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razo+r

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Everything posted by razo+r

  1. Good spot, should be 936 according to the manual (if that's the Paladin)
  2. How about you uploading us a track so we can give you tips.
  3. I don't have the Mig19 so I cannot take a look at the track, but did you also make sure that you land on an airfield that belongs to your coalition? Neutral, though I am not 100% sure there, and enemy airfields will not repair your aircraft.
  4. You don't need pedals (though they are helpful) , a twist stick will work just fine. And then it's just a matter of practise.
  5. You never replied with this information to my questions of your speeds so I assumed you were not flying at a constant speed. Would have been a great detail to know earlier...
  6. Intercom is for communicating with the ground crew while VHF and UHF radios are for calling everything else. Calling other stations besides ground crew with the intercom won't work. You cannot tune a frequency on the intercom and you need to be connected by cable to the aircraft for the intercom to work. In short: Yes, if you want to communicate with anything other than the ground crew, you have to use the VHF or UHF radio.
  7. Does this happen with modded airplanes only? Does that aircraft have a proper damage model with all decals and stuff? (check in model viewer) What AA missile are we talking about? Vanilla or modded? Have you perhaps already considered to uninstall all mods and running a repair?
  8. Moving is done by the TDC slew, you can either bind an axis to it or use buttons for up/left/right/down. Zoom is done with the antenna elevation, or as an alternative by the buttons on the DDI.
  9. razo+r

    v1 Speeds

    I am not quite sure if I see the same you described... You said you have a clean aircraft but the aircraft in the track is everything but clean. Anyway, in the track you manage to rotate at pretty much 125 kts, just like in the videos you saw you described, and you got airborne even before 160 kts, compared to the 175 kts you claimed.
  10. It's TV guided so I guess it needs enough contrast to lock, which the nav lights on a ship do not count for. Maybe try it in combination with battlefield illumination, like the illumination bombs or perhaps illumination flare from another aircraft.
  11. razo+r

    v1 Speeds

    Don't compare to AI, they have a different flight model and generally do things different than a player. As for the other, rotate and liftoff speed are different. When do you rotate or when do the guys in the video lift off? Are you in full afterburner? How old are the videos you are watching? Can you attach a short track?
  12. With missions like these it's usually also a good idea to mention what mods are needed to run it. I've taken a look at it and I cannot figure out why your groups are not moving, so I placed a new group with 15 tanks down and they all started moving without issues. Perhaps it's one of the mods causing some issues or something. Try to see if you can make the groups move but without mods.
  13. They will automatically set up their pathing to the nearest crossing point. There was a bug where incline didn't matter so the units were able to traverse vertical inclines. I don't know if that has been fixed, but generally inclines make them move slower. And ground defined as "forest" will impose a speed restriction on the units even if there is no tree around at all. That is exactly how you make a group. You don't place them manually, you just expand the group like you would add a wingman to an aircraft. Sorry, I dont know the name of it. I just now it exists. For damage look on the F10 map. For viewing a unit, select it on the F10 map and press F7
  14. By default, if the yellow mouse cursor is turned off, a right mouse button click activates the red crosshair. A left mouse button click spots units/deactivates the crosshair.
  15. Did you check that your stick is perfectly, 100% centered before engaging B/RALT? If not, it won't engage.
  16. Well, any change in speed also results in different forces, and that in turn will require you to constantly trim for the new speed. So unless you maintain perfectly the speed you trimmed for, you will always have to readjust the trim. That is how a non-FBW aircraft handles. But if you still feel something is wrong, perhaps you should upload a short track.
  17. If you place down a ground unit you can increase the group size like you would for aircraft. Only difference is that a group, unlike an aircraft group, is not limited to 4 units per group but pretty much hundreds of individual units. But yes, you place down an individual unit. So if you select Infantry AKS, you get 1 soldier. Increase the group size and you'll get more. I think they will indeed move forward at the pace of the slowest unit in the group. I don't think mortars move though so you might have to delete those out of the group. As a workaround, you could seperate infantry and vehicles in different groups, or use scripts that load/unload infantry automatically (may affect performance though depending on the amount of units involved) If unit in range -> shoot, if unit out of range -> move. There is no taking cover. They will stand wherever they currently are and engage the enemy until they are dead or the enemy is dead. The range for detection is visible on the F10 map/editor in form of the red circle. Anything in it can and will be engaged if possible. Detection also depends on time of day though. At daylight, they have max range, at night they will have severly reduced range. Small rivers can be crossed, larger ones need bridges. Same logic as any non-amphibious vehicle in DCS. Doing something like COH will be extremely tedious as the AI in DCS is severly limited and finiky to control. Having combined arms will not grant you any more options in the editor, but it will allow you to control the groups ingame. So in that sense yes, a COH-like option.
  18. Check which fuzes you have set in the rearming window and that you have armed the fuzes in the P-47. Otherwise don't forget to attach a short track. The shorter the better.
  19. When you say perfect level, do you also mean you perfectly maintain the speed at which you trimmed the aircraft? If yes, have you already tried removing all mods and running a repair? Have you also checked that the game/arcade flight mode is off?
  20. Sure, if you are not too heavy and you are not taking off with the wind.
  21. Mods are known to cause issues that are not related with the mod in any regard. Like the A-4 mod that once upon a time made people in a Module fall through the map. So it is always a good idea to remove all of your mods, running a repair and try again when you encounter something strange.
  22. You disabled it... Click on the tank icon at the bottom.
  23. Try to reproduce your issue in single player. Then, when done, quit the flight and in the debriefing screen you'll have the option to "save track". Press that and upload it here. A track helps us identifying any potential mistakes or missetups.
  24. Turned the pod on on the avionics panel? Pressed the on or uncage button on the pod page? Got a short track?
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