razo+r
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Everything posted by razo+r
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RCtrl+RShift+ the zoom keys on the keyboard and you'll be able to shift your view forwards or aft. RAlt+Num0 to save the view.
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Help: Stopping an IA plane at the waiting point
razo+r replied to jef32's topic in Mission Editor Tutorials
I don't think it is really an option, but perhaps you can try: Deactivating a group, like you figured it out, despawns units. But perhaps try "UNIT AI ON/OFF" instead. I am not sure how well that works though. Or perhaps try it by spawning a unit close to or on the runway, making the AI believe the runway is blocked. -
Can you confirm your texture settings are on high? Have you modified any textures? Have you tried renaming your saved games folder for temporary measures? Have you tried running a repair?
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That's the M-Pole indication. It shows you the distance from your aircraft to the targeted aircraft when the missile goes Pitbull. More on that from this post:
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There are hundreds of sources of documents online aswell as youtube tutorials about HSI's. Fundamentally, all HSI's are the same in every aircraft, be it Cessna, Airbus or F-16. Just their controls or design varies slightly with different manufacturer. If you want more help you can always be more specific as to what you don't understand. But for a basic understanding, I suggest you to google a bit how a HSI works, there's plenty of material out there.
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Well, try it out. Do they land when you remain on your parking spot? Do they land when you move on the Apron? Do they land when you are at the threshold? Do you line up at the correct threshold? Did ATC give you any instructions prior? Etc. Etc. It takes a bit of time but if you do step by step you can figure it out what the trigger is.
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Which aircraft, what airport? Have you tried waiting further away from the runway?
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Perhaps something like If missile in zone -> Flag true And then If Flag false AND unit (at A) alive -> mission complete Or, if the missiles are supposed to strike target A, then you could measure out when the last one would impact the site and do a trigger like Time greater than AND A alive -> mission complete There are many ways to achieve it, you just have to be a bit creative.
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Have you changed anything at DCS? Copying over a loadout or properties of a unit to several other units is as easy as 3 mouse clicks nowadays. How many mods and liveries have you installed?
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Something just randomly changed all your loadouts in your mission? Or is the default loadout changed in general? Have you accidentaly copied the loadout of one unit over to the rest? Or have you modded something? Because default loadout should always be empty, unless you changed it of course.
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That's not what perfectly warming up the engine looks like. You rev it up quite high for a cold engine, exceeding the maximum oil pressure. At takeoff, your engine is barely at minimum temps, and you exceed the maximum oil pressure yet again. You should try applying throttle a bit more carefull while paying attention to the oil pressure and temperature gauge. When the oil pressure spikes above the maximum value, it's indicating that the oil is still too thick/not warm enough, and you should wait until it's ready. Additionally, I see you got the MW/Fuel switch on the wall in the fuel position and enable the MW switch on the dashboard, followed by a shaking of the engine when you briefly go full throttle. That might also contribute to your engine tearing itself appart.
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Hast du den historischen Filter ausgeschalten? Den kannst du via die Uhr unten im Editor ein-/ausschalten. Alternativ einfach ein Missionsdatum auswählen, bei dem die Maschine auch im Einsatz war.
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Radius 2km with center around the airfield symbol. For more information, check the airfield in the editor, it's visible there.
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Did you properly warm up your engine? Prop governor in the automatic position? What about a short track?
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Yes, removing mods should be the first thing to do. Remove all of them and check if it works. If it does, add one after another.
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Depending on the map, it might be useless as the light might be baked into the ground texture itself. Other than that, it's already been wished for quite a few times.
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The altitude on the map shows the density altitude (with the influence of temperature). The altimeter in cockpit shows pressure altitude. So unless you fly at ISA temperature, you will always see a discrepancy between the map altitude and the altimeters in the cockpit. As the default temperature of DCS is +20, ISA +5 degrees centigrade, what you describe is the correct behaviour.
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No, there is not as of now. But you can look around it... Just move the head forward/aft/up/down as necessary (No TrackIR needed).
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You can fly it perfectly fine without AI, but if you are not convinced, just trial it for the 2 weeks and decide after that.
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Ich hab bis vor etwa einem Monat mit DLSS gespielt, aber ein DLSS Indicator ist mir nie aufgefallen...
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In DCS selber gibt es meines Wissens nach keinen DLSS Indicator, also muss das von einem anderen Programm kommen. Meine kurze Google-Suche scheint auf das Windows Registry zu deuten. Am besten kurz selber Googeln, ist am einfachsten.
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need track replay JF-17 CM802 AKG Missile Not rendering ground textures
razo+r replied to agustin172's topic in Weapon Bugs
Fly the mission in single player, showcase the problem and then quit the flight. In the debriefing window, you have a button at the bottom "save track" or similar. Save it somewhere where you can easily find it and upload that .trk file here. -
Full fidelity modules can have several buttons for Radio/intercom. The default # key is usually for the intercom, which doesn't transmit anything by radio but uses the intercom system, to which only ground crew can listen to. There is usually a dedicated radio button that you need to use to be able to actually transmit over the radio. Additionally, make sure the radio preset frequency matches the receiver which you want to contact.
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Well, the solution to your problem either way is to fly at the minimum speed (100kph) required to launch multiple rockets.
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Because ED hasn't modelled it for the Mi-8. The Mi-24 being much newer received this effect, just like the new Ka-50 update. One small rocket doesn't sound right though, you got a short track of it?
