. The bad thing is - the exposure "feature" can't be disabled, nor does it seem to be considered a bug by ED. Have you tested other aircraft and cloud and moon conditions?- 63 replies
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Ah, we all missed it because I recall it was implemented without a single word in patchnotes (as ED does sometimes) and this forum section suddenly had multiple posts with people asking why the hell the cannon wasn't working anymore . Fun times. P.S. - I think it has a sound, but it's so faint it's difficult to hear over engine at high power setting? Might be wrong, though.
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18 months of work, here's a cool little flick
Art-J replied to Ready2RollOut's topic in Screenshots and Videos
For the record, apparently it was, at least once. In some B-category crap flick (don't recall the title) that was mentioned by Wags in recent Mover and Gonky podcast. Unauthorized usage, as one might expect from such productions . -
Question about DLC for Old DCS steam version
Art-J replied to rocaf2003's topic in Installation Problems
Keep in mind ED keeps only a few recent version builds on their servers and after some time removes the very old ones for good. Version 2.7.14 was published in May 2022, so it might just not be available to revert to anymore and even tech support won't be able to help (I'm just guessing, haven't checked myself). -
Do training missions just not work properly sometimes?
Art-J replied to The_Chugster's topic in Missions and Campaigns
I'd say it's rather uncommon to have DCS training missions work correctly all the time. They unfortunately tend to be not updated for a while (or at all) after the aircraft itself gets affected by patches or has new features added. Things that help in making the missions proceed correctly: use mouse to activate higlighted items rather than your HOTAS binds, use long mouse button presses rather than short ones. Other than that, yeah, adding other resources (YT videos, Chuck's guides etc.) is probably better approach in the long term. -
In MSFS they make scenery addons to be implemented onto already existing terrain as a base. For DCS they have to build the terrain itself from scratch, 3D mesh included, using a new SDK for them to learn, for a totally different software platform. These two cases are not even comparable and their develoment pace for MSFS is irrelevant here. It's going to take longer to build product for DCS.
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The only thing it proves is that sources contradict each other unfortunately, and since they all can't be correct at the same time, something needs to be prioritized/chosen over the other. I don't doubt that the Red 7 Mr Bau flew is rigged the way he describes in the interview, but when choosing between evidence of a modern restored airframe on one hand (originating from HA-1112 at that) and WWII period test flight data on the other hand, I know I'd always choose historic data, even if incomplete as in this very case. Even in that thread kablamoman linked to, Rel4y used some wartime spare parts catalog and other reports to question the current implementation, so we can discuss if Yo-Yo's extrapolation approach was optimal. We've had the same discussion with Mosquito module, where cockpit videos of restored plane showed different cruise trim setting than the one required in the sim. Turns out, the sim implementation is also based on factory documentation from the period, so it was chosen over what current, restored airplane shows.
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F-4E Phantom Development Report - DCS Newsletter 31/03/2023
Art-J replied to IronMike's topic in DCS: F-4E Phantom
IronMike answers this question in this post (and remaining ones in the linked thread): -
I don't use Steam for DCS, but just searched their store and the upgrade to N2 is available, isn't it? Not sure what's more profitable for you though - getting a refund for N1944 (if still eligible that is) and buying N2, or sticking to upgrade option. You'll have to calculate it.
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Apparently that's how wartime Gs were rigged. Our K has the same trim curves implemented in its flight model as a compromise, 'cause similar data for K is not available, while both airframes are similar enough. So, unless someone discovers actual trim charts for K, that's the intended implementation for now. More on the subject here, and in the linked discussion thread:
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I honestly don't recall the diluter pump ever to make any sound, even in 1.2.xx-1.5.xx era. Booster pump and primer - yes, diluter - no. Need to search some very old youtube videos to confirm I guess! Moreover, as discussed recently in the other thread, its seems to be non-functional in the Mustang now after the cooling system revisions. At least I haven't noticed it doing anything two or three OB version numbers ago (while it used to drop the pressure VERY effectively long ago). Would have to test again in the latest version.