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razo+r

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Everything posted by razo+r

  1. What coalition is Anderson or in general the airfield that are missing set to?
  2. Ideally you press the "buy" button next to it to add it to your account. You'll have DCS 2.0 or above anyway if you updated your DCS at least once in the previous few years. What you also need is the NTTR map.
  3. razo+r

    F16 SPI

    Like in the A10C, you create a SPI with the sensor of your choise (SOI). But unlike in the A10C, where the SPI basically stays where you put it, in the F-16 the SPI is continuously created with your sensor. Like in the A10C, you create a SPI with the TGP and it stays there even when you move the TGP. It's not that way in the F-16. If the TGP is your SOI, it will always continuously create a SPI whereever it is currently pointing at. On top of that, the SPI is basically a delta applied to your currently selected steerpoint. So if you move your SPI 1 mile west of Steerpoint 2, it will keep that offset and apply it to any steerpoint you select. So if you would then select steerpoint 3, you will see that your SPI is not on the waypoint itself anymore, but 1 mile west of it. This is where Cursor Zero comes into play. Pressing that removes the offset and thus moves your SPI back on top of your selected waypoint. SP (Snowplow) on the other hand just moves your sensor to a fixed point/distance/heading infront of you. That way you don't have to slew your cursor, lets say, 40 miles in one direction. Instead, just maneuver your aircraft facing to the point you want, hit SP and then you can finetune the cursor. The early access guide has some more detailed infos regarding those systems. Feel free to take a look at it.
  4. razo+r

    Dump fuel

    Ask your wingman to shoot a few holes in your fuel tank to drain it quicker.
  5. There are some basics for Caucasus.
  6. If you want people to figure out why, you'll have to upload your logs.
  7. The problem is, the Hurricane basically being a 1940ish aircraft has no real chance to keep up with the 1944/45 monster D9 and K4 we have in DCS. Like I said, it's like the I-16 right now. Nice to have, but until it has an appropriate counterpart, meaning early 109s or perhaps even early 190s, it's not going to be the best choice to do as of now. Highly doubtfull. WWII for DCS is a niche product. Few people and fewer developers simply will not be enough to get it going. Newer players likely don't really care about props, they want mostly F-16/18 or F-35 with as much stuff to blow up as quickly as possible. And as long as the WWII setting in DCS is rather unfinished/unpolished, it will stay more of an afterthought, in my opinion.
  8. Few things to consider: Hurricane is nice and all, but against a D9 or K4, probably as usefull as the I-16 as of now. And if a Hurricane would come, it would take another dozen years or so before we see an appropriate enemy aircraft for it to battle, even if it's just AI. ED still has to deliver some additional aircraft, including some bomber types, for the current Assets Pack. Their WWII team is extremely small, so small that in fact development is incredibly, painfully slow and they often have a habit to jump to the next thing before fully fleshing out/completing the previous one.
  9. Now this is a really vague description. How much above were you? How much below were you? Do you have a short and simple track? Wakes are not just below the wing. They grow also a bit above and then descent.
  10. Are you 100% sure? Because not being able to speed up is a result of that being turned on, it has nothing to do with you being a noob... Sometimes it's turned on without someone knowing. Also check mission settings. And if you have re-checked everything and are sure it is turned off, upload a track.
  11. Turn off the arcade/simple flight mode in your settings or in the mission settings. Having it turned on makes it unflyable.
  12. There are no pilot models for the cockpit.
  13. Are the textures that you assigned in Blender/3DS the exact same name as the ones in your texture folder?
  14. It is already included in the game, so you don't need to download anything. You just have to make sure your DCS is up to date. What category in static objects are you looking for? They should be findable in structures or whatever the english equivalent is. There are also some M92 assets in the unarmed ground vehicle category. Can you find these?
  15. Looks more like you placed it too close to another asset, making it spawn on top of it. Spread the units a bit more apart to see if that fixed it.
  16. Combined Arms does not add any functions to the mission editor itself. Combined arms allows you to control the units during the mission. So if you are having trouble with AI units not behaving like you set them in the editor during the mission, yes it can help. But like I said, there is very limited functionality coming with CA. You'll only be able to give them commands where to fly/drive, what to attack, their formation and their state (auto/green/red), that's it. So if that is worth it for you is for you to decide. It can be however quite fun to drive the vehicles themself from time to time.
  17. No, it just lets you drive most (not all) units and gives you some rudimentary controll to the non-drivable ones. Yes, by the press of a button. No, I don't think you can replace the AWACS like that. Combined arms was developed long before any of that Datalink we have now. The idea was just that you can control/drive vehicles or give them orders where to go/what to shoot. Other than that, the functionality is rather limited.
  18. Does your F7 key work outside of DCS normally? Are external views enabled in the mission? Are external views enabled in your settings? Are there any ground vehicles present on the map?
  19. Just as a sidenote, firing from very close range can be quite ineffective, as you potentially waste all bullets of 3 out of 6 guns or even waste everything as you'll be hitting rather sturdy sections of the plane instead of where it matters. But yes, as YoYo said in your linked discussion, the Zero should go down quicker than an FW-190.
  20. The plane has to be set to "player" and then you have an additional tab available (next to the weapons tab, frequency tab etc.) that allows you to set specific fails. __________________ As an alternative you can also trigger fails via the trigger list: ________________ Note: Failures don't work in Multiplayer Recommendation: Don't ever enable random failures in the settings. It will give you just so many failures within a short span of time, and quite serious ones. In short, your aircraft won't get random failures, it will just break down, to put it bluntly.
  21. They are not listed in axis because they are not axis. They are levers/switches that just open or close them, not set their position relative to the lever position. But maybe they'll introduce it as an axis in the future.
  22. Thats not the default cockpit texture, is it? Does it also happen without any mods/texture mods?
  23. Wenn der flieger nach rechts ausbricht gibst du eindeutig zu viel rechten Fuss. Die F4U ist, stand jetzt, das einfachste Flugzeug zum starten. Es braucht kaum Fuss und fliegt fast von selbst gerade aus. Braucht ein bisschen Übung da es anderst als die anderen Flieger ist.
  24. The aircraft is divided into segments, some can be seen in the screenshot you provided. If you hit the wing at the wing tip, as an example, the outter part of the wing gets damage decals. But if you shoot at the wing, you won't puncture the fuel tank as there is none (in case of the 190). But if there would be a fuel tank, you would of course puncture it and see fuel leaking out. The visual damage model does not however show you every single bullet hole in the aircrafts skin. On the outside on the skin, you only have generic damage decals for certain sections of an aircraft.
  25. If you get shot in the fuel tank, you will have a "physical" hole in it and leak fuel, but visually on the fuselage, you'll just have that generic damage decal like in the picture you posted above.
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