

razo+r
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Everything posted by razo+r
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Well, for a starter, you would likely have to model them in blender/3ds first. After that, you have to give them some collision model so you don't fall through. And then, you can use either existing invisible FARPs for resupply, or try coding it as a FARP directly. However it seems like there is a size limit. If you make it too big you might get weird shadows. There's also someone who built a ramp for DCS, so if you experience weird glitches with the collision model, perhaps that ramp has something special, if you need guidance.
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- afghanistan map
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4.5 years since this topic, but not since the whole ATC topic started, which is much longer ago. So either stop caring, or keep counting. And since you already revive this topic from it's everlasting grave: Incorrect. You are being given the distance to the point. By flying an exact speed, you can convert that to TAS, or if you know the wind, which fortunately in DCS is written out and on the whole map exactly the same, you get your GS, with which you can calculate how long you have to fly to reach that point. There's literally a stopwatch in every aircraft for that.
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Also note that AI fixed wing (don't know about helicopters) cannot spawn on ground, they can only spawn on a designated spot or in the air. If you want that aircraft to spawn on ground, set the skill level to "Client" or "Player".
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A track file is a mission file with the track data. It can still be opened with the mission editor, you just have to switch the file format from ".miz" to ".trk" when you click on "open mission" or whatever it is called in the editor.
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Anywhere you want, you just have to find it easily. And how to use it is described in the very first post. Add a trigger and the do script action.
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Es gibt einen Kopf links an der Seitenleiste mit einer Liste der Triggerzonen.
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You reduce power, which in turn will slow you down, less lift, nose goes down, aircraft starts to descend. If you increase power, the aircraft will start to climb. Or you use the elevators to pitch down and reduce the power a bit so you don't pitch up again.
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In general, when someone says trim the plane, it means that you have to trim it in such a way, that there are no forces on the stick, basically the aircraft remains in a fixed attitude at a specified speed. When someone says trim on speed, it means you have to trim it in such a way, that your aircraft maintains the perfect AoA for landing, indicated by the yellow circle. And as it is the AoA for landing, you should be in a landing configuration. But if you do it in level flight or on the standard 3 degree glide is up to you. You just have to trim it in such a way that the aircraft maintains the on speed AoA. The trim is mostly the same, regardless if you are in a descent, level flight or climb as long as you maintain the speed. Trim changes with speed, so once you are on speed, you shouldn't have to touch trim anymore until touchdown if trimmed perfectly. Trim is one of the very basics of aircraft. You can easily find hundreds of thousands of ressources online about what trim is. Here's an example: https://pilotinstitute.com/aircraft-trim-explained/
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That doesn't look like it's coming from DCS. Were you running any other software besides DCS at the time of making that screenshot?
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No, in the air it should fill up all the tanks anytime.
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That is correct if you had once upon a time both or either version installed (stable and openbeta). But as nowadays they are again unified, one of them is not needed anymore.
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Well, you have tables with the limits. If you don't want to kill your engines, you need to know the limits. And then it's just adjusting MP/RPM/blower to stay within engine operating limits and working the 3 cooler handles to keep the Oil, Cylinder and Carburetor temp within the limits. There is not much else a tutorial is able to teach you other than know the limits. If cylinder head temp gets too hot you can either increase speed, lower MP or open the cowl flaps. If carburetor temp gets too hot you can increase speed, change blower or open the intercooler flaps. If oil gets too hot you can increase speed, lower MP or open the oil cooler flaps. If you are at full throttle and MP keeps dropping, you must adjust blower. Just to mention a few examples. If the temps get too cold you can obviously do the opposite Look at the table on the left wall for general engine operating limits. They are probably in the manual too if you want to print it/not snap your neck.
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Go to the controls, press on "Axis" at the bottom and then click on the axis that is affected by the issue, and then press on "adjust axis" or something like that. A new small window should appear where you can customize the axis, including curves and deadzones. If the movement of your pedals is only very small but constant, you should think about setting a very small deadzone.
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Yes, it will remove the attachments you deleted from the posts in which they were. As an alternative, you can also use external hosting websites. Imgur for pictures, Dropbox for other files, as an example.
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You have to go to your profile and then attachments and delete unwanted/unused attachments to free some space again.
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Have you checked and adjusted your axis/deadzones in either aircraft?
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Why Is My Voice Hard to Make Out Over the Radio?
razo+r replied to herobie's topic in DCS: F-14A & B
What voice? Your ingame character voice? Your voice with the ingame Voip? If we want to troubleshoot this, you have to provide a whole lot more infos. -
Why Is My Voice Hard to Make Out Over the Radio?
razo+r replied to herobie's topic in DCS: F-14A & B
You got more infos? -
Units requiring an asset pack are already marked in the unit list of a mission, though probably not in the list you particularly think about. You can also sort that list by modules or other parameters.
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There's more to it than that. You also need to check if the model has a damage model (damage sections, lines, perhaps even decals). So it's not as simple as changing a zero to a one.
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Spark plug fouling may manifest itself by slightly reduced power. The other stuff, you cannot really meter/monitor the degradation besides the sound the engine makes. If you hear strange noises, like banging, perhaps chugging or other strange noises, chances are that it's too late and the degradation is already quite advanced. The only thing you can activly do however is to prevent degradation in the first place by always staying within the limits and clear the plugs from time to time.
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There apparently is spark plug fouling modeled so you have to clear the plugs in a regular interval when running in eco settings. Hot temperature also degrade the engine as well as too cold oil, at least at start. No, FOD is not modelled, so you can use RAM air at any given time without fear of damaging the engine.
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Try searching for access/maintenance panels or something like that in the controls.
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What vision mode is this in setting(not really about flanker)
razo+r replied to R27's topic in Su-27 for DCS World
You padlocked an enemy, basically locks your vision to an enemy like you said. Just press F1 or Num5, that should unlock it again.